Yes Indie'd Pod

Yes Indie'd Pod

By Thomas MArts
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Yes Indie'd Pod episodes

  • Post-Fantasy Worlds (w/ Viditya Voleti)

    You can support this show on Patreon⁠⁠!


    In this episode, I’m talking to Viditya Voleti, a game designer and interactive artist. He's a visiting instructor at the Pratt Institute in NYC. He's freelanced for Paizo, Possum Creek Games, Evil Hat, and RRD. His own tabletop designs include vampire cowboy game, Bloodbeam Badlands, GMless optimistic scifi game, Space Between Stars (forthcoming from Possible Worlds Games), and A Land Once Magic, a post fantasy worldbuilding game currently crowdfunding on Backerkit.


    Viditya’s itch page: https://vidityavoleti.itch.io A Land Once Magic on Backerkit: https://www.backerkit.com/c/projects/moreblueberries/a-land-once-magic?ref=yesindied 


    Show Notes:

    Action Button Reviews Tokimeki Memorial (6 hour video essay)

    Kekkai Sensen // Blood Blockade Battlefront (anime)

    The original post coining the term Fruitful Void by Vincent Baker

    ++ Here’s a good Levi Kornelsen article about whether D&D has one

    Ludonarrative Dissonance


    Games Mentioned

    Ithaca in the Cards by Aaron Lim, crowdfunding on Kickstarter 

    Free from the Yoke (Legacy) by Mina McJanda


    If you liked this podcast, check out the weekly Indie RPG Newsletter

    58 min
  • Anti-Canon Settings (w/ Gabriel Robinson)

    You can support this show on Patreon⁠⁠!


    In this episode, I’m talking to Gabriel Robinson, a writer and game designer. He's the lead writer on the Silt Verses, an RPG published by the Gauntlet press adapted from the hit audio series. He's contributed to a number of other Gauntlet publications like Trophy, Brindlewood Bay, and more. Through his own imprint Glowing Roots press, he's published Token, a two-player tragic fantasy game, and Candlelight, a GM-less game of lost spirits revisiting their final moments. His games often have a folk horror aesthetic, dark and mysterious but usually stopping shy of macabre.

    Gabriel’s website: https://glowingroots.carrd.co/

    Gabriel’s bluesky: https://bsky.app/profile/glowingroots.bsky.social 


    Show Notes:

    The Silt Verses, horror-fantasy podcast

    The Dark Is Rising by Susan Cooper


    Games Mentioned

    Silt Verses RPG

    The Wassailing of Claus Manor


    If you liked this podcast, check out the weekly Indie RPG Newsletter

    44 min
  • Theatre & Games (w/ Caro Asercion)

    You can support this show on Patreon⁠⁠!


    In this episode, I’m joined by Caro Asercion, who is an interdisciplinary artist, game designer, and theatre person. They do a lot of work in theatre as a dramaturg and producer of various kinds. In games, they're best known for im sorry did you say street magic, a game of cities and their secrets, based on the classic world building game, Microscope. They've also co-designed supplemental material for Beam Saber with Rufus Roswell, coining the mantra, "bangers only", which was all about how much a precise and skillful use of language gives to game design. Last year, they released Last Train To Bremen, a 4 player game of doomed musicians trying to outrun a deal they made with the devil.

    Caro’s itch.io page: https://seaexcursion.itch.io/ 


    Show Notes:

    Chase Carter’s review of Last Train to Bremen

    Article about all the Rascals playing the game

    Cheap Bots Done Quick


    Games Mentioned

    CJ Linton’s Prince of Nothing Good (unreleased, work in progress)

    Space Between Stars by Viditya Voleti


    If you liked this podcast, check out the weekly Indie RPG Newsletter

    1 hr
  • The Lego Blocks of RPG Design (w/ Levi Kornelsen)

    You can support this show on Patreon⁠⁠!


    On this episode, I’m joined by Levi Kornelsen, previously known as Amagi Games. He is a Canadian designer who's been part of the scene for a long time. He's designed a bunch of games like the Schema framework and the recent Saints of the Empty Throne but is probably best known for his RPG theory, such as the essential Manyfold Glossary. He's a big open source advocate and most of his work is distributed for free under a creative commons license. Everything he writes on his itch page is worth reading for designers looking for language and tools to diagnose or just better understand what it is exactly they're doing.


    Blog: https://levikornelsen.wordpress.com/

    Itch store: https://levikornelsen.itch.io/


    Show Notes:

    Praxic Compendium (by Levi Kornelsen)

    Manyfold by (Levi Kornelsen)

    Rec.games.frp.advocacy

    rpg.net

    The Phoenix Guards by Steven Brust (novel)

    Traitor’s Blade by Sebastien de Castell (novel)


    Games Mentioned

    (Too many to list them all)

    Saints of the Empty Throne

    Do: Pilgrims of the Flying Temple

     The Whispering Vault

    League and Fathom

    Castle Falkenstein

    Yazeba’s Bed and Breakfast

    Under Hollow Hills


    If you liked this podcast, check out the weekly Indie RPG Newsletter

    1 hr 3 min
  • Learning From Children's Books (w/ Meguey Baker)

    You can support this show on Patreon⁠⁠!


    On this episode, I’m joined by Meguey Baker. She's the designer of PsiRun and 1001 Nights, published under her label, Night Sky Games. She's also the co-designer of Apocalypse World, which started the fundamental Powered by the Apocalypse design movement. She wrote the influential Fair Games blog with Emily Care Boss for many years. She's a textile conservation specialist who works with museums, a quilter, a trained sex ed teacher, and a breast cancer survivor.

    Meguey and Vincent Baker’s patreon: https://www.patreon.com/lumpley 

    Blog: https://lumpley.games 

    Itch store: https://lumpley.itch.io/ 


    Show Notes:


    Children’s Books

    Roxaboxen by Alice McLerran and Barbara Cooney (read aloud)

    Dragon Scales and Willow Leaves by Terry L Givens (read aloud)

    A Hole Is To Dig by Ruth Krauss and Maurice Sendak (read aloud)

    Once Upon A Pirate Ship by Mircea Vasiliu


    Games

    The Old, The Cold and the Bold by Whitney Delaglio / Little Wish Productions


    If you liked this podcast, check out the weekly Indie RPG Newsletter

    59 min
  • 2024 Wrapped: Guests Recommend Games!

    Bonus episode, where guests from across the year chime in with games they've played that they loved and want to talk about.


    Games mentioned:

    Hannah Shaeffer recommends The Beast

    Evan Rowland recommends Usagi Yojimbo

    Quinns recommends World Wide Wrestling

    Aaron King recommends Saga of the Icelanders

    Max Lander recommends Blood Feud

    Graham Walmsley recommends Lumberjills

    Sidney Icarus recommends Bump in the Dark

    jay dragon recommends Last Train to Bremen

    Tom McGrenery recommends Wolves Upon the Coast

    Mint recommends Bones Deep, Moth-light and Spectaculars

    Aaron Voigt recommends Subway Runners

    Huffa recommends here there be monsters and many other games

    B Marsollier recommends Anamnesis

    J Strautman recommends Rom Com Drama Bomb

    MV Soumithri recommends Stonetop

    Zoheb Mashiur recommends After the Mind, the World Again

    Marsh Davies recommends No-tell Motel

    Jim Rossignol recommends Agon

    42 min
  • 2024 in Review (feat. Quinns)

    You can support this show on Patreon⁠⁠!


    On this episode, I’m joined by Quinns from Quinns Quest as we look back on the last year together. 


    Show Notes:

    Rascal News

    Indie RPG Newsletter

    Quinns mentioned Mythic Bastionland, Good Society, Public Access, The Siltverses, Blood Borg

    Thomas mentioned Hearts of Wulin and its expansion, Numberless Secrets

    Also: Draw Steel, Yazeba’s Bed and Breakfast, Triangle Agency

    Jubensha video on People Make Games

    Street Fighter RPG from White Wolf

    Mothership Month

    Stream where Matt Colville talks about sending Quinns’ Draw Steel

    Cain and the week that was all Tom Bloom

    Reach out at thomas by writing to notrueindian at outlook.com

    1 hr 5 min
  • Horror, Comedy, Class War in TEETH (w/ Marsh Davies and Jim Rossignol)

    On this episode, I talk to Marsh Davies and Jim Rossignol. Jim was the co-founder of videogaming website Rock Paper Shotgun, where he worked for many years. He's also the author of This Gaming Life: Travels in Three Cities. Now, he does things like write the Ludocrats with Kieron Gillen and develop indie games through his company, Big Robot. Marsh is a writer and illustrator who has written about video games at RPS and PCGamer and was former head of creative writing at Minecraft developer Mojang. He's also part of the Crate & Crowbar, a weekly PC gaming podcast, that has more than 400 episodes and we can all agree might be too many.


    Their itch page: https://teethrpg.itch.io/


    You can support this show on Patreon⁠!

    1 hr 5 min
  • Zombies, Doors, and Objective Immersion (w/ Elliot Davis)

    On this episode, I speak to Elliot Davis, an artist, podcaster and, game designer. He's one of the co-founders of Many Sided Media, a podcast production company behind shows like My First Dungeon, Bitcherton and Talk of the Table. His games include Rom Com Drama Bomb and solo timetravel game, Project Ecco.


    He's currently crowdfunding his latest game, The Time We Have, a tragic game about two brothers, one of whom is slowly but inevitably turning into a zombie.


    Show Notes:

    03:09 - The Time We Have: brothers, using a door as immersion, and other design tweaks

    18:00 - Becoming a full-time games person

    37:40 - Infectious Enthusiasm: They Came To Play Ball by Adira Slattery

    38:50 - Tyranny of Numbers

    40:53 - RePlay

    43:22 - All Advice is Advice For Myself


    You can support this show on Patreon!

    47 min
  • Orientalism and Fanfiction (w/ MV Soumithri & Zoheb Mashiur)

    ⁠You can support this podcast on patreon!


    On this episode, I talk to MV Soumithri and Zoheb Mashiur who are cast members of Desperate Attune, a Blades in the Dark actual play set in Uduasha, a Middle Eastern/South Asian inspired alternative to Duskwall. They've now released a free supplement called Sunmirror, which brings a re-imagined city of gods and magic to the table.

    1 hr 11 min

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Tabletop RPG game design.

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