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Hey all. Just in case you only have the RSS and you don't follow social media, here's an announcement about the end of the show.
For more information, see this post.
Gary
Does this have the least good soundtrack of the original run of Tony Hawk games? Probably! Does it still kick a good amount of ass? Yes. THPS3 continues broadening the scope of the beloved skateboarding franchise, with one key idea: More. More secret areas, more goofy levels, more ways to extend your combo! Check out this sweet kickflip!
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A perfect encapsulation of 80's movie jank. It's dumb, it's sexist, but boy are the boss fights cool. And it inspired SmashTV! What more could you ask for? Join Ahnold as he battles the gauntlet and attempts escape from a sadistic TV show with life-or-death stakes.
Dipping back into the archives this week in memory of the very funny, very missed Jeremy Greer.
We don’t know anything about soccer, but we DO know things about Mega Man. Unfortunately, this game leans more on the soccer side of the equation. So we default back to the last time either of us played sports: in gym class. We also talk about our recent trips to festivals, both Renaissance and Pride.
Kaye, Dennis, Jala, and Moxie talk about the Alters, Songs of Conquest, Finity, and much more!
The Grind:
The Multiplayer:
The End Boss:
This is the road that takes Jesse Pinkman far, far away from this whole mess. The 63rd episode of Breaking Bad, presented as a feature presentation. El Camino is different from the main series, but only in so much it was built as an epilogue movie from the ground up. This is a character study, and isn't as much concerned with moving the plot forward as much as some Breaking Bad fans would have hoped it would be. We quite like it, though.
We would like to thank Gwen Static for composing our theme song, and Trent Peters for creating our great podcast art.
You've seen immersive sims before, but have you ever played one where you sneeze? Skin Deep is a cute, weird, immersive sim with indie sensibilities. Your character doesn't wear shoes, you carry the heads of your enemies around in your inventory, and it all takes place on a spaceship.
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To prove just how dead in the water Sega was in the mid-1990s, they bet big on Bug!, a very slow 2.5D platformer that began life as a Sonic game. The Sega Saturn was a system in search of an identity, and boy howdy, Bug! did not provide it.
From the publisher's feed

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