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Kyle Orland, author of the new Boss Fight Books’ Minesweeper, joins the show to talk about one of the most prolific 90’s games by the same name. In this episode: the Minesweeper generation, how Bill Gates got addicted to it, the ultimate time waster, it was a mouse tutorial, Microsoft’s internal conflicts, the moral panic around games like Minesweeper, and the clock is ticking.
See more from Kyle Orland:
Twitter: @KyleOrl
Sr. Gaming Editor, Ars Technica: https://arstechnica.com/author/kyle-orland/
Book: https://bossfightbooks.com/products/minesweeper-by-kyle-orland
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Writer, journalist, and ‘several’ time returning guest Jack Yarwood shares his research on two video game logos with stylized R’s, which were subsequently made to be physical objects, as recently published in his articles "It Became Almost Like A Cult" - The Untold Story Behind Rockstar's Iconic Logo and The Origin Of Rare's Iconic "Golden Toilet Roll" Logo.
See more from Jack Yarwood:
Twitter: @JackGYarwood
Website: timeextension.com
Twitter: @TimeExtension64
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Kelsey and Frank hit record on a Friday afternoon for an impromptu, off-the-cuff discussion about a scary recent development in the world of video game preservation regarding the preservation organization Forest of Illusion. Total bummer topics include how much we rely on individual people to work for free, how many fragile points of failure there are for keeping information alive, and how there aren't any great solutions yet. But don't worry! Things get positive again toward the end.
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Jirard Khalil, aka "That One Video Gamer", aka “The Completionist,” aka “Dragonrider,” joins us to talk about his recent video I bought EVERY Nintendo Wii U & 3DS game before the Nintendo eShop closes. In this episode: what happens when an E-Shop closes and why it shuts down, preserving games for toddlers, libraries collecting like this would be absurd, unheard stories of the chaos of buying thousands of dollars in Link gift cards, is piracy a possible solution or the only option?, wishful legal solutions, the true costs of this endeavor.
See more from Jirard Khalil:
YouTube: /ThatOneVideoGamer
Twitter: https://twitter.com/Completionist
Twitch: https://www.twitch.tv/TheCompletionist
Instagram: @thecompletionist
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
(Content Warning: this episode deals with the topic of death)
Collector, preservationist, and founding board member Steve Lin joins us to illuminate the realities of dealing with a collection after the collector has passed away. In this episode: balancing preserving history and helping a family left behind, what you can implement immediately, what is a trust and how does it work?, collecting in the 90’s and 00’s, your Why? of collecting, the passion for collecting may not live beyond you.
See more from Steve Lin:
Twitter: @stevenplin
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Journalist and researcher Nick Yanes brings us a piece of history not only from his own local area, but also from his own past in his recent article The birth and death of Budcat Creations, Iowa's first (and only) Triple-A game studio. We take a peek inside the life of a development studio during a tumultuous time in the game industry and learn some valuable lessons along the way. In this episode: the Guitar Hero empire, annual Halloween playlist, the business model of a dev studio, life as a game developer, what happened in Nebraska?, what Bubcat could have been, and lessons from not being recession-proof.
See more from Nicholas Yanes:
Twitter: @NicholasYanes
LinkedIn: https://www.linkedin.com/in/nicholas-yanes-51884aa/
Post News: https://post.news/@/nicholasyanes
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Frank and guest Chris Kohler recap their recent attendance of the 2023 D.I.C.E. Summit, a Las Vegas convention for executives and other high-level creatives in the interactive entertainment space. In this episode: a little history of the show’s atmospheric evolution, the D.I.C.E. Awards, ‘speed date’ networking, the best games shopping in Vegas, Frank apologizes to his Mom, and we do allow ourselves to reminisce about the good ol’ days with some behind the scenes journalists’ stories.
See more from Chris Kohler:
Twitter: @kobunheat
Website: www.chriskohler.biz
Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Frank Cifaldi takes the guest seat for this episode and shares the story of the most obscure caper in Carmen Sandiego’s criminal history, a story we shared in a blog post a few years ago. In this episode: we plan a TV series, deep fried steak with a Teddy Roosevelt impersonator, Broderbund’s involvement in the game, attending an unaccredited auctioneering school, this game’s legacy in a parallel world, and Frank’s favorite part of this episode.
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Polygon Senior Reporter Nicole Carpenter joins us to chat about the 1989 Legend of Zelda cartoon, the subject of her recent oral history piece: ‘Excuuuuse me, Princess!’: An oral history of The Legend of Zelda cartoon. In this episode: Zeldathon; this cartoon is basically Shakespeare; The Super Mario Bros. Super Show!; the wild west of the Duoforce; a dinky startup named Nintendo of America; my sword doesn’t hit things, it shoots lasers; and poor Will Smith.
Referenced in the show: https://gameranx.com/wp-content/uploads/2019/05/3-720x821.jpg
See more from Nicole Carpenter:
Twitter: @sweetpotatoes
Email: nicole (at) polygon (dot) com
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Jonas Rosland, executive director of Hit Save!, shares their newest Guide to Start Video Game Preservation as an individual not necessarily affiliated with an organization. In this episode we look at the first steps to take, knowing what’s already been done, where to get more material, and we ask some philosophical and big-picture questions around video game preservation.
See more from Jonas Rosland:
Website: hitsave.org
Patreon: /hitsave
Twitter: @hitsaveorg
GitHub: github.com/hitsave
Personal twitter: @jonasrosland
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: [email protected]
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
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