Video Game History Hour

Video Game History Hour

By Video Game History FoundationLeisureVideo Games
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Video Game History Hour episodes

  • Ep. 92: SharkWire Online

    Ernie Smith, editor of website and newsletter Tedium and chum of the show, hooked our attention with his recent article Surf Like A Shark highlighting the SharkWire Online, a totally unlicensed device which brought internet connectivity to the Nintendo 64. In this episode: edgy 7-years-olds are a marketing demographic, Fisher-Price “My First Internet,” Dad is on the computer and we’re not fancy enough people, and Dan keeps the game cheats legacy alive (thanks Dan!).

    See more from Ernie Smith:

    Website: tedium.co

    Twitter: @ShortFormErnie

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    44 min
  • Ep. 91: Life Before Final Fantasy VII

    Journalist and critic Kim justice recently released a video, The Story of JRPG's in the UK BEFORE FFVII: Super Play Magazine | Kim Justice, challenging the traditional narrative about how JRPGs were introduced in the UK, perhaps paralleling how it happened in the US. In this episode we shop for hardware live on-air, underserved import culture, Donkey Kong Country takes a back seat, spoilers gonna spoil, and it takes gumption to tell people what’s really cool.

    Mentioned in the show:

    https://www.codejunkies.com/Products/SD-Media-Launcher__EF000580V.aspx

    outofprintarchive.com

    See more from Kim Justice:

    YouTube: /kimblejustice

    Twitch: /kim_justice

    Patreon: /kimblejustice

    Twitter: @kimxxxjustice

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    44 min
  • Ep. 90: Colossal Cave Adventure with Roberta Williams

    Designer and Sierra On-Line co-founder Roberta Williams shares how Adventure inspired her own career in creating/designing the King's Quest and Phantasmagoria series as well as her newest work: Colossal Cave 3D Adventure, a reimagined version of the original title.In this episode we’re joined by a very vocal special guest, avid readers become avid storytellers, we’re all acutely aware of our own age, and looking under the hood bears greater appreciation for design.

    See more from Roberta Williams:

    Twitter: @thecolossalcave

    Website: colossalcave3d.com

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    1 hr 7 min
  • Ep. 89: Why Toonstruck Struck Out

    Jimmy Maher, author of The Digital Antiquarian, returns once more to share his recent article Toonstruck (or, A Case Study in the Death of Adventure Games). We examine this 1996 point-and-click adventure as an illustration of the mainstream decline of its entire genre. In this episode: “Siliwood” interactive movies are the next big thing, the curse of a blank check strikes again, no one ever got off Myst’s first island, do peanut butter and salmon really go together?, how simple economics shaped game design, Frank drops a major bomb making us question if we even know him anymore, and Barney is a real dinosaur who wrote his own song lyrics.

    See more from Jimmy Maher:

    The Digital Antiquarian: filfre.net

    Patreon: /DigitalAntiquarian

    Twitter: @DigiAntiquarian

    The Analog Antiquarian: https://analog-antiquarian.net/

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    1 hr 7 min
  • Ep. 88: Intellivision Launch

    Kevin Bunch returns to the show to share a new episode from Atari Archive: The Launch Lineup: Intellivision Archive Episode 1. In this episode we learn the history of the Intellivision launch and many of the innovative, if not long-lasting, ideas that came with it. Get ready for some Backgammon with a shifty-eyed poker man.

    See more from Kevin Bunch:

    Twitter: @ubersaurus

    YouTube: /atariarchive

    Website: atariarchive.org

    Patreon: /atariarchive

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    51 min
  • Ep. 87: P.R.E.S.T.A.V.B.A: Text-Based Resistance

    We’re joined by Aaron Reed, creator of a special blog post turned book called 50 Years of Text Games, a project documenting one stand-out text adventure game from every year going all the way back to 1971 (Oregon Trail!). In this episode we look into the 1988 entry, P.R.E.S.T.A.V.B.A., a political protest game from Czechoslovakia. Aaron helps paint a striking picture of the political and cultural climate at the time which helped forge this, and other, resistive titles. Find out how this game created IRL consequences, both intended and unintended.

    See more from Aaron Reed:

    Twitter: @aaronareed

    Book Pre-Order Kickstarter: 50 Years of Text Games: From Oregon Trail to A.I. Dungeon

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    36 min
  • Ep. 86: Super Mario World

    Gaming Historian Norm Caruso returns to share The Story of Super Mario World | Gaming Historian: his newest YouTube documentary. In this episode we get to see behind the curtain, so to speak, and witness industry strategies for psyching out your competitors; hear the swan song(s) of 8-bit cartridge games from Nintendo; see some ‘fishy’ early sprites; claim plausible deniability; get excited about dated files; and have our minds blown with new information on our beloved Yoshi.

    See more from Norm Caruso:

    YouTube: /gaminghistorian

    Twitter: @gaminghistorian

    Website: thegaminghistorian.com

    Patreon: /gaminghistorian

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    1 hr 2 min
  • Ep. 85: Video Game Libraries

    Henry E. Lowood, Curator for History of Science & Technology Collections in the Stanford University Libraries and Co-Editor of ROMchip: A Journal of Game Histories, gets deep into the weeds of library science around video games with VGHF Library Director Phil Salvador comparing and contrasting our two organizations. In this episode: we plan to be around in 100 years, Henry gives us a homework assignment, battleships and destroyers both play important roles in Library Land, spreadsheet enthusiasts get a shout out, and only the most hardcore historians will know about this special collection at Stanford.

    See more from Henry E. Lowood:

    Twitter: @Liebenwalde

    Website: https://lowood.people.stanford.edu/about

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    1 hr 9 min
  • Ep. 84: The Zeebo

    Derek Alexander and Cassidy recently collaborated on Zeebo: Brazil's Bizarre Delisted Console | Past Mortem [SSFF], a mini documentary on possibly the most ill-conceived video game console, ever. In this cutest episode of the VGHH, we meet the Zeebo Gringo, a beautiful mutant system is born, we claim diplomatic immunity, and Uncle Zeebo and Kelsey both overstay their welcome.

    See more from Derek Alexander:

    Twitter: @stopskeletons

    YouTube: /StopSkeletonsFromFighting

    Twitch: /stop skeletons from fighting

    Patreon: /StopSkeletonsFromFighting

    See more from Cassidy:

    Twitter: @BadGameHOF

    Website: badgamehalloffame.com

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    1 hr 2 min
  • Ep. 83: Mario Artist Paint Studio

    Returning guest Jack Yarwood recently wrote about this Mario Paint sequel in his article How a British Developer Made a Japan-Exclusive Sequel to Mario Paint: the Super Nintendo utility to create art, animation, music, etc. Published in 1999, Mario Artist Paint Studio was a direct sequel in everything but name. Being exclusive to Japan and exclusive to the N64 floppy disk add-on 64DD is just the beginning of this odd tale.

    See more from Jack Yarwood :

    Twitter: @JackGYarwood

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    42 min

About Video Game History Hour

From the publisher's feed

Industry expert Frank Cifaldi, Executive Director of the Video Game History Foundation, brings on fellow content creators, game developers, video game historians, and storytellers to teach us a little…

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