Wookash Podcast

Wookash Podcast

By Łukasz ŚcigaTechnology
Download on the App Store

Wookash Podcast episodes

  • Etay Meiri | Math Behind Realtime Graphics

    Etay Meiri joins me to talk about real-time graphics, performance, and teaching OpenGL online. From integrated GPUs to shaders and the tradeoffs between Vulkan and OpenGL — this is a deep dive into the math, mindset, and challenges behind graphics programming. If you want to know what it takes to teach complex topics simply and how today’s tools are reshaping the graphics pipeline — join us!


    Website: https://ogldev.org/

    Github: https://github.com/emeiri/ogldev

    Discord: https://discord.com/invite/CZdVwZgTYk

    X: https://x.com/ogldev

    Tiktok: https://www.tiktok.com/@ogldev

    Instagram: https://www.instagram.com/ogldev1

    Youtube: https://www.youtube.com/channel/UC7Z1FTCdSln_qFKK95AWplw



    Wookash Podcast

    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

    Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    X: https://x.com/wookash_podcast

    2 hr 20 min
  • Sean Barrett | Legendary Software Rendering Era

    Legendary graphics programmer Sean Barrett shares his remarkable journey — starting in early game development, pushing graphics boundaries at Looking Glass Studios, and later creating the iconic STB libraries. We explore everything from postscript printers to portal engines and pioneering indie game jams. This episode dives deep into the technical craft and creative mindset behind some of the most influential graphics work in gaming history. Join us!


    Website:https://nothings.org/

    Thief engine post: https://nothings.org/gamedev/thief_rendering.html

    Github: https://github.com/nothings

    Bluesky: https://bsky.app/profile/nothings.bsky.social

    X: https://x.com/nothings

    Youtube: https://www.youtube.com/user/silverspaceship/videos


    Wookash Podcast

    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

    Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    X: https://x.com/wookash_podcast

    00:00 Intro

    00:41 Early programming & MUDs

    08:50 Wildest printer software

    39:32 Joining Looking Glass

    57:31 Terra Nova rendering tricks

    01:18:41 THIEF GRAPHICS ENGINE BEGINS

    01:36:44 Portal and cells

    02:51:30 Perspective projection mapping

    03:05:56 THIEF GRAPHICS ENGINE ENDS

    03:16:08 First Indie Game Jams

    03:42:57 LEGENDARY STB LIBRARIES

    04:59:44 Outro

    5 hr 5 min
  • Carson Gross | Fixing the Web?

    In this episode Carson Gross – creator of htmx, joins me to reflect on the evolution of the web, the pitfalls of modern frameworks, and why simplicity still matters. We cover his programming roots, his teaching experience, the philosophy behind htmx, and his strong opinions on abstraction, complexity, and testing. Join us!


    HTMX book (free digital version!) https://hypermedia.systems/

    Mentioned blog: https://grugbrain.dev/

    Website: https://bigsky.software/cv/

    GitHub: https://github.com/bigskysoftware


    Wookash Podcast

    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

    Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    X: https://x.com/wookash_podcast

    1 hr 28 min
  • Anton Mikhailov | Stay True to Code Performance

    Anton Mikhailov has worked on everything from PS Move to PSVR and Dreams, pushing hardware further than most thought possible. We talk about motion tracking, low-level programming, differences in working for AAA game industry and big tech like Google, and what it really takes to ship high-performance code. Join us!

    X: https://x.com/antovsky

    Monsumo TV: https://monsumo.tv/ - CHECK OUT!


    Wookash Podcast

    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

    Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

    RSS: https://anchor.fm/s/dd7643a4/podcast/rss
    X: https://x.com/wookash_podcast

    3 hr 26 min
  • Nic Barker | Why Use C for UI Library?

    Nic Barker is a self-taught programmer who went from web development to building Clay, a fast UI layout library in C. We talk about how he got started, his journey into low-level programming, the challenges of building tools, and what makes great software. Join us!


    Nic

    Website: https://www.nicbarker.com/

    Github: https://github.com/nicbarker

    Clay: https://www.nicbarker.com/clay

    YouTube: https://www.youtube.com/@nicbarkeragain

    X: https://x.com/nicbarkeragain


    Wookash Podcast

    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

    Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    X: https://x.com/wookash_podcast


    Chapters:


    Highlights

    Programming Journey

    Founding a Startup

    Work Experience

    Clay Inspiration

    What is Clay?

    Immediate vs Retained Mode

    Browsers and Virtual DOM

    Clay Backend Compatibility

    Macros

    Choosing C

    Dislikes about C

    Complexity in Clay

    Performance Bottlenecks

    Contributing to Clay

    Finding Time

    License

    Marketing & Teaching

    Code Editor

    The Importance of Debugger

    2 hr 2 min
  • Greg Kroah-Hartman | How Does Linux Work?

    Greg Kroah-Hartman is one of the most influential Linux kernel maintainers, responsible for subsystems like USB, TTY, and the stable branch. We talk about how he got started, how Linux development really works, the future of Linux, and what it takes to become a contributor. Join us!


    Greg:

    Website: http://www.kroah.com/log/

    Github: https://github.com/gregkh?tab=overview&from=2009-12-01&to=2009-12-31

    X: https://x.com/gregkh?lang=ro


    Linux:

    Website: https://www.linux.org/

    Github: https://github.com/torvalds/linux

    Basic patch tutorial: https://github.com/gregkh/kernel-tutorial

    The Linux Foundation Website: https://www.linuxfoundation.org/

    The Linux Foundation X: https://x.com/linuxfoundation?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor


    Wookash Podcast

    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

    Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

    RSS: https://anchor.fm/s/dd7643a4/podcast/rss
    X: https://x.com/wookash_podcast

    1 hr 52 min
  • Nuno Leiria | Creating Games Should Be More Fun

    Join Nuno Leiria, the creator of Nilo, a new web-first (WebAssembly) game engine that uses genAI to help you create your game. We talk about why building games should feel as joyful as playing them, and how Nilo could help the next generation of creators get started.


    Nilo:

    Website: https://www.nilo.io/

    Discord: https://discord.com/invite/p3GM48mrXt

    X: https://x.com/NiloTechInc

    LinkedIn: https://www.linkedin.com/company/nilo-technologies/


    Nuno:

    Website: https://nunoleiria.com/
    X: https://x.com/NunoPLeiria


    Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast

    1 hr 8 min
  • Marcin Undak | Inside AAA Game Engine

    Join Marcin Undak, engine lead for Diablo at Blizzard! We talk about game engines and Blizzard and how they differ from other solutions like Unreal, as well as how to think of game production, and what should you do to get a job at a AAA game studio! :)


    Join us!


    Diablo IV Expansion - Vessel of Hatred!

    https://diablo4.blizzard.com/en-us/


    Wookash Podcast


    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

    Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    X: https://x.com/wookash_podcast


    00:00 Highlights

    00:40 How Did the Programming Journey Start?

    04:17 CD Projekt Red and The Witcher II

    07:19 Ubisoft and The Watch Dogs Series

    09:45 Blizzard and Diablo IV

    11:02 Current role and Day-to-Day Work

    12:04 General Purpose vs. AAA Game Engines

    16:16 Working on a Game Engine

    19:56 Infrastructure and Processes - Big Games

    22:52 What He Enjoyed Working On

    23:56 Difficulties in Large Companies

    27:24 How Often Does the Engine Change?

    30:18 Non-Technical Complexity Made Easy

    35:23 Different Stages of Game Production

    39:09 Can the Engine Handle It All?

    44:05 Upside of Fast-Paced Game Shipping

    48:26 C++ and Scripting Languages

    54:56 Performance in Diablo IV

    01:03:48 Adding Features to the Engine

    01:07:02 AAA vs. Indie Development

    01:10:41 The Upside of AAA Studios

    01:22:50 Will AAA Studios Use Other Languages?

    01:30:44 Visual Studio Bad?

    01:38:42 Where Should You Start?

    1 hr 43 min
  • Andreas Kling | Can You Build a Web Browser?

    What does it really take to build a web browser from scratch? In this in-depth interview, Andreas Kling — the creator of the Ladybird browser and SerenityOS — shares his journey from working at Apple to founding an independent, open-source browser project completely free from corporate influence. We explore the surprising complexity behind rendering web pages, handling JavaScript, and building a modern browser engine with a small team. Andreas also opens up about leaving big tech, the challenges of performance, standards compliance, memory safety, and how Ladybird is proving that a few dedicated people can take on the giants!

    Ladybird: https://ladybird.org/

    Ladybird Project GitHub: https://github.com/LadybirdBrowser/ladybird

    Ladybird Project Discord: https://discord.com/invite/nvfjVJ4Svh

    Andreas’ Website: https://awesomekling.github.io/

    YouTube: https://www.youtube.com/c/AndreasKling

    X: https://x.com/awesomekling


    Wookash Podcast

    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

    Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    X: https://x.com/wookash_podcast

    1 hr 54 min
  • Inside Unity Build Systems | Tomas Jakubauskas

    Tomas Jakubauskas shares his journey from early programming experiments to helping shape Unity's build systems and testing infrastructure. In this episode, we explore how game engines evolve behind the scenes, what it takes to support hundreds of platforms, and why automation became a core focus of his work.

    Wookash Podcast

    Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

    Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

    Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

    Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

    RSS: https://anchor.fm/s/dd7643a4/podcast/rss

    X: https://x.com/wookash_podcast

    54 min

About Wookash Podcast

From the publisher's feed

Technical conversations with inspiring figures: programming, game engines, graphics, and more!

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