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Today, I’m talking to Allen Varney, who runs the Bundle of Holding currently, which I think everyone listening to this had heard of. Before that, he worked as a freelance writer, editor, game designer for TSR, Steve Jackson Games, West End Games, FASA, and more. He was the lead designer for Paranoia XP, the 2004 edition of the game from Mongoose, and wrote a ton of articles for house magazines like Dragon.
Bundle of Holding: https://bundleofholding.com
Show Notes:
Space Gamer magazine
Warren Spector
Games Mentioned
Steve Jackson's Man-to-Man Fantasy Combat (also Car Wars, Ogre, and more)
Toon
Paranoia
Gareth Ryder-Hanrahan (Dracula Dossier, Darkening of Mirkwood, Eyes of the Stone Thief)
Primal Order
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You can support this show on Patreon!
Today, I’m talking to Josh Fox who was last on the podcast to talk about the second edition of his award-winning game, Lovecraftesque. We talked about Black Armada Games, the company he's been running for ten years with his partner, the game designer Becky Annison. This time, we’re talking about Ex Tenebris, a scifi gothic investigation game.
Crowdfunding link: https://www.kickstarter.com/projects/blackarmada/ex-tenebris
Show Notes:
Alien
Black Armada Tales (AP of Ex Tenebris)
Games Mentioned
Last Fleet
Flotsam
Dark Heresy
Brindlewood Bay
The Between
Bump in the Dark
External Containment Bureau
Stealing the Throne
If you liked this podcast, check out the weekly Indie RPG Newsletter
You can support this show on Patreon!
Today, I’m talking to Elizabeth Little. She’s a UK-based science teacher, artist, and game designer. She co-founded Shrike Studio in 2015 and released games such as Blight Seas Fleet, a dark fantasy naval skirmish game, for which she developed a whole range of 3D printable miniatures. This year, she released a demo of You Will Die In This Place, an RPG described as "a nihilistic dungeoncrawler about art, death and identity". It’s weird, meta, layered, and also very asymmetrical like a boardgame. We talk about its design and themes (everything is a labyrinth! relationships, games, mental illness!) and its crowdfunding campaign via GameFound's RPG Party later this year.
Crowdfunding link: gamefound.com/en/projects/shrike-studio/you-will-die-in-this-place
Itch.io link: https://liz-shrikestudio.itch.io/
Show Notes:
The Denial of Death by Ernst Becker
Myth of Sisyphus
Labyrinths by Jose Luis Borges
Deimos by Dragan Bibin (painting)
Toni R. Toivonen’s brass art
Watching from a Distance by Warning (doom metal album)
Essay about the game by the Split/Party newsletter
Games Mentioned
Call of Cthulhu
Delta Green
World of Darkness
Zephyr: An Anarchist Game of Fleeting Identities
Yazeba’s Bed and Breakfast
Paint the Town Red
If you liked this podcast, check out the weekly Indie RPG Newsletter
You can support this show on Patreon!
In this episode, we talk to Hendrik ten Napel, a game designer from the Netherlands. He's self-published supplements for Brindlewood Bay, Bump in the Dark, and the Paragon system. His newsletter, Hendrik Biweekly, is a regular source of excellent game design thoughts. Today we're here to talk about his first crowdfunded game, The Girls of the Genziana Hotel, a gothic mystery PbtA game set in an isolated alpine hotel. You play chambermaids in the hotel trying to discover what happened to one of their own.
The crowdfunding page of The Girls of the Genziana Hotel on Gamefound: https://gamefound.com/en/projects/hendriktennapel/the-girls-of-the-genziana-hotel
Hendrik’s bluesky: https://bsky.app/profile/napel.itch.io
Hendrik’s itch page: https://napel.itch.io
Show Notes:
Strega by Johanne Lykke Holm
After Sappho by Selby Wynn Schwartz
Sally Rooney
Games Mentioned
Brindlewood Bay
The Between
Night Witches
Exiles
Crescent 2e
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You can support this show on Patreon!
In this episode, we talk to Emily Allen, the game designer behind Dying Stylishly Games. She's best known for her two now classic OSR adventures, the Gardens of Ynn and the ennie-award winning Stygian Library, which popularized the depth-crawl format. Both of which are now republished in new editions from Soul Muppet Publishing. She’s also designed Dungeon Bitches, a violent sapphic PbtA game about trauma and survival and the Yellow Curtain, a weird meta-storygame inspired by the King in Yellow. And then this year, we got Black Death Rising, an OSR-ish game of religious horror amidst the black plague where you can play vampires, werewolves, homunculi, changelings, ghouls, grotesques, ghosts, and waifs. And fight fascists, demons, and intelligent rats.
Emily Allen’s blog: https://cavegirlgames.blogspot.com
Tumblr: https://www.tumblr.com/cavegirlpoems
Games on drivethruRPG: https://www.drivethrurpg.com/en/publisher/8182/cavegirl-productions
Emily’s Games:
Wolf Pack & Winter Snow (2017)
The Dolorous Stroke (2018)
Gardens of Ynn (2018)
Stygian Library (2018)
Deep Morphean Transmissions (2019)
Esoteric Enterprises (2019)
Dead Girls in Sarkash Forest (2021)
Dungeon Bitches (2021/2022)
The Wounded, Hungry and Forgotten (2022)
Black Death Walking (2022)
The Yellow Curtain (2024)
Black Lung (2024)
Black Death Rising (2025)
Show Notes:
Book of Revelations
Jojo’s Bizarre Adventure
Games Mentioned
Stars without Number
Beyond the Wall
Miseries & Misfortunes
Vampire the Masquerade/World of Darkness
Lacuna by Jared Sorenson
Mork Borg
Empire (larp)
If you liked this podcast, check out the weekly Indie RPG Newsletter
You can support this show on Patreon!
In this episode, we talk to Luke Jordan aka Wildwood Games, a queer non-binary game designer, writer, editor, performer, and professional GM. Their own games often combine a poetic sensibility, spooky themes, high emotion, and light mechanics. They've contributed to games like Girl by Moonlight published by Evil Hat and Koriko and The Slow Knife by Mouse House Press. Today, we're talking about two of their games that were crowdfunded in a double-barrel campaign with Possum Creek Games in late 2023. Grand Guignol, a second version of their game of queer gothic horror, and Harvest, a brand new folk horror set on some unnamed British isle.
Harvest / Grand Guignol on Backerkit: https://www.backerkit.com/c/projects/jay-dragon/grand-guignol-harvest
Wild Wood Games on itch: https://gamesfromthewildwood.itch.io/harvest
Luke Jordan on Bluesky: https://bsky.app/profile/wildwoodsgames.bsky.social
Show Notes:
The Picture of Dorian Gray
Dracula
Jekyll and Hyde
Frankenstein
Penny Dreadful
The Wickerman
The Apostle (2018)
Blood on Satan’s Claw
Witchfinder General
Woodlands Dark and Days Bewitched (documentary)
Midsommar
The Dark Is Rising by Susan Cooper
Games Mentioned
Apocalypse World
Dream Askew/Dream Apart
Wanderhome
Stonetop (with annotated actual play)
If you liked this podcast, check out the weekly Indie RPG Newsletter
You can support this show on Patreon!
Spoilers for Andor S2 from 04:30 to 10:30
Spoilers for Rogue One all through the episode
In this episode, I speak to Jess Levine. She is a teacher, organizer, writer and game designer. She publishes RPGs under the label, Jumpgate Games. Her work includes I Have the High Ground—a game of "banter, posturing, and capes"—and her satirical military scifi game PLANET FIST. Today we'll be talking about going rogue 2e, an award-winning game of war, rebellion, and sacrifice.
Galactic & Going Rogue’s crowdfunding campaign: https://www.kickstarter.com/projects/galacticgoingrogue/galactic-and-going-rogue-two-ttrpgs-of-war-among-the-stars?ref=97zzps
Jess Levine’s bluesky: https://bsky.app/profile/jessfrom.online
Show Notes:
A More Civilized Age’s actual play
Guide to the BDS Boycott
AA Voigt’s video about Going Rogue
Gramsci?
Roleplay Public Radio actual play
Games Mentioned
hook, line & cyb3r by wicked glitch games
A Quiet Year by Avery Alder
Dream Askew/Dream Apart by Avery Alder and Benjamin Rosenbaum
If you liked this podcast, check out the weekly Indie RPG Newsletter
You can support this show on Patreon!
In this episode, I speak to Navaar Seik-Jackson who is a game designer, writer, and the host of the Secret Nerd and other podcasts. Navaar makes action drama games — his The Last of Us inspired survival game, The Corrupted, is published by Plus One Exp through their Zine Club programme. You can listen to a lovingly produced actual play of the game called The Ties That Bind run by Navaar on the Secret Nerd podcast. He's currently working on Soothwardens, a diceless monster-hunting game of warriors eternally bound together.
Navaar’s itch page: https://navaarsnp.itch.io/
The Secret Nerd podcast: https://podcasts.apple.com/us/podcast/secret-nerd-podcast/id1576080929
Show Notes:
Rowan Zeoli talks about The Corrupted on Polygon
Transplanar, actual play show
Bloodhounds, TV Show
Castlevania and Castlevania Nocturne
Games Mentioned
Godkiller by Connie Chung
If you liked this podcast, check out the weekly Indie RPG Newsletter
You can support this show on Patreon!
In this episode, I speak to Paul Czege, a game designer with a deep catalogue that is hard to pin down. An article on RPG.net from 2009 reads "Paul himself defies any sort of easy classification" . It continues, "Depending on your viewpoint, Paul is either one of the most prolific of the Gaming Outpost/Forge designers or one of the least. Also, depending on you how look at it, his best contribution lies in a single game (the still popular My Life With Master) or in the thought and effort he has put into the hobby of role playing and the practice of game design." Apart from LWM for which he won the Diana Jones Award in 2004, he also designed the melancholic minotaur game, The Clay That Woke. Recently, he's been writing about solo journalling games, publishing two zines, The Ink That Bleeds and Inscapes about how to play them, as well as some actual games including the Balsam Lake Unmurders, about catching a necromancer in Minnesota who keeps bringing people back to life, which is crowdfunding on Kickstarter.
Paul Czege’s itch page: https://paulczege.itch.io/
The Balsam Lake Unmurders on Kickstarter: https://www.kickstarter.com/projects/252728880/the-balsam-lake-unmurders
Show Notes:
Mosaic Strict
The interview on the Indie Game Reading Club
Carl Jung, The Red Book
Close Encounters of the Third Kind
M John Harrison’s Viriconium
Games Mentioned
Earthdawn
The Clay That Woke
The Ink That Bleeds
Inscapes
Traverser (unreleased)
Earth Mother, Sky Father
A Viricorne Guide
If you liked this podcast, check out the weekly Indie RPG Newsletter
You can support this show on Patreon!
In this episode, I’m talking to Viditya Voleti, a game designer and interactive artist. He's a visiting instructor at the Pratt Institute in NYC. He's freelanced for Paizo, Possum Creek Games, Evil Hat, and RRD. His own tabletop designs include vampire cowboy game, Bloodbeam Badlands, GMless optimistic scifi game, Space Between Stars (forthcoming from Possible Worlds Games), and A Land Once Magic, a post fantasy worldbuilding game currently crowdfunding on Backerkit.
Viditya’s itch page: https://vidityavoleti.itch.io A Land Once Magic on Backerkit: https://www.backerkit.com/c/projects/moreblueberries/a-land-once-magic?ref=yesindied
Show Notes:
Action Button Reviews Tokimeki Memorial (6 hour video essay)
Kekkai Sensen // Blood Blockade Battlefront (anime)
The original post coining the term Fruitful Void by Vincent Baker
++ Here’s a good Levi Kornelsen article about whether D&D has one
Ludonarrative Dissonance
Games Mentioned
Ithaca in the Cards by Aaron Lim, crowdfunding on Kickstarter
Free from the Yoke (Legacy) by Mina McJanda
If you liked this podcast, check out the weekly Indie RPG Newsletter
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