
Sign up to save your podcasts
Or
Mitch and Blake discuss perhaps the most important developments in the video games business since the 1990s: the explosion of casual and mobile gaming. Mitch explains how the casual business was catalyzed by the most unlikely of heroes. He talks about his time as the CEO of the first public mobile game company in the US (JAMDAT) leading up to the launch of the iPhone. They look at the rise of so-called "social gaming" on Facebook and how it was enabled by new advances in analytics and data science. They do a deep dive on the iOS App Store and Mitch talks about how Apple's desire to curate its end-user experience inadvertently led to the rise of Facebook as a customer acquisition gatekeeper. They end with a discussion of why SuperCell succeeded in building a multi-billion dollar mobile game business while Rovio did not.
Links & Show Notes:
Robert Westmoreland
EA's “We See Farther” Ad
Ion Storm
Taneli Armanto / Nokia Snake
JAMDAT Mobile S-1
Steve Jobs Announces the iPhone
Mobile Games Dominate User-Acquisition Spending (2021)
SuperCell
4.8
114114 ratings
Mitch and Blake discuss perhaps the most important developments in the video games business since the 1990s: the explosion of casual and mobile gaming. Mitch explains how the casual business was catalyzed by the most unlikely of heroes. He talks about his time as the CEO of the first public mobile game company in the US (JAMDAT) leading up to the launch of the iPhone. They look at the rise of so-called "social gaming" on Facebook and how it was enabled by new advances in analytics and data science. They do a deep dive on the iOS App Store and Mitch talks about how Apple's desire to curate its end-user experience inadvertently led to the rise of Facebook as a customer acquisition gatekeeper. They end with a discussion of why SuperCell succeeded in building a multi-billion dollar mobile game business while Rovio did not.
Links & Show Notes:
Robert Westmoreland
EA's “We See Farther” Ad
Ion Storm
Taneli Armanto / Nokia Snake
JAMDAT Mobile S-1
Steve Jobs Announces the iPhone
Mobile Games Dominate User-Acquisition Spending (2021)
SuperCell
1,281 Listeners
1,043 Listeners
523 Listeners
4,192 Listeners
1,937 Listeners
2,290 Listeners
227 Listeners
96 Listeners
421 Listeners
240 Listeners
94 Listeners
129 Listeners
463 Listeners
32 Listeners
43 Listeners