
Sign up to save your podcasts
Or


Xbox has officially hit reset—and this time, they’re saying it out loud.
In a rare internal memo, leadership under Asha Sharma acknowledges what many players have been feeling: the experience hasn’t been good enough. Pricing, updates, and platform identity are all under review—and Game Pass is already seeing major changes.
At the same time, Valve is quietly preparing a return to hardware. A new Steam Controller looks ready to launch, while larger ambitions like Steam Machine and Steam Frame face delays.
Meanwhile, Nintendo continues executing with confidence, rolling out Splatoon Raiders and Yoshi and the Mysterious Book without the same identity struggles seen elsewhere.
Also this week:
This episode explores a simple question:
👉 Clear takes. No console-war noise.
🔊 iTunes: apple.co/2OL6SSV
📅 Join us live Saturdays on YouTube
This week on The Expansion Pass, we’re breaking down one of the most important shifts happening in gaming right now.
Is Xbox Game Pass becoming too expensive?
New data shows subscription spending is rising fast—but Xbox leadership is already signaling concern about pricing and long-term value. Meanwhile, PlayStation continues its steady approach with PS Plus, and Nintendo’s Switch 2 is helping drive major hardware growth.
We also dive into Metro 2039’s reveal and how real-world events are shaping its story in a major way.
👉 Clear takes. No console-war noise.
🔊 iTunes: apple.co/2OL6SSV
📅 Join us live Saturdays on YouTube
To celebrate 25 years of Xbox, we’re joined by Seamus Blackley — widely known as the father of Xbox.
In this episode, we revisit the creation of the original Xbox, the risks it took to break into the industry, and how those early decisions shaped modern gaming.
But the conversation doesn’t stop there.
We dive into the growing role of AI in game development, how it could reshape creativity, production, and player experiences, and whether the industry is prepared for what’s coming next.
From cloud gaming and shifting business models to the balance between innovation and financial pressure, this is a wide-ranging discussion on where gaming is headed—and what it may lose along the way.
Xbox didn’t start as a sure thing—and according to Ed Fries, it almost didn’t happen at all.
In this episode, we’re joined by Ed Fries, former Vice President of Microsoft Game Studios and one of the key figures behind the original Xbox, as he reflects on 25 years of Xbox, the risks it took to get off the ground, and how the industry has changed since.
We discuss:
Ed also shares his perspective on modern Xbox leadership, the shift from console to platform, and what the future of gaming may look like.
If you’re interested in how Xbox was built—and where the industry may be heading, check this out.
👉 Clear takes. No console-war noise.
Xbox has officially locked in its biggest moment of the year — and it could define the future of the platform.
This week, we break down the confirmed Xbox Games Showcase and the full Gears of War: E-Day Direct, what it means for Xbox’s identity moving forward, and why this feels like a true turning point.
We also dive into a long-awaited update on State of Decay 3, including its alpha rollout and what it signals about Xbox’s first-party pipeline.
But the biggest story may be happening behind the scenes — a growing RAM shortage driven by AI demand that could impact console pricing, handheld gaming, and the entire industry.
Plus:
This isn’t just a news week — it’s a snapshot of where gaming is heading next.
Dave Oshry (New Blood Interactive — DUSK, Ultrakill) breaks down why developing for Xbox can be a challenge for indie teams.
From backend systems to certification delays, Oshry explains how console publishing differs from PC—and why some developers still see friction in the process.
This clip highlights the realities of modern game development, platform differences, and the trade-offs studios face when bringing games to console.
👉 Clear takes. No console-war noise.
Sony has raised the price of the PlayStation 5 again—pushing the base model to $649 and the Pro to $899. It’s the second major price increase in under a year, and it’s happening at a point in the generation where prices are supposed to fall, not rise.
Meanwhile, Microsoft delivers a strong Partner Preview, resets its messaging under Asha Sharma, and may be exploring a new lower-cost Game Pass tier. We also break down Project Helix and what it reveals about Xbox’s next-gen strategy.
Plus: Crimson Desert impressions, retro collection discussions, and why gaming across the board is starting to feel more expensive than ever.
👉 Clear takes. No console-war noise.
This week on Xbox Expansion Pass, we’re tackling one of the biggest shifts in Xbox’s modern era.
Starfield is coming to PlayStation 5 on April 7—launching alongside its largest update yet (Free Lanes) and the paid Terran Armada DLC. We break down pricing, Game Pass differences, what’s included, and the bigger question:
We also dive into Crimson Desert, now live with massive player numbers but mixed early impressions. Is this the next big open-world hit—or a game players are struggling to connect with?
From there, we zoom out into the bigger picture:
This is a big-picture episode—less about headlines, more about where the industry is heading and how Xbox fits into it.
👉 Clear takes. No console-war noise.
Xbox may have just signaled the future of its next generation hardware.
At GDC this week Microsoft confirmed Project Helix, a next-generation Xbox initiative built around a custom AMD chip and designed to support both console and PC gaming. But what exactly is Helix — a traditional console successor or something closer to a living-room gaming PC?
This week on Xbox Expansion Pass, Luke Lohr (InsipidGhost) and Captain Logun break down everything currently confirmed about Project Helix and what it could mean for the future of the Xbox ecosystem.
We also analyze the early player numbers behind Bungie’s Marathon, including Steam concurrency and early ownership estimates, and discuss whether the launch trajectory raises questions for Sony’s live-service strategy.
Plus, Epic Games is changing Fortnite’s V-Bucks economy, meaning players will soon receive fewer V-Bucks for the same money.
Additional topics include Xbox Gaming Copilot coming to consoles, a major milestone for Silent Hill 2 Remake, and several notable announcements coming out of GDC 2026.
👉 Clear takes. No console-war noise.
🎧 Listen on iTunes: apple.co/2OL6SSV
Join the discussion and let us know your thoughts.
This week on Xbox Expansion Pass, Luke Lohr (InsipidGhost) and Captain Logun examine one of the most interesting weeks in the gaming industry.
Xbox has revealed the codename for its next generation hardware — Project Helix — a console designed to bridge the gap between Xbox and PC gaming ecosystems.
At the same time, reporting from Bloomberg’s Jason Schreier suggests that PlayStation may be reconsidering its strategy of bringing major single-player games to PC, potentially returning to a stronger focus on console exclusivity.
We also discuss the launch of Bungie’s Marathon, one of Sony’s most important live-service releases following the company’s $3.6 billion acquisition of Bungie.
Topics include:
• What Project Helix could mean for Xbox’s future
From the publisher's feed
Welcome to The Expansion Pass (XP) — your place for clear, thoughtful discussions on gaming without the console-war noise.
Hosted by Luke Lohr (InsipidGhost) and Captain Logun, XP covers the biggest stories in gaming across Xbox, PlayStation, Nintendo, PC, and Game Pass through weekly news analysis, in-depth reviews, and long-form developer interviews.
Formerly Xbox Expansion Pass, the show has evolved into a multiplatform gaming podcast while staying rooted in the strategy, ecosystem, and conversations that built it.
With 150+ interviews featuring developers, journalists, and studio leads — from AAA to indie — XP offers a grounded perspective on how games are made, why decisions happen, and where the industry is headed. Guests include creators from Xbox Game Studios, Bethesda, Ubisoft, Respawn, id Software, Ninja Theory, Blizzard, Asobo, Remedy, and more.
What You’ll Hear on XP
• Weekly gaming and industry news
• Hands-on previews and spoiler-free reviews
• Interviews with developers, journalists, and industry veterans
• Coverage of Xbox, PlayStation, Nintendo, PC, and Game Pass
• Honest analysis grounded in experience and respect for players
Why Listeners Come to XP
• Clear takes
• No console-war noise
• Insightful, professional coverage
• A welcoming gaming community
• Industry-level conversations made accessible
Whether you're here for gaming news, developer insight, or thoughtful commentary on a changing industry, The Expansion Pass (XP) delivers high-quality coverage every week.
Available on Apple Podcasts, Spotify, Podbean, Pandora, SiriusXM, Amazon Music, iHeartRadio, and more.
Subscribe and join the XP community — and enjoy gaming discussions built on clarity, passion, and respect.

1,060 Listeners

4,088 Listeners

3,924 Listeners

2,791 Listeners

5,672 Listeners

253 Listeners

2,845 Listeners

3,989 Listeners

42 Listeners

1,163 Listeners

80 Listeners

1,143 Listeners

4 Listeners

118 Listeners

15 Listeners