On today's episode of Mastering Retention, Oscar Clark the Chief Strategy Officer at Fundamentally Games and one of the pioneers of games services since 1998, joins us to talk about the core principles of LiveOps. He goes in-depth about the three core aspects of games as services: capturing data, configurations and selling.
Today's episode key talking points:
- What games as a service mean to him
- The difference between live ops and games as services
- What would be the first step to start running LiveOps
- Games as services and LiveOps as a promise to the players
- Tips to capture data
- Tools to do oversight configurations
- Principles of selling free to play games
- How does a LiveOps team look like?
- What services do they offer at Fundamentally Games?
Learn more about Fundamentally Games
Connect with Oscar on social media:
LinkedIn
Twitter
Buy his book "Games As A Service"