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Ever since the book A Discovery of Witches debuted in 2011, the All Souls franchise has taken on a life of its own with devoted fans all over the world. The TV show and annual All Souls Con—which the Science History Institute occasionally hosts—is based on the trilogy of books about witches, vampires, and demons by author Deborah Harkness.
Distillations sat down with Jen Daine and Cait Parnell, the hosts of the All Souls podcast, Chamomile and Clove; art historian Stephenie McGucken; and medievalist actor, journalist, and author Sarah Durn to talk about the series' alchemical roots, the material culture in the TV show, and how the book's found-family theme mirrors the fandom.
CreditsHosts: Alexis Pedrick and Elisabeth Berry Drago Senior Producer: Mariel Carr Producer: Rigoberto Hernandez Audio Engineer: Jonathan Pfeffer
Since humans have been living we've also been dying—best case scenario: after eight or nine decades and plenty of good times. But we're not wholly content with that. Never have been, probably never will be.
In fact, working on how not to die is one of the most human things about us. It's occupied the minds of everyone from ancient Chinese emperors and medieval European alchemists to now, Silicon Valley entrepreneurs. They think it's within sight and completely different from how this quest was approached in the past. Or is it?
CreditsHosts: Alexis Pedrick and Elisabeth Berry Drago Senior Producer: Mariel Carr Producer: Rigoberto Hernandez Audio Engineer: Jonathan Pfeffer
Jeremiah McCall is a history teacher at Cincinnati Country Day School and the author of Gaming the Past: Using Video Games to Teach Secondary School. He talked to Distillations about what it's like to use video games in his history classes, the criteria he uses in choosing games, and why he likes his students to question the media they are consuming.
CreditsHosts: Alexis Pedrick and Elisabeth Berry Drago Senior Producer: Mariel Carr Producer: Rigoberto Hernandez Audio Engineer: Jonathan Pfeffer
The pandemic made gamers out of many Americans, including our producer, Rigoberto Hernandez. He played a lot of historical video games and it got him thinking: can you learn history from video games even though they are obviously fiction?
Throughout history there have been many moral panics about people consuming historical fiction and taking what they read and watch as fact, so how do video games stack up? It turns out that they can empower players in better ways than TV shows, films, and books.
CreditsHosts: Alexis Pedrick and Elisabeth Berry Drago Senior Producer: Mariel Carr Producer: Rigoberto Hernandez Audio Engineer: Jonathan Pfeffer
Anna Reeser is a historian of technology and Laila McNeil is a historian of science. Together they co-founded and are editors-in-chief of Lady Science, an independent magazine about women, gender, history, and popular culture of science.
Now the duo has a new book titled Forces of Nature: The Women Who Changed Science. They talked to us about moving beyond biographies, how women who had knowledge about the natural world are suspect, and reintegrating women's history into the mainstream.
For decades, the official fire policy of the Forest Service was to put out all fires as soon as they appeared. That might seem logical, but there is such a thing as a good fire, the kind that helps stabilize ecosystems and promotes biodiversity. Native American communities understood this and regularly practiced light burning. So why did the Forest Service ignore this in favor of unabated fire suppression?
In 1910 a massive fire known as "the big blow up" or "the big burn" devastated northern Idaho and Western Montana. It left a huge mark on the then five-year-old Forest Service and had consequences we still see today.
CreditsHosts: Alexis Pedrick and Elisabeth Berry Drago Senior Producer: Mariel Carr Producer: Rigoberto Hernandez Audio Engineer: Jonathan Pfeffer
Ghost hunters on television all seem to have a common goal: to prove that ghosts are real using sophisticated, yet inexact technology. Colin Dickey, the author of Ghostland: An American History in Haunted Places, says this is not an accident. The relationship between technology and ghosthunters is as old as the telegraph. But Dickey is not interested in proving they are real; he is fascinated with what the ghost stories we tell reveal about our society. Credits:
Hosts: Alexis Pedrick and Elisabeth Berry Drago Senior Producer: Mariel Carr Producer: Rigoberto Hernandez Audio Engineer: Jonathan Pfeffer
The 19th century was a time of rapid technological leaps: the telegraph, the steam boat, the radio were invented during this century. But this era was also the peak of spiritualism: the belief that ghosts and spirits were real and could be communicated with after death. Seances were all the rage. People tried to talk to their dead loved ones using Ouija boards and automatic writing. Although it might seem contradictory, it's not a coincidence that this was all happening at the same time.
There have always been questions about life after death, but in the 19th century people found new ways to investigate them using these new cutting-edge technological tools. And part of it was that some of these new tools felt supernatural in and of themselves. The radio, the telegraph, the phonograph: these allowed us to speak over inconceivable distances, communicate instantly from an ocean away, and even preserve human voices in time and after death. But something else was going on in the 19th century. The people who were trying to figure out if we could really talk to ghosts were not just on the fringes - many of them were scientists.
CreditsHosts: Alexis Pedrick and Elisabeth Berry Drago Senior Producer: Mariel Carr Producer: Rigoberto Hernandez Audio Engineer: Jonathan Pfeffer
Music:
"Lanterns Ascending" - Jerry Lacey
"Shapeshifter" - Martin Klem
"Behind that Door" - Farrell Wooten
"First Sign" - Mahlert
"Black Core" - Guy Copeland
"Maximum State" - Ethan Sloan
"String Quartet No. 3, Op. 41 Adagio Part 4" - Traditional
"Chronicles of a Mystic Dream" - Grant Newman
"Deep Cellar" - Experia
"Shapeless Inside" - Cobby Costa
"Aquamarine" - Mahlert
"Decomposed" - Philip Ayers
Special thanks to Charley Levin and Lena Kidd-Nicolella for their portrayal of Maggie and Kate Fox.
Image courtesy of Wikimedia Commons.
In the 19th century a mysterious illness afflicted rural New England. Often called the Great White Plague for how pale it made its victims, it was also called "consumption" because of the way it literally consumed people from the inside out, gradually making them weaker, paler, and more lifeless until they were gone. Today we know it as tuberculosis, an infectious bacterial disease that attacks the lungs and causes a hacking cough, a wasting fever, and night sweats. But back then the main suspect was vampires.
CreditsHosts: Alexis Pedrick and Elisabeth Berry Drago Senior Producer: Mariel Carr Producer: Rigoberto Hernandez Audio Engineer: Jonathan Pfeffer
This summer leave reality behind and join Distillations for an entire season about fantasy! We're talking vampires! Ghosts! Witches! And we promise, it all has to do with the history of science. Season launches on June 29.
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