
Sign up to save your podcasts
Or
In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It.
Show notes 👉 https://design.google/podcasts
4.8
2525 ratings
In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It.
Show notes 👉 https://design.google/podcasts
456 Listeners
30,718 Listeners
1,230 Listeners
32,093 Listeners
26,164 Listeners
3,144 Listeners
301 Listeners
323 Listeners
9,164 Listeners
6,962 Listeners
5,448 Listeners
15,470 Listeners
4,333 Listeners
311 Listeners
32 Listeners