Mastering Retention

Mastering Retention

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Mastering Retention episodes

  • Ep 48: LiveOps Events In Hyper-Casual Games

    - 0:31 How did Ido get into the video game industry?

    - 4:03 Going from a data-driven company to a fast-paced company?

    - 6:40 What did Ido’s VP of GameOps role look like at Voodoo?

    - 10:50 Can liveops can be done in hyper-casual games?

    - 17:40 How does liveops translate into an ad-based game?

    - 22:34 Learning from failures

    - 30:36 How to brainstorm solutions to problems?

    - 32:59 How to learn from churned players.

    - 40:35 When to consider killing your game.

    - 49:56 How to keep more players around longer.

    55 min
  • Ep 47: Secrets to creating successful games.

    - 1:34 How did Luiz get into the video game industry

    - 5:38 What is the secret to launching great games?

    - 8:25 How to know when your game isn’t working?

    - 14:51 Validating your game’s concept.

    - 21:02 What to look for during a playtest.

    - 24:16 Best way to approach a soft launch

    - 35:42 How to gather realistic data

    - 39:00 Rules for soft launch.

    - 41:30 Should you seek advice from people that stopped playing your game?

    - 47:33 Monetization within a soft launch.

    - 50:54 How to keep more players around longer.

    55 min
  • Ep 46: Changing your game after launch

    (1:25) How did Aaron Morley get into the gaming industry?

    (8:01) What does a product manager even do?

    (12:04) How to intermediate for your monetization team and product team.

    (17:34) Yearly planning.

    (21:54) Changing your game once it is established.

    (29:56) Extinction Mode/rebooting your late game economy.

    (43:28) Using quantitative and qualitative data to improve live performance.

    (48:46) How to keep more players around longer.

    56 min
  • Ep 45: Player feedback and the best ways to communicate with your players

    - 0:45 How did Mikael Silvennoinen get into the video game industry?

    - 3:06 How his background as a chef impacts his career in video games.

    - 5:08 What does he define player experience?

    - 6:19 How to accommodate all the different things that different players want.

    - 7:53 Effective ways to communicate with players.

    - 8:59 The challenge of localization.

    - 10:20 Communication errors and how to prevent them.

    - 13:46 Providing a good customer service experiences.

    - 15:40 Using forums or discord to gain player feedback.

    - 22:59 Acquiring player feedback through surveys.

    - 28:55 Using Social Media to engage with players.

    - 32:09 Marketing campaigns.

    - 35:10 How to keep more players around longer.

    37 min
  • How to use psychology to better understand your audience.

    - 0:50 How did Alok Kumar get into the gaming industry?

    - 6:27 Was briefly leaving the gaming industry helpful?

    - 8:06 How does Alok Kumar approach psychology?

    - 13:40 The psychological impact on players

    - 17:35 How does psychology help game design?

    - 20:11 Intrinsic motivation vs extrinsic motivation.

    - 29:51 Reinforcement theories in game design.

    - 33:32 How to keep more players around longer.

    38 min
  • The importance of testing your game's concept ASAP.

    - 1:19 How did Olesja Marjalaakso get into the gaming industry?

    - 9:56 What has she learned along her way about the gaming industry?

    - 13:26 What should a co-founding team look like?

    - 15:47 Deciding what game to build.

    - 22:08 Testing your game's concept

    - 28:47 What to do after creating a game concept and nailing down the gameplay.

    - 35:52 How to keep more players around longer.

    40 min
  • Constructing a monetization plan

    - 1:19 What got Jakub Remiar into video games?

    - 4:17 Does he utilize his background in psychology when designing a video game?

    - 7:16 What is the best way to get a game to global launch?

    - 13:13 When is the best time to do a play test?

    - 19:50 Is a PNG approach a good way to innovate?

    - 27:36 When should you start thinking about monetization?

    - 30:39 Battle Passes

    - 32:35 Using LiveOps to test your content treadmill during soft launch.

    - 35:45 Ideal launch timeline.

    - 38:37 Signs you need to kill your game.

    - 42:44 How to keep more players around longer.

    47 min
  • Ep 41: Starting a gaming studio from scratch.

    On today's episode of Mastering Retention, Peter Pawan (Co-Founder Of Super Huge Studios) talks with Tom about his journey through the video game industry, starting a studio from scratch, and much more!

    Episode Highlights:

    - 0:54 What started Peter’s love for video games?

    - 3:40 Peters outlines his professional journey in the video game industry.

    - 7:40 What kind of games are you making at Super Huge Studios?

    - 9:38 Starting a small game studio from scratch.

    - 14:50 Testing a product before building it.

    - 18:27 How to learn from your target audience.

    - 27:38 Learning from peripheral players.

    - 33:39 What technology is needed to create your game or game studio?

    - 40:59 Amplitude VS Delta DNA.

    - 44:29 How to keep more players around longer.

    48 min
  • A/B testing in the video game industry.

    - 0:22 How did Carson Taylor get started in the business?

    - 6:02 Has Austin, Texas become a gaming hub?

    - 11:43 Remote Working vs In Office working.

    - 17:00 Computer Science

    - 22:05 Is learning “Sequel” a key to success for Product Managers?

    - 26:53 An example of a time where “Sequel” made a profound impact.

    - 31:42 A/B Testing in the video game world.

    - 40:22 At what stage of development is it appropriate to do A/B testing?

    - 43:32 What is the right way to A/B test live ops events?

    - 48:42 How to keep more players around longer?

    52 min
  • Different game development strategies

    On today's episode of the Mastering Retention podcast, Stanislav Stankovic, Creative Director at EA, sharing with us a great deal of his experience with games and game development.

    To read his Medium articles, please visit here.

    Episode highlights:

    • What to do first when starting new game
    • Approaches to introduce new game concepts and mechanics
    • Psychological feelings in a game
    • Mood boards
    • His retention tip
    45 min

About Mastering Retention

From the publisher's feed

Welcome to the ultimate gaming breakdown with Tom Hammond and Neil Edwards! Tune in every week as we deconstruct today's top games and reveal the secrets behind their success.