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Rob’s parking garage is falling apart thanks to a cold snap, but still found another way to experience weather in Against the Storm, a roguelite city builder with beaver people. Ren’s checked out Your Only Move is Hustle, a turn-based fighting game that plays like an old stickfight animation, and Patrick’s bopping beats in Rhythm Sprout. Naturally, Rob’s found yet another way to talk tanks, thanks to The Great War: Western Front. After the break, we take a dive into the question bucket to talk pranks, gentrification, and coastal food fights.
Discussed: Against the Storm 15:17, Your Only Move is Hustle 20:45, Rhythm Sprout 26:44, The Great War: Western Front 32:13, The Question Bucket 58:33
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E3 is apparently happening, but some of the biggest companies aren’t attending, an unannounced Titanfall game got canceled, and 343 Industries is apparently starting from scratch. But don’t worry, we cut through the doom and gloom to bring you a special interview with John Johanas, director of the colorful upbeat rhythm action game Hi Fi Rush, about making music games and how Zwan (??) ended up on the soundtrack. After the break, Ren is checking out Nadir: A Grimdark Deckbuilder, Rob’s back on the boats with Ultimate Admiral: Dreadnought, and Patrick and Rob reflect on playing both versions of Dead Space.
Who's Gonna Be at E3 01:48, What's going on with Halo? 14:04, Titanfall Single Player Game Canceled 23:53, HI-Fi Rush Developer Interview 28:35, Nadir: A Grimdark Deckbuilder 56:36, Ultimate Admiral Deradnought 01:01:41, Dead Space Remake 01:01:41, Outro and Announcements 01:44:12
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Winter’s usually slow, but not now—we’ve got games! Ren’s checking out Freelancer, a chaotic roguelike mode added to the Hitman world, and Rob is returning to his established love of tall ships with Ultimate Admiral: Dreadnoughts. Cado’s checked out a preview for the Like a Dragon: Ishin remake and might just need to play the rest of the Yakuza games. After the break, Patrick dives into the latest, surprisingly divergent episode of The Last of Us, and Cado’s playing A Space for the Unbound, a slice-of-life magical realist game set in a small town in Indonesia that’s equal parts charming and foreboding. Then, in the question bucket, we ponder how deep Patrick is willing to go to live the Kirkland Signature lifestyle.
Discussed: Hitman:Freelancer 0:37, Like a Dragon: Ishin 8:52, Ultimate Admiral Dreadnoughts 21:06, Season: A Letter to the Future 44:28, The Last of Us EP. 3 47:54, A Space for the Unbound 1:08:03, The Question Bucket 1:26:04
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Today’s episode is extra meaty, in more ways than one, with Rob and Patrick discussing how good it feels to turn a space zombie into chunks in the Dead Space remake. Then, Ren has stories from the end of the world in Season, an emotional game about memories. Later, we reflect on the Xbox Developer Direct, which gave us new looks at Redfall, and dropped Patrick’s early GOTY contender, Hi-Fi Rush. Then, we dip in the bucket and consider what a Patrick/Rivers Cuomo interview would be like.
Discussed: Dead Space Remake 2:40, Proletariat Union Vote 1:04:38, Season 1:11:02, Spoilers for the Opening of Season 1:36:54, Xbox Developer Showcase 1:50:00, Hi-Fi Rush 2:00:12, The Question Bucket 2:21:14
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Rob’s got contractors coming, and we discuss solutions for his too-much-everything problem. Patrick’s finished A Plague Tale: Requiem, and what starts as a wrap up delves into needing to spoil the ending in every way possible. Then, we have a special interview from Patrick, where he talked to several devs behind the Dead Space remake about their history with horror and what defines “violence” in Dead Space. After the break, we dive into the question bucket to figure out what each person’s magically-enlarged mount would be.
Discussed: Marvel’s Midnight Suns 28:17, A Plague Tale: Requiem 30:48, Spoilers for A Plague Tale: Requiem 33:11, Rainworld 49:43, Interview with Dead Space remake devs 1:06:20, The Question Bucket 1:36:05
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Another round of layoffs has hit tech and gaming companies, the largest being Microsoft firing 10,000 employees this week. We discuss the cycles of yearly cuts in both games and tech and the underlying systems and practices that fuel the seemingly unending churn of labor being undervalued and peoples lives being upended. After the break, Rob’s disappointed to find that life on the high seas is a bit too monotonous in Sailing Era, we briefly tip our hats to the end of Stadia, and answer the question on everybody’s mind: does good steampunk exist?
Microsoft Layoffs 3:42. Sailing Era 58:37, High on Life 1:21:58, Stadia 1:29:22, 1:40:51 The Question Bucket
Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.
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