Yes Indie'd Pod

Yes Indie'd Pod

By Thomas MArts
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Yes Indie'd Pod episodes

  • Reality Checking (w/ Allen Varney)

    You can support this show on Patreon⁠⁠!


    Today, I’m talking to Allen Varney, who runs the Bundle of Holding currently, which I think everyone listening to this had heard of. Before that, he worked as a freelance writer, editor, game designer for TSR, Steve Jackson Games, West End Games, FASA, and more. He was the lead designer for Paranoia XP, the 2004 edition of the game from Mongoose, and wrote a ton of articles for house magazines like Dragon. 

    Bundle of Holding: https://bundleofholding.com  


    Show Notes:

    Space Gamer magazine

    Warren Spector


    Games Mentioned

     Steve Jackson's Man-to-Man Fantasy Combat (also Car Wars, Ogre, and more)

    Toon

    Paranoia

    Gareth Ryder-Hanrahan (Dracula Dossier, Darkening of Mirkwood, Eyes of the Stone Thief)

    Primal Order


    If you liked this podcast, check out the weekly Indie RPG Newsletter

    51 min
  • Ex Tenebris (w/ Josh Fox)

    You can support this show on Patreon⁠⁠!


    Today, I’m talking to Josh Fox who was last on the podcast to talk about the second edition of his award-winning game, Lovecraftesque. We talked about Black Armada Games, the company he's been running for ten years with his partner, the game designer Becky Annison. This time, we’re talking about Ex Tenebris, a scifi gothic investigation game.


    Crowdfunding link: https://www.kickstarter.com/projects/blackarmada/ex-tenebris


    Show Notes:

    Alien

    ⁠Black Armada Tales (AP of Ex Tenebris)⁠


    Games Mentioned

    Last Fleet

    Flotsam

    Dark Heresy

    Brindlewood Bay

    The Between

    Bump in the Dark

    External Containment Bureau

    Stealing the Throne


    If you liked this podcast, check out the weekly Indie RPG Newsletter

    54 min
  • Art, Death, & RPGs (w/ Elizabeth Little)

    You can support this show on Patreon⁠⁠!


    Today, I’m talking to Elizabeth Little. She’s a UK-based science teacher, artist, and game designer. She co-founded Shrike Studio in 2015 and released games such as Blight Seas Fleet, a dark fantasy naval skirmish game, for which she developed a whole range of 3D printable miniatures. This year, she released a demo of You Will Die In This Place, an RPG described as "a nihilistic dungeoncrawler about art, death and identity". It’s weird, meta, layered, and also very asymmetrical like a boardgame. We talk about its design and themes (everything is a labyrinth! relationships, games, mental illness!) and its crowdfunding campaign via GameFound's RPG Party later this year. 


    Crowdfunding link: gamefound.com/en/projects/shrike-studio/you-will-die-in-this-place 

    Itch.io link: https://liz-shrikestudio.itch.io/ 


    Show Notes:

    The Denial of Death by Ernst Becker

    Myth of Sisyphus

    Labyrinths by Jose Luis Borges

    Deimos by Dragan Bibin (painting)

    Toni R. Toivonen’s brass art 

    Watching from a Distance by Warning (doom metal album)

    Essay about the game by the Split/Party newsletter


    Games Mentioned

    Call of Cthulhu

    Delta Green

    World of Darkness

    Zephyr: An Anarchist Game of Fleeting Identities

    Yazeba’s Bed and Breakfast

    Paint the Town Red


    If you liked this podcast, check out the weekly Indie RPG Newsletter

    1 hr 18 min
  • Girls of the Genziana Hotel (w/ Hendrik ten Napel)

    You can support this show on Patreon⁠⁠!


    In this episode, we talk to Hendrik ten Napel, a game designer from the Netherlands. He's self-published supplements for Brindlewood Bay, Bump in the Dark, and the Paragon system. His newsletter, Hendrik Biweekly, is a regular source of excellent game design thoughts. Today we're here to talk about his first crowdfunded game, The Girls of the Genziana Hotel, a gothic mystery PbtA game set in an isolated alpine hotel. You play chambermaids in the hotel trying to discover what happened to one of their own.


    The crowdfunding page of The Girls of the Genziana Hotel on Gamefound: https://gamefound.com/en/projects/hendriktennapel/the-girls-of-the-genziana-hotel

    Hendrik’s bluesky: https://bsky.app/profile/napel.itch.io

    Hendrik’s itch page: https://napel.itch.io


    Show Notes:

    Strega by Johanne Lykke Holm

    After Sappho by Selby Wynn Schwartz

    Sally Rooney


    Games Mentioned

    Brindlewood Bay

    The Between

    Night Witches

    Exiles

    Crescent 2e


    If you liked this podcast, check out the weekly Indie RPG Newsletter

    1 hr 2 min
  • A Body of Work (w/ Emily Allen)

    You can support this show on Patreon⁠⁠!


    In this episode, we talk to Emily Allen, the game designer behind Dying Stylishly Games. She's best known for her two now classic OSR adventures, the Gardens of Ynn and the ennie-award winning Stygian Library, which popularized the depth-crawl format. Both of which are now republished in new editions from Soul Muppet Publishing. She’s also designed Dungeon Bitches, a violent sapphic PbtA game about trauma and survival and the Yellow Curtain, a weird meta-storygame inspired by the King in Yellow. And then this year, we got Black Death Rising, an OSR-ish game of religious horror amidst the black plague where you can play vampires, werewolves, homunculi, changelings, ghouls, grotesques, ghosts, and waifs. And fight fascists, demons, and intelligent rats.


    Emily Allen’s blog: https://cavegirlgames.blogspot.com

    Tumblr: https://www.tumblr.com/cavegirlpoems

    Games on drivethruRPG: https://www.drivethrurpg.com/en/publisher/8182/cavegirl-productions


    Emily’s Games:

    Wolf Pack & Winter Snow (2017)

    The Dolorous Stroke (2018)

    Gardens of Ynn (2018)

    Stygian Library (2018)

    Deep Morphean Transmissions (2019)

    Esoteric Enterprises (2019)

    Dead Girls in Sarkash Forest (2021)

    Dungeon Bitches (2021/2022)

    The Wounded, Hungry and Forgotten (2022)

    Black Death Walking (2022)

    The Yellow Curtain (2024)

    Black Lung (2024)

    Black Death Rising (2025)


    Show Notes:

    Book of Revelations

    Jojo’s Bizarre Adventure


    Games Mentioned

    Stars without Number

    Beyond the Wall

    Miseries & Misfortunes

    Vampire the Masquerade/World of Darkness

    Lacuna by Jared Sorenson

    Mork Borg

    Empire (larp)


    If you liked this podcast, check out the weekly Indie RPG Newsletter

    1 hr 5 min
  • Gothic & Folk Horror (w/ Luke Jordan)

    You can support this show on Patreon⁠⁠!


    In this episode, we talk to Luke Jordan aka Wildwood Games, a queer non-binary game designer, writer, editor, performer, and professional GM. Their own games often combine a poetic sensibility, spooky themes, high emotion, and light mechanics. They've contributed to games like Girl by Moonlight published by Evil Hat and Koriko and The Slow Knife by Mouse House Press. Today, we're talking about two of their games that were crowdfunded in a double-barrel campaign with Possum Creek Games in late 2023. Grand Guignol, a second version of their game of queer gothic horror, and Harvest, a brand new folk horror set on some unnamed British isle. 


    Harvest / Grand Guignol on Backerkit: https://www.backerkit.com/c/projects/jay-dragon/grand-guignol-harvest 

    Wild Wood Games on itch: https://gamesfromthewildwood.itch.io/harvest  

    Luke Jordan on Bluesky: https://bsky.app/profile/wildwoodsgames.bsky.social 


    Show Notes:

    The Picture of Dorian Gray

    Dracula

    Jekyll and Hyde

    Frankenstein

    Penny Dreadful

    The Wickerman 

    The Apostle (2018)

    Blood on Satan’s Claw

    Witchfinder General

    Woodlands Dark and Days Bewitched (documentary)

    Midsommar

    The Dark Is Rising by Susan Cooper


    Games Mentioned

    Apocalypse World

    Dream Askew/Dream Apart

    Wanderhome

    Stonetop (with annotated actual play)


    If you liked this podcast, check out the weekly Indie RPG Newsletter

    1 hr 11 min
  • Political Rebellion & Games (w/ Jess Levine)

    You can support this show on Patreon⁠⁠!


    Spoilers for Andor S2 from 04:30 to 10:30

    Spoilers for Rogue One all through the episode


    In this episode, I speak to Jess Levine. She is a teacher, organizer, writer and game designer.  She publishes RPGs under the label, Jumpgate Games. Her work includes I Have the High Ground—a game of "banter, posturing, and capes"—and her satirical military scifi game PLANET FIST. Today we'll be talking about going rogue 2e, an award-winning game of war, rebellion, and sacrifice.


    Galactic & Going Rogue’s crowdfunding campaign: https://www.kickstarter.com/projects/galacticgoingrogue/galactic-and-going-rogue-two-ttrpgs-of-war-among-the-stars?ref=97zzps

    Jess Levine’s bluesky: https://bsky.app/profile/jessfrom.online 


    Show Notes:

    A More Civilized Age’s actual play

    Guide to the BDS Boycott

    AA Voigt’s video about Going Rogue

    Gramsci?

    Roleplay Public Radio actual play


    Games Mentioned

    hook, line & cyb3r by wicked glitch games

    A Quiet Year by Avery Alder

    Dream Askew/Dream Apart by Avery Alder and Benjamin Rosenbaum


    If you liked this podcast, check out the weekly Indie RPG Newsletter

    1 hr 19 min
  • 2 Players, 1 GM, Max Fun (w/ Navaar Seik-Jackson)

    You can support this show on Patreon⁠⁠!


    In this episode, I speak to Navaar Seik-Jackson who is a game designer, writer, and the host of the Secret Nerd and other podcasts. Navaar makes action drama games — his The Last of Us inspired survival game, The Corrupted, is published by Plus One Exp through their Zine Club programme. You can listen to a lovingly produced actual play of the game called The Ties That Bind run by Navaar on the Secret Nerd podcast. He's currently working on Soothwardens, a diceless monster-hunting game of warriors eternally bound together.


    Navaar’s itch page: https://navaarsnp.itch.io/

    The Secret Nerd podcast: https://podcasts.apple.com/us/podcast/secret-nerd-podcast/id1576080929 


    Show Notes:

    Rowan Zeoli talks about The Corrupted on Polygon

    Transplanar, actual play show

    Bloodhounds, TV Show

    Castlevania and Castlevania Nocturne


    Games Mentioned

    Godkiller by Connie Chung


    If you liked this podcast, check out the weekly Indie RPG Newsletter

    52 min
  • Talking To Your Unconscious (w/ Paul Czege)

    You can support this show on Patreon⁠⁠!


    In this episode, I speak to Paul Czege, a game designer with a deep catalogue that is hard to pin down. An article on RPG.net from 2009 reads "Paul himself defies any sort of easy classification" . It continues, "Depending on your viewpoint, Paul is either one of the most prolific of the Gaming Outpost/Forge designers or one of the least. Also, depending on you how look at it, his best contribution lies in a single game (the still popular My Life With Master) or in the thought and effort he has put into the hobby of role playing and the practice of game design." Apart from LWM for which he won the Diana Jones Award in 2004, he also designed the melancholic minotaur game, The Clay That Woke. Recently, he's been writing about solo journalling games, publishing two zines, The Ink That Bleeds and Inscapes about how to play them, as well as some actual games including the Balsam Lake Unmurders, about catching a necromancer in Minnesota who keeps bringing people back to life, which is crowdfunding on Kickstarter.


    Paul Czege’s itch page: https://paulczege.itch.io/ 

    The Balsam Lake Unmurders on Kickstarter: https://www.kickstarter.com/projects/252728880/the-balsam-lake-unmurders 


    Show Notes:

    Mosaic Strict

    The interview on the Indie Game Reading Club

    Carl Jung, The Red Book

    Close Encounters of the Third Kind

    M John Harrison’s Viriconium


    Games Mentioned

    Earthdawn

    The Clay That Woke

    The Ink That Bleeds

    Inscapes

    Traverser (unreleased)

    Earth Mother, Sky Father

    A Viricorne Guide


    If you liked this podcast, check out the weekly Indie RPG Newsletter

    59 min
  • Post-Fantasy Worlds (w/ Viditya Voleti)

    You can support this show on Patreon⁠⁠!


    In this episode, I’m talking to Viditya Voleti, a game designer and interactive artist. He's a visiting instructor at the Pratt Institute in NYC. He's freelanced for Paizo, Possum Creek Games, Evil Hat, and RRD. His own tabletop designs include vampire cowboy game, Bloodbeam Badlands, GMless optimistic scifi game, Space Between Stars (forthcoming from Possible Worlds Games), and A Land Once Magic, a post fantasy worldbuilding game currently crowdfunding on Backerkit.


    Viditya’s itch page: https://vidityavoleti.itch.io A Land Once Magic on Backerkit: https://www.backerkit.com/c/projects/moreblueberries/a-land-once-magic?ref=yesindied 


    Show Notes:

    Action Button Reviews Tokimeki Memorial (6 hour video essay)

    Kekkai Sensen // Blood Blockade Battlefront (anime)

    The original post coining the term Fruitful Void by Vincent Baker

    ++ Here’s a good Levi Kornelsen article about whether D&D has one

    Ludonarrative Dissonance


    Games Mentioned

    Ithaca in the Cards by Aaron Lim, crowdfunding on Kickstarter 

    Free from the Yoke (Legacy) by Mina McJanda


    If you liked this podcast, check out the weekly Indie RPG Newsletter

    58 min

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Tabletop RPG game design.

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