
Sign up to save your podcasts
Or


Ain't no co-op like A Way Out co-op because A Way Out co-op is mandatory. Back in 2013, Hazelight Studios developed a charming and affecting experimental adventure game called Brothers: A Tale of Two Sons. Five years later, it wanted to continue exploring its pet theme of togetherness, so it created A Way Out.
Following the lead of games like Heavy Rain and Until Dawn, it's a cinematic adventure game with one major gimmick: you must play it with someone else. The story is told in split-screen, and makes heavy use of prison and crime movie cliches to show how two convicts, Leo and Vincent, escape from prison and get revenge on a mutual enemy. It's an extremely funny game, but there's one problem... it's not supposed to be funny.
Support Watch Out for Fireballs!
Links:
Indy's sophomore adventure is unjustly maligned, but this game deserves every word of its bad reputation. It's a confusing and alienating mishmash of mechanics. So instead we talk about how scary it is to pee in a bottle.
Kris and Kole talk about mementos, identity icons, and outlawed words.
ALSO: Turd down for what. Letters from yourself. Keep your keys. Tinker Bell, Taz, Tweety Bird, etc. The alleged tattoo. STDs on the rise. Where did this story take place? Play-Doh Scent (tm). Outlawed Masters phrases. The Next Recession.
Kole, Ben, Jala, and David talk about Cultist Simulator, the Fallout 76 reveal, and we ask for your E3 predictions… real and fake.
The BriefLinks:
It's an RPG-maker anti-game about a lowly pissworm who just wants a hand.
It sounds like the name of dance, but it's anything but... a dance.
From the publisher's feed

961 Listeners

1,185 Listeners

357 Listeners

57 Listeners

15 Listeners

70 Listeners

122 Listeners