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Points, badges, progress bars and leaderboards: they’re among the games designed to make dull activities fun -- and to make us more productive at the gym, in school or at work. But to video game developer Adrian Hon, gamification has become the twenty-first century’s most advanced form of behavioral control, coercing our decisions and justifying corporate and government surveillance. We’ll talk to Hon about his new book “You’ve Been Played.”
Guests:
Adrian Hon, game developer and author, "You've Been Played: How Corporations, Governments and Schools Use Games to Control Us All."
Learn more about your ad choices. Visit megaphone.fm/adchoices
By KQED4.3
695695 ratings
Points, badges, progress bars and leaderboards: they’re among the games designed to make dull activities fun -- and to make us more productive at the gym, in school or at work. But to video game developer Adrian Hon, gamification has become the twenty-first century’s most advanced form of behavioral control, coercing our decisions and justifying corporate and government surveillance. We’ll talk to Hon about his new book “You’ve Been Played.”
Guests:
Adrian Hon, game developer and author, "You've Been Played: How Corporations, Governments and Schools Use Games to Control Us All."
Learn more about your ad choices. Visit megaphone.fm/adchoices

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