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The land of Ivalice is a land in constant turmoil, and with Final Fantasy XII we find ourselves caught in the midst of a larger struggle that is obliterating the borderlands between two massive empires. This is how the stage is set for the twelfth entry in the Final Fantasy series, the first mainline entry of the series to get really weird with it.
This episode concerns itself primarily with the game's many new mechanics, and a general discussion of how they hang together. We then talk about the intro to the game, covering everything up through the mines on Bhujerba.
Big thanks to Nat for executive producing this episode.
Additionally, we would like to thank the creator we highlight this episode, Victoria, and her podcast We Happen to Be Trans, a pop culture podcast that, incidentally, is hosted by three trans women. Victoria is also part of a streaming collective called Transvengers which hosts Q&As for people curious about various aspects of LGBTQ+ life.
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The world was clamoring for two things: a remake of Uniracers, and a mascot for Iguana Entertainment. And with Iggy's Reckin' Balls, it got both! This 2.5D racer supposes an abstract world made of racetracks and towers where spherical nonsense monsters vie to win races. And because it was N64 exclusive, you bet there are people who go to bat for it.
A strange blizzard has overtaken New York, and the OSI and the Guild must partner up to stop the culprits: The Peril Partnership. Rusty and Billy head to the skies to stop the weather machine, while 21 and the Monarch head to the leader's compound. Meanwhile, Hank ventures out into the snow to find Sirena, who isn't responding to his texts... but he'll end up wishing he'd left that stone unturned.
Special thanks to Joshua Jarett for our cover art, Gwen May for our theme song, and Brayton Cameron for being our announcer.
Everything To Guppy is a weekly comedy/gaming podcast that releases four 15-minute episodes in a single hour-long chunk every Tuesday for reasons that seemed good at the time. Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
Galerians for the PlayStation is a flawed but interesting survival horror game, existing today primarily for people who are passionate about that era of the genre. Galerians: Ash is beloved by none. Picking up right at the end of the original game, Ash follows the continuing adventures of Rion through the world of Basically Akira, trying to stop synthetic humans from destroying the world. But they made it an action game and they shouldn't have done that.
The Academy thought they could sit out the Shattering by locking their doors, but they didn't take into account that their own inner rottenness would destroy them from within. We venture into the high halls of this monument to arrogance, venturing through the Church of the Cuckoo and the glintstone quarry before taking on the Red Wolf of Radagon. Next week, we will find Rennala herself and see what she's been up to in her imprisonment.
Note: There are a couple of points toward the end of the episode where Kole's audio skips a little bit. We did our best to fix it, but some of it still comes through. The issue is resolved for next week's episode.
Hey folks, thanks for bearing with us during the delay. We had some illness and some life stuff that just got in the way. But we're back, and hopefully back on schedule from this point forward. In this episode we cover the last five issues of Messiah Complex, wonder why Predator X exists, and speculate on the how mutants will be introduced into the MCU.
Chapter 9: X-Men #206
Chapter 10: Uncanny X-Men #494
Chapter 11: X-Factor #27
Chapter 12: New X-Men #46
Chapter 13: X-Men #207
Reminder that you can read along with and ahead of the show by subscribing to Marvel Unlimited (we don't get paid for you doing that, so it's not an ad, it's just a cool service). You can also use Comixology, or buy the trades from your local comic book shop (the preferred method, if we're being honest). Be sure to check with your local library to see if they have them there! You can find one using this site
Music by Gary, podcast art by our friend Wayne
Kole, Ben, Dennis, and David talk about Overwhelm, Zombie Army 4, Stray, and much more!
The Grind:Saving. When can you do it? When should you be able to do it? How does it change the rhythm of games? Also, man, what a fucking ripoff memory cards were.
We also answer your questions, announce September's games, and A BRAND NEW SHOW ON THE NETWORK.
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Weddings are stressful enough without your spouse's terrible family immediately trying to kill you. That's the situation that Grace finds herself in when she marries into the obscenely rich Le Domas family, who made their fortune in publishing board games. Whenever someone marries in, the family has a ritual where they draw a card and play whatever game is on it. Unfortunately for Grace, she winds up drawing "Hide and Seek", which is the one card whose consequences involve death.
This is an unusual pick for the show because it's mostly a tense action-comedy movie, but there's plenty of gore and supernatural spookiness to be had. And it's just plain fun.
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