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On today's episode of the Mastering Retention podcast, our host Tom Hammond talks to hyper-casual guru Michal Tomcany! He is the Chief Gameplay Scientist at Studio Slovack and has a lot of experience with hyper-casual games.
Episode highlights:
Connect with him on LinkedIn
On today's episode of the Mastering Retention podcast, Riley Andersen, Co-Founder and CEO of Umami Games, joins Tom to talk all about hyper-casual games! Umami Games is a hyper-casual games startup in Copenhagen, Denmark. Riley always been a passionate gamer but found her light with hyper-casual games.
Topics from today:
In today's episode of the Mastering Retention podcast, Tom talks to Francisco Andrada, the lead World Game Economy Designer at Gameloft. Francisco has always been very passionate about games and about helping other game economy designers in their career paths. During today’s episode, he discusses with Tom what makes a great economy, the GED school and the top 5 mistakes to avoid while designing your game economy.
Key topics from today’s episode:
Connect with Francisco on LinkedIn
On today’s episode of Mastering Retention, Kaitlyn Kincaid, lead economic and monetization designer at Rovio Entertainment Corporation joins today’s episode to talk all about game economy design. From what is a game economy, how to build it correctly to how to better use your data to improve your game.
Key topics from today’s episode:
Adam Zelenay is an avid listener of the Mastering Retention show so we are happy to have him on as a guest! Adam is the Live Ops manager at ZeptoLab and today he goes in-depth about crucial aspects that game teams should take into account about LiveOps
Today's highlights:
Connect with Adam on LinkedIn
Jamar Graham, publisher operations partner at Unity technologies joins today's Mastering Retention episode to talk about ad monetization in games. He tells us how he got to his current role at Unity, some of the common mistakes on ad monetization strategies and the right balance between in-app purchases and ads.
Episode highlights:
Learn more about Unity Technologies
Get in touch with Jamar: [email protected]
For today’s episode, we bring you two experts on what there is to know about gaming product teams: Patrik Wilkens & Chris Balazs. Listen to everything there is to know about gaming product teams, from how do you build it to what should it look like on different stages of your game and company sizes.
Guests:
Patrik Wilkens – VP of Mobile at Azerion and Founder of Game industry Networking
Chris Balazs – Game Director at SYBO
Episode highlights:
On today's episode of Mastering Retention, Oscar Clark the Chief Strategy Officer at Fundamentally Games and one of the pioneers of games services since 1998, joins us to talk about the core principles of LiveOps. He goes in-depth about the three core aspects of games as services: capturing data, configurations and selling.
Today's episode key talking points:
Learn more about Fundamentally Games
Connect with Oscar on social media:
Buy his book "Games As A Service"
On today's episode of Mastering Retention, Harshal Karvande, Game Design Lead at Rovio, joins us to talk about how he started in India and ended up in Finland, what it means to create a LiveOps strategy based on player behavior and how to align yourself to the flow of your audience. During the episode, he provides several real-life examples that make his concepts and logic very fun and easy to understand.
Highlights of today's episode:
Follow his blog on medium
Connect with him on LinkedIn
Today's guest for another episode of the Mastering Retention podcast is Rachel Ansell—senior producer & product owner at PerBlue. After getting her degree in arts, she got an internship that showed her what she wanted to do with her career: be a producer! She joins today's episode to talk to Tom about the different roles and responsibilities that fall under a game producer, some of the life lessons she’s learned along the way and her experience with live games.
Key highlights of today's episode:
From the publisher's feed