This week on UNBOXING, Laine and Joost dig into Roblox’s new “Roblox Everywhere” initiative, which could let creators turn Roblox-built games into standalone apps across mobile, PC, and console. They unpack what the move could mean for Roblox as a platform, engine, and distribution network - and ask what happens when thousands of new Roblox games flood already-overloaded app stores. They also explore a bigger question: if Roblox games leave the platform, who is responsible for keeping players safe?
The conversation then turns to newly public legal documents from a class-action lawsuit against Take-Two over NBA 2K’s virtual currency. Why does Take-Two say players never actually owned the currency they purchased? And why can’t unused currency carry over when an older game’s servers shut down? Laine and Joost use the case to explore the strange economics of digital ownership - and whether blockchain, despite all its baggage, might actually have offered a technological solution to a problem the industry still hasn’t solved.
They also talk about the larger political economy of games: why companies continually externalize risk, how research firms can shape the industries they study, and whether alternative models of ownership and compensation could give creators and workers a more lasting stake in the things they build.
Finally, they answer a listener question about how parents are supposed to know which games are appropriate for their kids in an increasingly fragmented digital ecosystem. From the origins of the ESRB to the limits of self-regulation, Laine and Joost ask whether games can actually be governed at the scale of today’s platforms - and what happens when all the responsibility ultimately gets pushed onto parents.
--
Never miss an update and listen to your favorite UNBOXING episodes wherever you get your podcasts:
● YouTube
● Spotify
● Apple
For the true fans, subscribe to our newsletter for weekly email updates and more!