Recording & Mixing

Recording & Mixing

By Sound On SoundTechnologyEducationHow To
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Recording & Mixing episodes

  • Amp Modelling

    Paul White explains how to get the best out of Amp Simulation software, from getting a good guitar input signal, setting up effective monitoring for encouraging the best performance and tips on achieving the desired end-effect.

    Chapters
    00:00 - Introduction
    00:50 - Getting A Guitar Signal
    03:39 - Dealing With Latency
    04:42 - Monitoring
    05:54 - Using Your Own Pedals
    08:15 - Using Speaker Cabinet Emulations
    09:11 - Adding Room Ambience
    10:00 - Creative Sound Design
    10:27 - Using Amp Modelling With Other Instruments

    Paul White Biog
    Paul White joined the Sound On Sound team in 1991 where he became Editor In Chief, a position he held for many years before recently becoming Executive Editor. Paul has written more than 20 recording and music technology textbooks, the latest being The Producer’s Manual.


    Having established his own multitrack home studio in the 1970s he’s worked with many notable names including Bert Jansch and Gordon Giltrap. He’s played in various bands over the years and currently collaborates with Malvern musician Mark Soden, under the name of Cydonia Collective. Paul still performs live claiming that as he has suffered for his music he doesn’t see why everyone else shouldn’t too!

    http://www.cydoniacollective.co.uk/

    Catch more shows on our other podcast channels: https://www.soundonsound.com/sos-podcasts

    12 min
  • Gear Of The Year 2022

    Paul White and Hugh Robjohns pick their hardware and software highlights from the last 12 months, plus feature some late arrivals.

    Chapters
    00:00 - Introduction
    00:14 - ASM Hydrasynth Deluxe
    02:01 - Boss RE-202 Space Echo / IK Multimedia Amplitube X-SPACE Reverb / Red Panda Particle 2 Granular Delay
    02:57 - Moogerfooger Plug-ins / UAFX Amp Emulator Pedals
    04:12 - IK Multimedia Amplitube TONEX Amp Simulation Software
    04:47 - Arturia Efx Fragments Granular Delay / Eventide Physion II
    05:25 - PMC6-2 Monitors
    07:00 - MiMU Jellyfish Granular Synth
    07:45 - The Great Chip Shortage
    09:11 - Rob Papen eXplorer-8 Bundle / Sub51 and Soundtrax Drop Pad

    10:26 - Sonnect Audio Sound Bullet
    11:46 - Eventide H90 Harmonizer® Multi-FX Pedal / Two notes ReVolt Amp Simulator Pedal
    13:38 - Waves BB Tubes Plug-in
    14:27 - Hardware Recorders
    17:05 - Synth Sounds For Guitar

    Paul White Biog
    Paul White initially trained in electronics at The Royal Radar Establishment in Malvern then went on to work with Malvern Instruments, a company specialising in laser analysis equipment, before moving into technical writing. 


    He joined the Sound On Sound team in 1991 where he became Editor In Chief, a position he held for many years before recently becoming Executive Editor. Paul has written more than 20 recording and music technology textbooks, the latest being The Producer’s Manual.


    Having established his own multitrack home studio in the 1980s he’s worked with many notable names including Bert Jansch and Gordon Giltrap. He’s played in various bands over the years and currently collaborates with Malvern musician Mark Soden, under the name of Cydonia Collective. Paul still performs live claiming that as he has suffered for his music he doesn’t see why everyone else shouldn’t too!

    http://www.cydoniacollective.co.uk/

    Hugh Robjohns Biog
    Hugh Robjohns has been Sound On Sound´s Technical Editor since 1997. Prior to that he worked in a variety of (mostly) sound-related roles in BBC Television, ending up as a Sound Operations Lecturer at the BBC´s technical training centre. He continues to provide audio consultancy and bespoke broadcast audio training services all over the world, lectures at professional and public conventions, and occasionally records and masters acoustic and classical music too!

    Catch more shows on our other podcast channels: https://www.soundonsound.com/sos-podcasts

    19 min
  • Fundamentals of Mixing

    In the final episode of this 5 part series, Mark Mynett, sound engineer and senior lecturer at Huddersfield University, gives us an in-depth look at how to process and mix the various elements of a song recorded using live instruments.

    Chapters
    00:16 - Introduction
    01:36 - Mix Preparation: Performance Edits and Mix Groups
    01:00 - Polarity Summation
    07:27 - Waveform Edits and Gating
    09:48 - Multing
    10:20 - Drum Sample Implementation
    10:57 - Three Approaches To Mixing
    12:56 - Master Buss Processing
    14:28 - Compression and EQ: Signal Chain Order
    16:07 - Compression Topology
    19:43 - Drums: Compression, Signal Stability, Transient Design and Colouration
    32:53 - Drums: Parallel Compression
    37:09 - Drums: EQ
    47:45 - Drums: Reverb Processing
    49:40 - Bass: Compression and EQ
    54:38 - Acoustic Guitar: Compression and EQ

    56:19 - Harmonically Distorted Electric Guitar: EQ, Dynamic EQ and Multi-band Compression

    60:28 - Vocals: Compression and EQ
    65:46 - Vocals: Effects Processing


    Mark Mynett Biog

    As well as Senior Lecturer in Music Technology and Production at Huddersfield University, Mark Mynett is a live music front-of-house engineer, and record producer/engineer/mix and mastering engineer. Mainly focused on indie, rock and metal genres, he produces from his own studio - Mynetaur Productions – where he recently completed the latest My Dying Bride album ‘The Ghost of Orion’: referred to by Dom Lawson (The Guardian, Metal Hammer, Prog, Classic Rock) as “…a master class in modern metal production”.
    Metal Music Manual (instructional book for producing contemporary metal music)

    Catch more shows on our other podcast channels: https://www.soundonsound.com/sos-podcasts

    1 hr 10 min
  • Recording Vocals

    Mark Mynett, sound engineer and senior lecturer at Huddersfield University, presents part four of his recording series. Here he details how to prepare a vocalist for studio recording and how to select and set up your recording equipment for optimal results.

    Chapters
    00:15 - Introduction
    00:31 - Preparing For Vocal Recording
    05:08 - Recording Vocals At Home
    06:53 - Microphone Selection
    14:41 - Microphone Placement
    24:05 - Printed Compression
    30:27 - Headphone Cue Mix

    Mark Mynett Biog

    As well as Senior Lecturer in Music Technology and Production at Huddersfield University, Mark Mynett is a live music front-of-house engineer, and record producer/engineer/mix and mastering engineer. Mainly focused on indie, rock and metal genres, he produces from his own studio - Mynetaur Productions – where he recently completed the latest My Dying Bride album ‘The Ghost of Orion’: referred to by Dom Lawson (The Guardian, Metal Hammer, Prog, Classic Rock) as “…a master class in modern metal production”.
    Metal Music Manual (instructional book for producing contemporary metal music)

    Catch more shows on our other podcast channels: https://www.soundonsound.com/sos-podcasts

    34 min
  • Recording Guitar

    Mark Mynett, sound engineer and senior lecturer at Huddersfield University, details best practices for setting up and recording rhythm and lead guitar parts.

    Chapters
    00:00 - Introduction
    00:40 - How To Manage Distortion
    06:10 - Pre-Recording Preparation
    07:16 - Double Tracking And Quad Tracking
    09:07 - Finding A Clear Midrange Tone
    14:20 - Isolation And Ambience
    15:46 - Microphone Selection
    19:23 - Mic Placement
    25:17 - Multitracking Tips
    34:03 - Recording Guitar Solos
    36:39 - Adding EQ At The Recording Stage

    Mark Mynett Biog

    As well as Senior Lecturer in Music Technology and Production at Huddersfield University, Mark Mynett is a live music front-of-house engineer, and record producer/engineer/mix and mastering engineer. Mainly focused on indie, rock and metal genres, he produces from his own studio - Mynetaur Productions – where he recently completed the latest My Dying Bride album ‘The Ghost of Orion’: referred to by Dom Lawson (The Guardian, Metal Hammer, Prog, Classic Rock) as “…a master class in modern metal production”.
    Metal Music Manual (instructional book for producing contemporary metal music)

    Audio Clips: Baron Carta
    Baron Carta at Spotify

    Catch more shows on our other podcast channels: https://www.soundonsound.com/sos-podcasts

    42 min
  • Recording Bass

    Mark Mynett, sound engineer and senior lecturer at Huddersfield University, talks us through prepping for and recording a bass session, including ways to generate multiple layered tracks for use in your final mix.

    Chapters
    00:00 - Introduction
    01:30 - 1. Intonation And Tuning
    02:54 - 2. Active DI Boxes
    06:00 - 3. Amp, Cab And Mic Setup
    14:01 - 4. Layering Bass Sounds
    17:51 - 5. Introducing Distortion

    Mark Mynett Biog

    As well as Senior Lecturer in Music Technology and Production at Huddersfield University, Mark Mynett is a live music front-of-house engineer, and record producer/engineer/mix and mastering engineer. Mainly focused on indie, rock and metal genres, he produces from his own studio - Mynetaur Productions – where he recently completed the latest My Dying Bride album ‘The Ghost of Orion’: referred to by Dom Lawson (The Guardian, Metal Hammer, Prog, Classic Rock) as “…a master class in modern metal production”.
    Metal Music Manual (instructional book for producing contemporary metal music)

    Catch more shows on our other podcast channels: https://www.soundonsound.com/sos-podcasts

    23 min
  • Recording Drums

    Mark Mynett, sound engineer and senior lecturer at Huddersfield University, talks us through the setup and recording of live drums.

    Chapters
    00:00 - Introduction
    00:36 - Recording Multiple Instruments
    01:12 - Pre-Recording Preparation
    03:46 - 1. Miking The Kick
    12:08 - 2. Miking The Snare
    24:24 - 3. Miking The Toms
    29:24 - 4. Miking The Cymbals
    38:54 - 5. Overheads For Room Ambience

    Mark Mynett Biog

    As well as Senior Lecturer in Music Technology and Production at Huddersfield University, Mark Mynett is a live music front-of-house engineer, and record producer/engineer/mix and mastering engineer. Mainly focused on indie, rock and metal genres, he produces from his own studio - Mynetaur Productions – where he recently completed the latest My Dying Bride album ‘The Ghost of Orion’: referred to by Dom Lawson (The Guardian, Metal Hammer, Prog, Classic Rock) as “…a master class in modern metal production”.
    Metal Music Manual (instructional book for producing contemporary metal music)

    Catch more shows on our other podcast channels: https://www.soundonsound.com/sos-podcasts

    46 min
  • Bob Clearmountain - Engineer

    Grammy Award winning engineer Bob Clearmountain details his unique approach to mixing music in Dolby Atmos using an analogue desk.

    Chapters
    00:00 - Introduction
    00:26 - Mixing In 5:1
    04:16 - Setting Up Studio Monitoring
    06:24 - Upgrading For Atmos
    08:24 - How To Approach Atmos
    11:14 - Placing Sounds
    15:25 - Beds And Objects
    19:11 - Working From An Analogue Console
    23:11 - Using The Centre Speaker
    27:23 - Incorporating Plug-in Effects
    28:40 - Adding Compression In Surround
    34:29 - Checking The Mix
    37:21 - Frustrations With Atmos
    41:34 - Recommended Listening

    Bob Clearmountain Biog
    Bob Clearmountain is an American recording engineer, mixer and record producer. He has worked with many prominent names in music including Bruce Springsteen (mixing Springsteen's Born in the U.S.A. and 25 other projects), The Rolling Stones (re-mixes of the singles "Miss You" and "Out of Tears" ) as well as their Tattoo You album amongst  over 20 album, movie and concert video projects, Bryan Adams (producing and/or mixing nearly all of his albums since 1983), Robbie Williams, Huey Lewis & The News, Toto, Bon Jovi (These Days, Crush, Bounce), Simple Minds, The Pretenders, David Bowie, Roxy Music, Bryan Ferry, INXS and 235 other artists. Bob has released some signature plug-ins with audio hardware and software manufacturer Apogee Electronics.

    https://www.mixthis.com/

    Apogee Electronics Biog
    Apogee originally made their name with special anti-aliasing filters that solved many of the early problems associated with digital audio. Later, Apogee’s complete conversion systems pushed the envelope of digital audio quality and established Apogee as a key innovator in the field of professional digital audio. Today, Apogee converters and audio interfaces are regarded as the reference standard in the audio industry.

    Products such as Symphony I/O, Big Ben, Ensemble and Duet all set the benchmark by which digital audio recording hardware is judged. Now with their latest products JAM and MiC, designed especially for Apple’s iPad, iPhone and GarageBand software, Apogee continues to be at the forefront of recording technology. Apogee’s mission is to build products that offer ultimate sound quality and innovative design to all music creators from the aspiring artist to the discerning audio professional.


    https://apogeedigital.com/


    Sam Inglis Biog
    Editor In Chief Sam Inglis has been with Sound On Sound for more than 20 years. He is a recording engineer, producer, songwriter and folk musician who studies the traditional songs of England and Scotland, and the author of Neil Young's Harvest (Bloomsbury, 2003) and Teach Yourself Songwriting (Hodder, 2006).

    https://www.soundonsound.com

    Catch more shows on our other podcast channels: https://www.soundonsound.com/sos-podcasts

    45 min
  • Sound Particles - Behind The Brand

    In this Behind The Brand feature, Nuno Fonseca of Sound Particles talks to Paul White about their rapid rise in the film and audio industry and how they are using their sound particle plug-in technology to bring exciting new developments to sound design and audio recording.

    Chapters
    00:00 - Introduction
    00:13 - Launch In The Film Industry
    02:59 - Moving Into Music
    04:53 - Controlling 3D Sound
    07:26 - EastWest WordBuilder
    11:05 - Density
    14:07 - The End-User Format
    17:04 - Solving Binaural
    19:45 - Head Tracking
    21:42 - Future Developments

    Sound Particles Biog
    Sound Particles creates 3D Audio Software that brings the power of computer graphics to the sound world, allowing sound professionals to create breathtaking sounds that simply would not be possible to create in any other way. Sound Particles provides the world’s first native 3D audio software combining CGI and audio techniques to create a new audio standard. The software creates the most realistic sound effects allowing perfect coherence between image and sound due to its true 3D CGI integration, while increasing the productivity of audio professionals.

    Based in Leiria (Portugal) and founded by Nuno Fonseca, a former university professor, Sound Particles has been steadily growing since being founded in 2016 and is now composed of a team of over 30 people (with 1 in the UK and 1 in LA).

    Sound Particles’ unique software is used in all major Hollywood studios and top videogame companies, in productions like "Dune", “Game of Thrones”, “Ready Player One”, "Frozen 2", "Star Wars" and many others.

    https://soundparticles.com/


    Paul White Biog
    Paul White joined the Sound On Sound team in 1991 where he became Editor In Chief, a position he held for many years before recently becoming Executive Editor. Paul has written more than 20 recording and music technology textbooks, the latest being The Producer’s Manual.


    Having established his own multitrack home studio in the 1970s he’s worked with many notable names including Bert Jansch and Gordon Giltrap. He’s played in various bands over the years and currently collaborates with Malvern musician Mark Soden, under the name of Cydonia Collective. Paul still performs live claiming that as he has suffered for his music he doesn’t see why everyone else shouldn’t too!

    http://www.cydoniacollective.co.uk/

    Catch more shows on our other podcast channels: https://www.soundonsound.com/sos-podcasts

    30 min
  • Soundtoys Mixing Workflow

    Tony Ni from Soundtoys sits down with Sam Inglis to discuss his mixing workflow and to explain how he uses core Soundtoys plug-ins to achieve his sound.

    Chapters
    00:00 - Introduction
    02:54 - 21 Plug-ins
    05:44 - Workflow Tools
    07:05 - Getting The Balance Right
    11:24 - EQ And Saturation
    21:22 - Parallel Processing The Drums
    28:38 - Using Saturation On Vocals
    35:07 - Adding And Automating Echo
    47:06 - Getting Started With Soundtoys

    Soundtoys Biog
    Based in Burlington Vermont, USA, Soundtoys (formerly Wave Mechanics) was founded in 1996 by Ken Bogdanowicz, the DSP effects designer behind the legendary H3000 Ultra-Harmonizer and the DSP4000 line of hardware signal processors from Eventide. Soundtoys develops world-class, creative signal-processing software for audio production, mixing, and sound design.

    Soundtoys users include Mike Dean, David Sitek, James Blake, Ariel Borujow, Jamie Lidell, Greg Wells, Dave Pensado, Tony Maserati, Tim Kelley, and Blake Mills.

    https://www.soundtoys.com/


    Sam Inglis Biog
    Editor In Chief Sam Inglis has been with Sound On Sound for more than 20 years. He is a recording engineer, producer, songwriter and folk musician who studies the traditional songs of England and Scotland, and the author of Neil Young's Harvest (Bloomsbury, 2003) and Teach Yourself Songwriting (Hodder, 2006).

    https://www.soundonsound.com

    Catch more shows on our other podcast channels: https://www.soundonsound.com/sos-podcasts

    51 min

About Recording & Mixing

From the publisher's feed

Welcome to the Sound On Sound Recording and Mixing podcast channel where you’ll find shows packed with Hints & Tips about getting the most out of the recording, mixing and mastering process.

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