Mastering Retention

Mastering Retention

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Mastering Retention episodes

  • Sophie Vo, Studio & Game Lead at Voodoo, on hiring practices and company culture

    In today’s episode of the Mastering Retention podcast, we are joined by Creative Game Lead Sophie Vo. She’s French- Vietnamese but currently resides in Berlin where she helps run Voodoo. In today’s episode, she talks to Tom about some hiring practices, her definition and implementation of cognitive diversity, and how she nourishes work culture—especially during Covid-times!

    Highlights of today's episode:

    • The process of building a new studio and team
    • How she developed the WHY of Voodoo
    • How she defines her dream team
    • What she looks for on resumes
    • Valuing company culture
    • Practices she’s implemented to increase trust in her studio
    • What is cognitive diversity?
    • Preparing your team for the first game launch
    • How to deal with firing
    • Building the culture of coaching

    Don't forget to check out Sophie's blog and connect with her on LinkedIn

    53 min
  • Renee Gittins, Executive Director of the IGDA, on advocating for game developers.

    On today’s episode of the Mastering Retention podcast, Tom talks to Renee Gittins, ED of the International Game Developers Association and CEO of Stumbling Cat. Renee is a leader in the field and she is passionate about advocating and connecting game developers in the industry. In today’s episode, she talks about her role at the IGDA, the future of Stumbling Cat and gives some tips to those who want to start their own studio.

    Today’s episode highlights:

    • How she got into games
    • Running her own studio and being an executive director at the IGBA simultaneously
    • What her role as the ED of IGDA entails
    • How IGDA supports game developers
    • Her advice for students that are looking to land a job in gaming
    • Tips to kickstart your studio
    • Important skills to have beyond your area of expertise
    • Her vision for the future of her studio, Stumbling Cat
    • One tip or trick on how to boost the retention rate

    Sign up for the IGDA newsletter

    IGDA.org

    Renee's Twitter: @RikuKat

    50 min
  • Isaac Phoenix, narrative designer, on fundamentals to create a good storyline

    On today’s episode of the Mastering Retention podcast, narrative game designer, Isaac Phoenix, joins us to discuss everything NARRATIVE related! Games are nothing without an appealing storyline. If you are starting a game or are having questions about what are key aspects in your game to craft a good storyline you don’t want to miss today’s episode.

    Highlights of today’s episode:

    • Why games should have a narrative
    • Defining a storyline to a game
    • Examples of how games implement narratives and
    • Recommendations on when and how you should use cut scenes vs dialogs
    • The concept of reliability
    • Adding mystery to a game
    • One tip or trick on how to boost the retention rate.

    If you would like to get in touch with Isaac, please contact him at:

    LinkedIn

    [email protected]

    Article mentioned:

    The Three Dimensions Of Story

    55 min
  • Dave Rohrl, the Mobile Game Doctor, on making games better!

    On today's episode of the Mastering Retention podcast, we have a special visit from the Mobile Game Doctor! Dave Rohrl has 25 years of experience in design, production, and studio leadership that has allowed him to lead several groups of people to grow his business and help others with their design challenges.

    Because of Dave's incredible journey, today's episode is one you'll want to listen to the very end. Some of today's key topics were:

    • How he started the Mobile Game Doctor
    • What he looks for when he is hiring?
    • Split testing
    • Some of the projects they've been working on
    • Growth marketing in the gaming industry
    • What are the right things to do when developing a game from scratch?
    • What to look for to make sure the game is marketable
    • One tip or trick on how to boost the retention rate.

    If you would like to get in touch with Dave and the Mobile Game Doctor crew, please contact them at:

    Mobilegamedoctor.com

    [email protected]

    51 min
  • Antanina Livingston, Product Manager at Activision, on the core pillars for LiveOps

    On today's episode of the Mastering Retention podcast, Tom talks to the first woman to join the podcast, Antanina Livingston! She's an accomplished product manager originally from Belarus, that is currently working at Activision.

    Some key topics for today's episode:

    • How living in different places and speaking different languages has helped her approach live ops and content that is tailored to people in different locations
    • What it means to be a product manager and the difference between being a product manager and live ops specialist
    • How she approaches event/feature planning and maintaining engagement and retention
    • Understanding the data to be able to influence your audience
    • Managing burnout as a live ops specialist
    • Regional specific content live ops requirements
    • Details on what she calls the core pillars of LiveOps
    • The importance of player archetypes
    • Tools needed to do LiveOps
    • One tip or trick on how to boost the retention rate.
    50 min
  • Karan Khairajani, cofounder of independent studio Firescore on hyper casual games.

    In today’s episode of the Mastering Retention Podcast, Tom has a conversation with Karan Khairajani, cofounder of independent studio Firescore on all there is to know about hyper-casual games. From starting a gaming company to what KPIs are important.

    Some of the highlights of today's episode are:

    How he got into gaming and his entrepreneurial spirit

    What it takes to start up a gaming company

    CPI, LTV, and ROAS as KPI’s in gaming

    The importance of working with publishers as an independent studio

    Live ops for hyper-casual games

    Explains ROAS – Return on Ads Spent

    Soap cutting, ASMR, and knowing what’s hype right now!

    One tip or trick on how to boost the retention rate

    If you are interested in Crazy Labs, visit their website here and reach out to Karan through LinkedIn!

    56 min
  • Barak David, COO of MURKA, on creating an ecosystem of innovation and more!
    In today's episode of the Mastering Retention podcast, Tom interviews MURKA's COO Barak David, who went from a technological background to leading a company's business strategy. 

    Some of the key topics from today's episode: 

    • Why he decided to open an accelerator division within MURKA
    • How some of the Social Casino features can transfer to other genres
    • Pushing MURKA to be a more data-driven company but letting creativity thrive
    • His take on 100% personalization
    • The process they recommend for planning a live ops calendar 
    • How do they incorporate their audience and community into new game content and features 
    • One tip or trick on how to boost the retention rate.

    • Visit Barak's website here or contact him through LinkedIn.
      49 min
    • Fawzi Mesmar, Head Designer at DICE and winner of the Game Dev Heroes award in 2020 for the category of Game Design!
      In today's episode of the Mastering Retention podcast, Tom talks with Fawzi Mesmar, Head Designer at DICE, and winner of the Game Dev Heroes award in 2020 for the category of Game Design! 

      Key takeaways from today's episode: 

      • Thoughts on Genshin Impact
      • How his computer science undergrad impacted his career in games
      • Why he is getting and MBA 
      • The balance between business and development 
      • Lessons learned while overlooking the Candy Crush franchise 
      • Designing casual games and understanding how consumers use the game within the context of their lives  
      • One tip or trick on how to boost the retention rate.

      • 32 min
      • Ethan Levy, Executive Producer on Tetris Mobile on what does config driven design really mean
        On today’s episode of Mastering Retention, Tom is joined by Ethan Levy, Executive Producer on Tetris Mobile! Ethan is an experienced game designer and producer that has worked on several cool projects from several different angles. Ethan is also the founder and lead consultant at Famous Aspect in regards to free-to-play monetization. 

        Some of the key takeaways of today's episode are: 

        • How Ethan started in the gaming industry 
        • Balancing between game design (his core pillar) and production 
        • The benefits of having a holistic understanding of all the different jobs within a gaming company and how they interconnect with each other 
        • Small scoop on a new Tetris game he is working on! 
        • When and how to get feedback from players as a business owner to understand what its important for them 
        • Key insights on one of his GDC talks - what does config driven design really mean? 
        • Ethan’s thoughts on using notifications as a tool to boost user engagement and retention rates
        • One tip or trick on how to boost the retention rate. 
        • Connect with Ethan:
          Twitter
          [email protected]
          51 min
        • Alex R. from Clanet.io on gaming history!
          On today's episode of Mastering Retention, we get a gaming history lesson from Alex Ronald from Clanet.io! Alex has been in the gaming industry for a long time and is very knowledgeable about how human behavior has been impacted by the gaming industry and vice-versa. 

          Some of the topics touched on today's episode:

          • How he got into gaming 
          • His experience in China and building his own company there 
          • His experience at Twitch and how he helped them with communication 
          • Interesting facts and information about his company called Clanet  
          • The nonprofit he has been working on to create a record of what has happened to our generation in cyberspace 
          • Tip for community managers that are looking to influence their audiences’ behavior  
          • Connect with Alex: [email protected]https://clanet.io/
            LinkedIn

            24 min

          About Mastering Retention

          From the publisher's feed

          Welcome to the ultimate gaming breakdown with Tom Hammond and Neil Edwards! Tune in every week as we deconstruct today's top games and reveal the secrets behind their success.