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In our season finale, we discuss four games that appeared on Game Center CX and drove its host to the brink.
Why spend 90 minutes talking about a Japanese TV show? Because it's just that great. We give you the lowdown on one of the most enjoyable shows about games ever made.
BioWare's Infinity Engine powered some of the greatest PC experiences the '90s had to offer, and one of its last games was unlike any other RPG we'd seen before -- or since, for that matter. On this episode of Retronauts Pocket, join Bob Mackey, Ray Barnholt, Jeremy Parish, and Duckfeed.tv's Gary Butterfield for a morbid conversation about Planescape: Torment, an insanely creative RPG with a morality system that went beyond good and evil. And, uh, there's also a floating skull -- if you're into that sort of thing.
RPG battle systems: What started as a way to simulate the rolling of dice on a Cheetos-stained card table has mutated over the past 30-plus years into something far different from its Dungeons and Dragons roots. And even though Gary Gygax had no idea what a "limit break" was back in the early '70s, this and other additions have made menu-based enemy encounters far more appealing than they used to be. Join Bob Mackey, Ray Barnholt, Jeremy Parish, and GamesRadar's Henry Gilbert as they wait patiently for their little meters to fill up before saying anything important.
Jeremy puts the wraps on his hosting duties for Retronauts Vol. III by returning to an old favorite topic (Castlevania) while Bob and Ray demonstrate patient indulgence.
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