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Stevie Hopkins – CEO and founder of merch company SCP, shares the inspirational story that began with him working with big names such as Billie Eilish, Freddie Gibbs, and Louis the Child. Here in 2022, we discuss how he is building an NFT-powered, fan-guided community that will resemble a city in its cultural complexity and offerings called Dropolis.
From Hopkins' professional career in merchandising and fan engagement, he has seen the massive potential web3 can have for those often unseen in the existing community. So he is bringing that idea to those interested in everything from music, food, and fashion, offering up IRL experiences/physical rewards through NFT drops.
Building a "city-like" structure removes the facade and narrative NFT projects have created for web3. This way, finding a home for NFTs makes an authentic-safe space for everyone. Something Hopkins believes web3 has longed for. I learn how Dropolis will be nothing like you've seen as it breaks through the chaotic noise of digital collectible marketplaces lacking tangible, real-life experiences.
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Stevie Hopkins – CEO and founder of merch company SCP, shares the inspirational story that began with him working with big names such as Billie Eilish, Freddie Gibbs, and Louis the Child. Here in 2022, we discuss how he is building an NFT-powered, fan-guided community that will resemble a city in its cultural complexity and offerings called Dropolis.
From Hopkins' professional career in merchandising and fan engagement, he has seen the massive potential web3 can have for those often unseen in the existing community. So he is bringing that idea to those interested in everything from music, food, and fashion, offering up IRL experiences/physical rewards through NFT drops.
Building a "city-like" structure removes the facade and narrative NFT projects have created for web3. This way, finding a home for NFTs makes an authentic-safe space for everyone. Something Hopkins believes web3 has longed for. I learn how Dropolis will be nothing like you've seen as it breaks through the chaotic noise of digital collectible marketplaces lacking tangible, real-life experiences.
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