
Sign up to save your podcasts
Or


Paul & Dan chat about the history of attempts to remove the DM from D&D games.
The Dungeon Master (DM) assumes the role of the game master or referee and describes for other players what they perceive in this imaginary world, and what effects their actions have. That person is responsible for preparing each game session, and must have a thorough understanding of the game rules.
The DM is responsible for narrative flow, creating the scenario and setting in which the game takes place, maintaining the pace and providing dynamic feedback. In storyteller role, the DM is responsible for describing the events of the D&D game session and making rulings about game situations and effects based on the decisions made by the players. The DM can develop the adventure plot and setting in which these PCs participate or use a preexisting module. This is typically designed as a type of decision tree that is followed by the players, and a customized version can require several hours of preparation for each hour spent playing the game.
The DM serves as the arbiter of the rules, both in teaching the rules to the players and in enforcing them. The rules provide game mechanics for resolving the outcome of events, including how the player's characters interact with the game world. Although the rules exist to provide a balanced game environment, the DM is free to ignore the rules as needed. The DM can modify, remove, or create entirely new rules in order to fit the rules to the current campaign.
Given all that -- it can be hard work to be a DM, and sometimes harder still to find a good one! The history of Dungeons & Dragons is littered with attempts to find ways to play without DM. We'll discuss the Blackmoor group's Dungeon! game, game books, computer games, DM-less games, and more.
Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.
Dan & Paul chat with Zach Glazar of Necromancer Games on their new Kickstarter!
Whisper & Venom, the acclaimed adventure setting, is being resurrected and expanded for Fifth Edition and Old-School Essentials. Originally released in 2013 by Necromancer Games’ very own Zach Glazar under his publishing venture Lesser Gnome, Whisper & Venom’s success was a surprise to everybody, especially its author. After many years of disingenuous promises, Whisper & Venom is here, and it is bigger, better, and more beautiful than ever.
It will be a full-color, hardcover book written for Old-School Essentials by Necrotic Gnome or the ever-popular Fifth Edition system. In addition, many of the options from the 2013 project will be available as add-ons, including the 28mm miniatures featuring a selection of notorious adversaries and hapless NPCs that appear inside the adventure. This new batch of 28mm miniatures will be cast from the original masters by Valiant Enterprises.
Whisper & Venom was written by Zach Glazar and John Hammerle as a tribute to the fantasy adventures and roleplaying game accessories of the 1980s. Following its release, Whisper & Venom proved to be a well-received title that was played and discussed more often than anyone, especially its author, expected. And we'll dig into Zach's thought process on that!
Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.
Dan is challenged by viewer Stephen Wendell to an old-school D&D Jousting tourney!
How was Jousting in Original D&D performed? It referred back to the mini-game in the pre-D&D Chainmail ruleset by Gygax and Perren. Players took the role of armored knights, and on each pass picked a defensive posture and an aiming point, and consulted a matrix for the effect of the pass. No dice or random outcomes involved, it's purely a test of player skill! Some of us still use it in our D&D games today, and it's a featured event every spring at GaryCon. Now, Wandering DMs patron Stephen Wendell has authored a strategy he thinks can unseat WDM Dan at one of his favorite games. Can he win the banner? We'll find out live!
From Original D&D Volume 3, The Underworld & Wilderness Adventures -- "Fighting-Men within castles will demand a jousting match with all passersby of like class. Otherwise they will demand a toll of from 100 to 600 Gold Pieces from the party. If a joust takes place (use rules from CHAINMAIL) the occupant of the castle will take the loser's armor if he wins, but if the character wins the castle owner will host all in the party for up to one month, supply them with two weeks of rations, and provide warhorses (Heavy) if the party so requires."
From the Chainmail Rules for Medieval Miniatures -- "Each player selects an aiming point (his attack) and a position in the saddle (his defense). Note that the aiming paint will preclude certain defensive positions in mast, but not all, cases. The aiming point of each player is matched against the position of their opponent and the result found. Results can vary from both opponents missing to both being unhorsed, as a study of the jousting Matrix will reveal. (See Appendix C.)"
Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.
Paul & Dan discuss the presence of Dinosaurs in D&D!
Do you love D&D? Do you love Dinosaurs? Well, if you're like us, it's a lock you'll want to run your PCs up against these terrible lizards, and maybe part of your campaign is a "Lost World" where dinosaurs roam in great numbers. But is that a good idea, or does it break the idiom of the medieval fantasy world? Can dinosaurs be central to your campaign, or are they best left as rare side dressing? What's the best was to use them in your D&D games?
Gygax in the 1E Monster Manual: "Dinosaurs are reptiles, their name being derived from the Greek 'terrible lizard,' descended from a variety of the species called thecodonts. The two orders of dinosaurs are saurischians and ornisthischians. All carnivorous dinosaurs fall into the former order. All armored and/or horned dinosaurs fall into the latter order.
Because of the nature of time in planes where magic works, dinosaurs widely separote in time are discussed hereunder, for they can be found intermingled on some alternate world, strange plane, or isolated continent somewhere. Great detail will not be given to any one kind, but all major forms are depicted."
Watch paleontologist Mark Loewen as he reviews dinosaur movies for scientific accuracy in 2022
Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.
Dan & Paul discuss Flanking and other combat options in D&D.
5th Edition D&D has several optional combat rules in the DMG: Flanking, Facing, and Diagonal movement. These echo rules laid down in earlier editions of D&D: all the way back to 1st Edition, and even before. And yet these rules remain highly contentious between different D&D play tables. Should you use them? Are they a net positive or negative to your game? What other ways are there to play around with these combat details, and others like backstabs, sneak attacks, withdrawals, and opportunity attacks?
Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.
Paul & Dan play a hot game of Fiasco with our best-ever gaming friends. This special episode recorded for Paul's birthday includes nearly two and a half hours of actual play with Dan, Paul, and friends!
The Hasty and the Hateful is a card playset for Fiasco 2nd Edition: "We race for the same reason we breathe—it is life, the connection to the pavement is like our connection to family. What we do isn't legal but we answer to the god of the stoplight and the nitrous injection. Some of us are dirtbags and some of us are millionaires, but on a quarter mile of two-lane the difference isn't relevant. We race. We go fast. We do crimes. We are family."
Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.
Dan & Paul discuss the newest, diceless edition of the Fiasco RPG.
Fiasco is a role-playing game by Jason Morningstar, independently published by Bully Pulpit Games. It is marketed as a "GM-less game for 3–5 players, designed to be played in a few hours with six-sided dice and no preparation". It is billed as "A game of powerful ambition and poor impulse control" and "inspired by cinematic tales of small time capers gone disastrously wrong—films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan."
Fiasco was the winner of the eleventh Diana Jones Award and has been one of the featured games on Tabletop. In August 2019, Bully Pulpit Games introduced a card-based version of the game, which they launched on Kickstarter. Instead of dice and index cards, the boxed version uses decks of playing cards for playsets and an engine deck.
Watch the Wandering DMs prior live play of Fiasco here
Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.
They've done a number of Dungeon Design Dashes before, but for the first time ever, Dan & Paul go to create a complete wilderness adventure in an hour live on camera. With no advance prep and no safety net, can they do it? Working from a map by Dyson Logos, and using Matt Finch's Tome of Adventure Design, plus other classic Dungeons & Dragons design tools & tricks, find out what Paul & Dan discover in this pumpkin-spice themed journey into the unexplored wild lands beyond the mountains.
Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.
Paul & Dan chat about the presence of giants in D&D from the elder times to now.
Giants are found in the legendary tales of all cultures around the world, and they're critical tentpoles in the D&D monster roster. In fact, arguably, they be the very first type of D&D monster -- when you're playing historical miniature wargames, just grab a miniature at a different scale and you have yourself a giant fantasy monster. The initial sequence of D&D monsters, which we now call "humanoids", were originally just called the "giant class".
In this episode Dan & Paul consider: How can you fold in classical creation myths, in which Giants are the progenitors of all later races, into your Dungeons & Dragons campaign? What are our favorite giant-based adventures and stories to mine for inspiration? Where did the menagerie of D&D giants come from? What's the best way to use them in your D&D game?
Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.
Paul & Dan reminisce on the Advanced D&D Gold Box computer game, Pool of Radiance.
Pool of Radiance was a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.
As in traditional D&D games, the player starts by building a party of up to six characters, deciding the race, gender, class, and ability scores for each. The player's party is enlisted to help the settled part of the city by clearing out the marauding inhabitants that have taken over the surroundings. The characters move on from one area to another, battling bands of enemies as they go and ultimately confronting the powerful leader of the evil forces. During play, the player characters gain experience points, which allow them to increase their capabilities. The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, the display switches to a top-down "video game isometric" view.
Generally well received by the gaming press, Pool of Radiance won the Origins Award for "Best Fantasy or Science Fiction Computer Game of 1988". Some reviewers criticized the game's similarities to other contemporary games and its slowness in places, but praised the game's graphics and its role-playing adventure and combat aspects. Also well-regarded was the ability to export player characters from Pool of Radiance to subsequent SSI games in the series.
Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.
From the publisher's feed

176 Listeners

76 Listeners

241 Listeners

12 Listeners

16 Listeners

182 Listeners

7 Listeners

5 Listeners

5 Listeners

6 Listeners

3 Listeners

102 Listeners

90 Listeners

31 Listeners

18 Listeners