
Sign up to save your podcasts
Or


Based on Podcast App listening data
Your Hosts: DongWon Song, Mary Robinette Kowal, Dan Wells, and Howard Tayler How do we build trust with our readers? What does that even mean? In this episode we discuss ways in which we let our readers know what they can expect from the book they're holding, and how we set about getting the to trust us do deliver on those expectations. Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson
Your Hosts: DongWon Song, Mary Robinette Kowal, Dan Wells, and Howard Tayler Let's have a frank, and possibly painful discussion about the ways in which the first page can go wrong. It may seem like hackneyed writing advice, but rules like "don't start with the main character waking up" are rules for a reason. In this episode we'll talk about those reasons, and why it's so unlikely for books which break them to succeed with readers. Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson
Your Hosts: DongWon Song, Mary Robinette Kowal, Dan Wells, and Howard Tayler Our controversial episode title comes to us via John Schwarzwelder, and it points up nicely the importance of today's topic, which is first lines, first pages, and how we set about convincing people (who may or may not want to read a book) to read OUR book. Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson
Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler Our series of game writing episodes draws to a close with a discussion about working with teams. This last skill set, these ways in which you learn to excel at collaborative projects, is often far more important than any of your other skills. Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson
Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler So, after all this talk about designing games and writing for games, it's time to address the big question: how does one go about getting a game-design/game-writing job? It's a competitive field, and there are no easy answers, but we do have some hard answers for you. And some homework... Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson
Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler Worldbuilding is one of our favorite topics, and it's a domain in which game design and novel writing share a lot of territory. In this episode we talk about how much we love it, and how much we enjoy letting other people love it enough to do the heavy lifting for us. Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson
Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler Let's talk about how players interact with the mechanics of the game, and what kinds of requirements those might put on the writers. Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson
Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler Let's have a discussion about scenes and set pieces, and let's lead with this: prose writers often create longer pieces using scenes as building blocks, and in this thing writing for game design is very, very similar. Scenes and set pieces are some of the most critical components in game design, and each of them must deliver several different things to the players in order to work well. Credits: This episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson
Your Hosts: Mary Robinette Kowal, James L. Sutter, Dan Wells, Cassandra Khaw, and Howard Tayler So, you're the hero of your own story, and the hero gets choices, and in many ways directs the story. In our discussion of interactive fiction and writing for games, the subject of "player characters" is essential. From the array of options given at character creation/selection, to the paths available for character development and the final chapters of that characters story, "player character" touches everything. Credits: this episode was recorded by Marshall Carr, Jr., and mastered by Alex Jackson
From the publisher's feed
Fifteen minutes long, because you're in a hurry, and we're not that smart.
Ranked by our users in the last 21 days

3,023 Listeners

1,007 Listeners

7,772 Listeners

4,818 Listeners

628 Listeners

1,995 Listeners

227 Listeners

1,482 Listeners

16,806 Listeners

783 Listeners

831 Listeners

520 Listeners

430 Listeners

241 Listeners

601 Listeners