working on a collaborative audio-video game project with my friend bee for an upcoming show in october that has to do with the moon. i definitely was leaning way more into big beat this weekend, as a means to some kind of sanity after how intense work has been. but you know what they say about the moon and sanity...
and yeah this track isn't it for the game, because it's to big and bangin', but i'm feeling really proud of it and hoping this may drive more of a non-idm direction for a future release. it needs more of course, like any kinda attention to eq and levels, wooshes boom, chops on the breaks, vox samples - but yeah, i see it comin' along. and more fleshed out than usual wb stuff in a race to the finish line (although i really did render it with 9min to spare, haha).
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