
Sign up to save your podcasts
Or


Dimitris Giannakis, well-known for creating excellent videos on the technical aspect of video game preservation, explains. Luckily, he wears a T-shirt as a perfect example, we ponder at what point the code becomes Michael Jordan, and a boy dancing with a baguette solves a problem.
See more from Dimitris Giannakis:
Twitter: @ModernVintageG
YouTube: /ModernVintageGamer
Patreon: /ModernVintageGamer
Video Game History Foundation
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Join us in our celebration of the Video Game History Foundation’s 5th birthday! Let’s take a ride through history as we retrace the long road to how the VGHF came together, what we’ve been up to for these last 5 years, and where we’re going next. Thank you to everyone that has contributed to our dream; we hope we have made, and will continue to make, you proud. Everything we’ve done has only been possible because we’ve had the support of those around us, near and far, and we’re eternally grateful. From the bottom of our hearts, thank you!
Video Game History Foundation
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Phil Salvador - video game historian and librarian - has not only joined the Video Game History Foundation as its new Library Director, he’s also joined the show this week to tell us all about what he’ll be doing in this new role. Phil has quite the endeavor ahead of him getting our collection organized, cataloged (what we have, who it came from, why it’s significant, etc.), and eventually digitized. We talk about what makes up our collection, our hopes for its accessibility, and both the short and long-term goals on our roadmap.
See more from Phil Salvador:
Twitter: @itstheshadsy
Website: obscuritory.com
Video Game History Foundation
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Our guest this week, Yahel Velazquez from the Patreon funded YouTube channel Wrestling With Gaming, caught our eye with his recent video How Perfect Dark Surpassed Goldeneye On N64 - The Making Of The Nintendo 64 Classic. Yahel shares the story of the making of Perfect Dark - the Nintendo 64 game made by Rare as the follow up to its smash hit Goldeneye - as well as people who made it happen.
See more from Yahel Velazquez:
YouTube: /WrestlingWithGaming
Twitter: @WrestlesGaming
Patreon: /WrestlingWithGaming
Podcast: Obscurity Now!
Obscurity Now! YouTube: /ReptilianMedia
Video Game History Foundation
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Author and oral historian Brian VanHooker recently caught our attention with his very appropriately titled article, An Oral History of ‘The Simpsons: Road Rage’. Briefly putting aside his obsession with Ninja Turtles, Brian talks to us about The Simpsons: Road Rage, which many consider the first breakthrough game from the franchise since the Konami Arcade debut, as well as the people who made it.
See more from Brian VanHooker:
Twitter: @bvanhooker
Website: https://melmagazine.com/en-us/story/author/brian-vanhooker
Podcast: https://soundcloud.com/turtletrackspodcast
Comic: https://www.kickstarter.com/projects/barnum-elwood/barnum-and-elwood-issues-1-and-2/description
Video Game History Foundation
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Video game historian and documentarian Kevin Bunch is here to talk about the Fairchild Channel F: the greatest game console ever made by Fairchild. Creator of the Atari Archive series of gaming documentaries about the Atari 2600’s library, Kevin tells us the story of this “alternate universe Atari” console in his latest video The Fairchild Channel F Story - Archive Annex Episode 3. The channel F was the first ever programmable game console for the home; the first game system that you could program a game for and then sell said game on a cartridge, as opposed to everything already built into one unit.
Mentioned in the show: https://archive.org/details/olney-fairchild-documents/
See more from Kevin Bunch:
Twitter: @ubersaurus
YouTube: /atariarchive
Website: atariarchive.org
Patreon: /atariarchive
Video Game History Foundation
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Gaming Historian and friend of the show, Norm Caruso, joins us to expand on his recent video The Ultimate Guide to NES Light Guns | Gaming Historian about The Zapper and many other NES light guns. Learn the history of how these types of guns were even invented, how these toys worked (and how to cheat!), and how the late Senator Bob Dole was involved in this story.
Enteractive Advertisement mentioned in show: https://pbs.twimg.com/media/BpBQmwIIgAA95pT?format=jpg&name=orig
See more from Norman Caruso:
YouTube: /gaminghistorian
Twitter: @gaminghistorian
Website: thegaminghistorian.com
Patreon: /gaminghistorian
Video Game History Foundation
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Danny O’Dwyer of Noclip is here to talk about the latest episode in their Greatest Hits series, The History of Grand Theft Auto, Lemmings & DMA Design. Now ‘the’ Grand Theft Auto expert, Danny explains the European version of iconic American stereotypes present in this game compared to differing regional stereotypes found in other titles. We touch on how cultural perceptions play an unexpectedly influential role in game creation, especially when a studio is aiming for the global market. You won’t believe the strange and lengthy catalog of titles which were essential in the timeline leading up to the creation of GTA III.
See more from Danny O’Dwyer:
Twitter: @dannyodwyer
YouTube: /noclipvideo
Patreon: /noclip
Video Game History Foundation
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Andrew Borman, Digital Games Curator at The Strong National Museum of Play, joins us to discuss the roles, benefits, limitations, and approaches of institutional versus individual video game preservation. At the end of the day, the entire ecosystem is required: collectors, academia, fans, institutions, and non-institutions all play a necessary part in completing the picture.
See more from Andrew Borman:
Twitter: @borman18
YouTube: /ptoponline
Website: http://museumofplay.org
Facebook: /icheg
Video Game History Foundation
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
It’s time, once again, to answer your burning questions! But first, a big thank you to all our listeners, supporters, and cheerleaders! And, thank you to all the wonderful guests who joined the show and the deluge of information they shared with us this year. We discuss the most important things which happened in 2021, both at the VGHF and in the world of preservation; how much data we currently store; how we pick our guests and topics; what’s the biggest project we’re currently blocked on; and so much more!
Video Game History Foundation
Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
From the publisher's feed

4,091 Listeners

3,404 Listeners

2,112 Listeners

4,834 Listeners

5,672 Listeners

59 Listeners

2,192 Listeners

2,112 Listeners

1,164 Listeners

339 Listeners

1,143 Listeners

117 Listeners

1,015 Listeners

384 Listeners

861 Listeners