Design Notes

Throw Away the Settings Menu: Bennett Foddy on Frustration as a Game Design Pattern


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In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It.

Show notes 👉 https://design.google/podcasts

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Design NotesBy Liam Spradlin

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