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The game might last forever, but supply dumps certainly don’t. The guys observe a changing landscape of dwindling resource and an impending clash that will determine the future of the scenario.
War With A Mate is supporting Movember this year, with James sporting a truly embarrassing excuse of a moustache. For those that can give to a valuable charity, it would mean the world (plus if we hit £1,000 James will get a silly tattoo!)
https://movember.com/m/15500393?mc=1
Movember - Home
This week, the guys PROMISE the weather is an important aspect of the episode. Not just that, but there's a storm of flavour in James' belly! The camels come dangerously close to becoming real and the 7th Armoured Division's return to the History Segment illustrates the massive role that prisoners played in the real campaign - all topped off with Andy's Common Ground which puts an interesting spin on feudal honour.
War With A Mate is supporting Movember this year, with James sporting a truly embarrassing excuse of a moustache. For those that can give to a valuable charity, it would mean the world (plus if we hit £1,000 James will get a silly tattoo!)
https://movember.com/m/15500393?mc=1
movember.com
Join Andy and James, a year after obtaining SPI’s The Campaign For North Africa and beginning this ridiculous debacle, as they discuss what the plan was and what the plan became.
War With A Mate is supporting Movember this year, with James sporting a truly embarrassing excuse of a moustache. For those that can give to a valuable charity, it would mean the world (plus if we hit £1,000 James will get a silly tattoo!)
https://movember.com/m/15500393?mc=1
Movember - Home
Turn Two is over. One third of the practice run is officially done. Andy wrestles with the reality of James mastering his truck supplies, while James needs to prepare for an upcoming devastating fate destined for one of his units. Who has initiative for Turn Three? How is the weather looking? Who put the magic in the ceiling? All this and more, wrapped up in an audio file for YOUR listening pleasure.
War With A Mate is supporting Movember this year, with James sporting a truly embarrassing excuse of a moustache. For those that can give to a valuable charity, it would mean the world (plus if we hit £1,000 James will get a silly tattoo!)
https://movember.com/m/15500393?mc=1
Movember - Home
Get your butcher knives, demon summoning puzzles and scary masks to hand - the guys are getting spooky! A terrifyingly important series of moves take place in the final movement phase of Turn Two, and a new history segment sews existential dread at the concept of what could be history repeating itself. A Common Ground segment and musings throughout this week’s episode really touch on the scariest of topics, so lock those doors!
The air stuff isn’t always fun isn’t it? Though I suppose that depends on what happens to you during it. The guys fly through (air pun) the final air segment of Turn Two, with undeniably better understanding of the rules, as shown by their efficiency. The Mailbag certifies Andy as a political savant, while this week’s Common Ground certifies James as small and vain man. A long awaited arrival finally roll their way into a new History Segment, and as always, other things happen too.
And there goes Operation Stage Two, of Turn Two! More aggressive and conniving action by James sets up the Axis forces for a fierce beginning to Turn Three, as Andy’s prayers to the weather gods are left unanswered. ABC’s tenure in the history segment comes to a close, and discussions arise from the mailbag around employment, game reinforcements and the adrenaline rush of spreadsheets - and a Common Ground that pounders how much shame a downtrodden celebrity would embrace to make a quick buck.
And there goes Operation Stage Two, of Turn Two! More aggressive and conniving action by James sets up the Axis forces for a fierce beginning to Turn Three, as Andy’s prayers to the weather gods are left unanswered. ABC’s tenure in the history segment comes to a close, and discussions arise from the mailbag around employment, game reinforcements and the adrenaline rush of spreadsheets - and a Common Ground that pounders how much shame a downtrodden celebrity would embrace to make a quick buck.
Wow, look at James being ambitious! A huge Eastern push shows he has the moves it takes to make the push, while Andy is busy posturing about his grand air tactics for the next turn. The 4th CCNN and 7th Armoured finally part ways, and a mystery celebrity guest makes an appearance! ABC has a much more successful war effort than the guys in the history segment, and Common Ground looks to a future where poets and brats alike can all speak their mind.
The guys mount up for the Close Assault portion of Turn 2.2, with all signs pointing towards an imminent conclusion to the conflict between the 7th and 4th at long last. An episode that sees the guys touch on hubris across the board, whether that’s on the part of Sony, fledgling Admirals, or simply Andy at a bus stop.
From the publisher's feed
Join Andy and James as they play an unfinishable board game to completion, or die trying.
From the first 14 episodes figuring out how to play, followed by their near 100-episode practice run…
SPI's The Campaign For North Africa is a comically complicated board game that feels like a practical joke. Published in 1978, with no evidenced completions of the 111-Turn game, this is a behemoth board game like no other.
Learning the ropes - Ep 1 - 14
Practice Turn One - Ep 15 - 37
Practice Turns Two to Six - Ep 38 - Ep 87
Hiatus - Ep 88 - Ep 99
Full Campaign for North Africa = Ep 100 - Heat death of the universe
Email: [email protected]
Website: WarWithAMate.co.uk
Instagram: WarWithAMate
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