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Kislev, officially the Tzardom of Kislev, also known as the "Realm of the Ice Queen," and to the Kislevites themselves as "The Motherland," is the most northerly Human realm of the Old World. It is a powerful kingdom defined by the constant need to prepare for incessant warfare against the tribes of the Chaos-worshipping Northmen on their borders. Kislev is known far and wide for having some of the greatest horsemen to ever roam the plains of the southern realms. Ruled by a mighty monarch known as a "tzar" or "tzarina," Kislev is a nation born from the saddle, its people's ancestry traced to the mighty horse-warriors of the Gospodar tribe who inhabited the Eastern Steppes for many millennia.
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https://www.patreon.com/AdeptusRidiculous https://www.adeptusridiculous.com/ https://twitter.com/AdRidiculous https://orchideight.com/collections/adeptus-ridiculous On the nefarious orders of Shy, Kirioth leads team of Adeptus Ridiculous on creation of original space marine chapter lore for Warhammer 40k. Bricky is mad that he can't create a chaos warband and Dk is full of bad ideas. Loyalist traitors thinking they are from loyalist gene-seed? Paranoid fear of non-existent gene-seed flaws? SNAKES? Hilarity ensues. Also it's 4 years of Adric, so there's that.
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Bricky, Dk, Shy, Luetin and Charlie MoistCr1tikal join together for a discussion where they talk about Warhammer 40k, it's growing popularity, Space Marine 2, Amazon Warhammer shows, Charlie's 40k armies and pile of shame, Warhammer lore and a many other things.
Charlie: @penguinz0
Luetin: @Luetin09
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Humans desire power, be it power over themselves, their fellow men, or the world around them. The Ruinous Powers exploit this desire with Dark Pacts and unnatural gifts. Sorcerers, in turn, seek to increase their capacity for warp-craft by creating items designed to draw upon the power of the warp directly, without the need for extended rituals. Some go a step further, calling forth servants of Chaos and binding them into physical cages to create daemonic weapons of great and terrible power.
Occult artifacts come in many shapes and sizes, ranging from rings engraved with esoteric symbols to great malefic engines designed to channel warp energies for often unguessable (but certainly malevolent) purposes. But no matter their appearance, these items reek of the malignant forces contained within and must be handled with great care. As it is often said, all power corrupts, and the power of the warp is both vast and subtle, more than willing to lead anyone foolish enough to think they can master it down the road to his own self-wrought ruin. Still, there are those who try, often with results as destructive as they are spectacular.
The Ordos Malleus seeks to either destroy (if possible) or seal away occult artefacts when it encounters them. Possession of such an artefact is taken to indicate complicity with Chaos and will result in sundry execution. Some Inquisitors, however, feel the best way to fight the forces of Chaos is to try and beat them at their own game; these Radicals seek to master occult artefacts (even daemon weapons) for their own use. While effective, this is a dangerous path to tread, for direct association with the powers of the warp will change a man, and never for the better.
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Formerly a loyalist Space Marine Chapter known as the Crimson Sabres, the Crimson Slaughter were declared to be a Renegade Chapter in M41 following signs of psychological instability and overly-zealous activities during their campaigns. They were ultimately excommunicated from the Imperium after the events on the world of Umidia. There, they purged the planet's entire population after coming under the belief that they had been tainted by the Ruinous Powers. However subsequent intelligence indicated that Chaos Cults on the planet were indeed in the process of summoning a powerful Daemon of Khorne. Khorne, either as a reward or revenge for massacring his followers, cursed the Crimson Sabres to be haunted by the voices of all those they killed. Only further bloodshed could silence the voices, and even that was temporary. Thus the Chapter Master Sevastus Kranon led his followers into the Eye of Terror to gain a temporary peace among the realm of Chaos rather than remain in Imperial space and risk harming further innocents.
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The Great Crusade that has taken humanity into the stars continues. The Emperor of mankind has handed the reins of command to his favoured son, the Warmaster Horus. Yet all is not well in the armies of the Imperium. Horus is still battling against the jealousy and resentment of his brother primarchs and, when he is injured in combat on the planet Davin, he must also battle his inner daemons. With all the temptations that Chaos has to offer, can the weakened Horus resist?
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Around the entire Imperium over 85% of all planets have at least one hive city cluster.
Hives consist of great housing and factory blocks, forming ranges of man-made mountains. These huge towering urban complexes are known as city hives, or simply as hives, and their individual peaks or towers are called city spires or spires. A close group of hives is known as a hive cluster. There are often several thousand hives on a single Hive world. A Hive consists of many layers; the lowest layers form the underhive. Hives are worlds in themselves, where the populace has never seen the outer world, and concepts such as the ground and sky are completely alien. There are entire regions inside the hive blocked off by collapsed sections, where is found the treasure of the hive, the Archeotech hoards, ancient stores of technology.
Exotic planetary environments give rise to unusual hives, such as those of Landunder which cling to the floating surface crust and extend downwards into the world's oceans. Even gas giants can host hive cities suspended in their upper atmospheres, like Scitalyss or Vesmir II, which are sometimes known as skyhives. Above the latter the main hives are connected with the gas-enshrouded planet via elevator mineshafts providing a steady flow of raw materials.
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The Greenskins, also known as the Orc and Goblin Tribes, are a group of related, highly primitive, bestial, humanoid species of green-skinned barbarians and raiders whose sole pursuit in life is that of war and battle. Tribes of Greenskins occupy much of the eastern hemisphere of the world of Mallus.
The term "Greenskins" is a common collective description used by many civilised realms to refer to the forces and tribes of the Orcs, Goblins and other biologically related subraces such as the Gnoblars. The broadest racial division is between the Orcs, who are strong, brutish, and savage warriors, and the Goblins, who are smaller and weaker, but more cunning and conniving creatures.
The Greenskins are considered by many to be the scourge of all other mortal civilisations. These tribal warriors are extremely violent, raiding ceaselessly, carrying war and barbarism to all corners of the known world. Time and again, hordes of Greenskins would arise without warning and lay a great swath of destruction that has no direction or purpose other than simple violence. Indeed, the Greenskin race's single motive is violence, an ever increasing mass of warfare that has the potential to dominate and cover the entire world in a seething green tide.
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The Dark Mechanicum, also sometimes referred to incorrectly as the Dark Mechanicus, and who refer to themselves as the "New Mechanicum," is a sect of traitorous Tech-priests, members of the Collegia Titanica and Chaos Knights of the ancient Mechanicum who have become Hereteks in service to Chaos.
They willingly swore their loyalty to the Warmaster Horus and the Chaos Gods as the Great Crusade came to a close and the terrible galactic conflict known as the Horus Heresy erupted in the early 31st Millennium.
After the Horus Heresy ended in a pyrrhic victory for the Imperium, the traitorous forces of Chaos that had served the Warmaster were driven towards the Eye of Terror during the brutal military campaigns remembered as the Great Scouring.
The Renegade Tech-priests of the so-called Dark Mechanicum were also driven from Mars by the resurgent Loyalists amongst the newborn Adeptus Mechanicus.
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Mike Brooks is the author of The God-King Chronicles epic fantasy series, beginning with THE BLACK COAST; the Keiko series of grimy space-opera novels, DARK RUN, DARK SKY and DARK DEEDS; and various works for Games Workshop’s Black Library imprint, including BRUTAL KUNNIN and ALPHARIUS: HEAD OF THE HYDRA. He was born in Ipswich, Suffolk, and moved to Nottingham to go to university when he was eighteen, where he still lives with his wife, cats, and snakes. He worked in the homelessness sector for fifteen years before going full-time as an author, plays guitar and sings in a punk band, and DJs wherever anyone will tolerate him. He is queer, and partially deaf (no, that occurred naturally, and a long time before the punk band)
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Join lifelong Warhammer fan Bricky, grimdark greenhorn DKdiamantes, and the stoic stallion Kirioth as they dive headfirst into the deep ocean of Warhammer 40,000 lore. Armed with the brilliant…
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