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With this episode we are joined by the extraordinarily talented Mr_Pink, from the blog Modern Synthesist, to talk about the newly revealed Primaris Space Marines. We talk at length about the models as well as the lore surrounding them.
The new edition of Warhammer 40,000 is soon to be released, and Games Workshop has been revealing a lot of information about its changes from previous editions via their Community site. We spend the episode talking about some of these changes from the perspective of people who did not get too invested in the previous edition, partially because of how bloated it became and how little it focused on the narrative elements that we enjoy most.
In this episode we discuss the new Kharadron Overlord model line for Age of Sigmar, paying special attention to the awkward proportions present on the models (particularly the wide thigh gap present on all of them). We end the episode talking about Forge World’s latest Primarch model, Magnus the Red.
This episode is focused around Games Workshop’s new Shadow War: Armageddon boxed game. We talk about our pleasant surprise at the game using the Necromuda ruleset, expanded to include other Warhammer 40k armies and weapons, rather than the gangs from the hive world of Necromunda. We discuss how this will affect 40k as a whole and how it might influence the Inqisimunda and Inq28 community.
We begin this episode by talking about the new Age of Sigmar releases, focusing on some of David Waeselynck’s work, the Vanguard-Palladors and the new Slambo. We also discuss the recently released Warhammer Quest game, Shadows over Hammerhal. We then transition into describing how Jake from Ex Profundis started a movement to bring the narrative style of Inq28 to Age of Sigmar, creating AoS28. The Age of Sigmar setting is a veritable blank slate upon which you can explore virtually any creative impulse, without feeling beholden to droves of background knowledge. This has encouraged us to start building a warband of warriors afflicted by an odd crystallizing disease, inspired by the J.G. Ballard novel The Crystal World.
We begin this episode by talking about some of the new Tzeentch releases before shifting into discussing the third Triumvirate boxed set, including Roboute Guilliman, Cypher, and Grand Master Voldus. We spend a lot of time pondering the egregious anatomical issues of the vast majority of current the Space Marine models, and how they were remedied by Simon Egan with his series of Primarch models. We finish out the episode talking about our current work to build a better proportioned true-scale Space Marine.
In this episode we had the pleasure of interviewing Ahmad Jafar, know as Stygian Thorne from the blog of the same name. We talk at length about his introduction to the hobby and where he draws his inspiration. We also discuss his extensive work expanding the idea of Spyreheads within the Imperium and how their sect fits within the Imperial Creed. We end the episode talking about Games Workshop’s new book the Fall of Cadia, and how it fits in with the Eye of Terror codex back in 2003.
It is hard to believe, but 2016 is over, and that means this podcast is already a year old! We talk a little about our thoughts about reaching this milestone and what the future holds. We also speak briefly about 2016 in terms of our blog Between the Bolter and me, and how we got more involved in the community than ever before. We end the episode talking about the new Fall of Cadia event and what it could mean for Warhammer 40k as a whole. We also talk at length about the new special character models that are being released with the book.
We start the episode by touching on the success of Adam Poots’ new Kingdom Death kickstarter campaign. We spend the rest of the episode talking about Games Workshop’s new releases, with a focus on the new Thousand Sons’ models and the reenvisioned Blood Bowl. We talk at length about each of the new Thousand Sons’ kits, including Magnus the Red and the fantastic new Ahriman. We then move to discussing the component quality of Blood Bowl, and our general excitement to be playing the game again after many years!
This episode is dedicated to talking about the Curse of the Alabaster, an Inquisimunda event that recently took place in Los Angeles. We talk about everyone involved in the project, from Shibboleth’s amazing terrain to Weirdingway’s imaginative navigator household. Furthermore, we go into depth about all three of the games played at the event and talk a little about the Necromunda ruleset as a whole.
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