In mobile, where budgets are tight and timelines even tighter, catching friction early in development can save you millions — and keep your game out of the app store graveyard. But what does effective playtesting actually look like? And how do you turn player feedback into real, actionable improvements?
That’s exactly what PlaytestCloud set out to answer in their first-of-its-kind report, Steal This Strategy.
Joining Peggy Anne Salz and Brian Baglow this week is Jack Dunne, VP of Research Operations at PlaytestCloud, along with John Wright, gaming consultant and former VP of Mobile at Kwalee. They break down three core tactics top-performing studios use to turn testing into a serious competitive advantage and the #1 action step studios can take today to get started.
Jack Dunne - https://www.linkedin.com/in/jacka-dunne/
PlaytestCloud - https://www.playtestcloud.com/
John Wright - https://www.linkedin.com/in/johnwright1987/
CHAPTER TIMESTAMPS
00:00 - Intro
02:49 - 300-mile treks & strength training
05:07 - Key findings & methodology
10:30 - Saving money & ugly baby syndrome
14:35 - Successful studios' testing habits
17:35 - #1 Testing often
25:09 - #2 Testing differently
28:54 - #3 Testing competitors' games
37:36 - What else can you test?
41:27 - Testing cross-platform and webstores
43:06 - Next direction for playtesting
45:39 - #1 action item
47:51 - Favourite games Q&A
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