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In a special extended episode, we celebrate a difficult, but productive 2021 with guests, Voxmorbus, Red Wet Skeleton, K0rdhal, and Modern Synthesist! First, each of us look back on our favorite personal hobby projects of the year. Then we transition into discussing some of our favorite Games Workshop’s releases during 2021. Finally, we close out the episode by setting some hobby goals for 2021!
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In this episode we are joined with the wonderful K0rdhal to talk about how we keep motivated to continue with the miniature hobby and avoid feeling burnt out and uninspired. We touch on the importance of having a strong friend group, in person or virtually, having multiple projects, and always trying to enjoy the process.
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Thanks for the episode idea Jamjarastronaut!
Our friend and talented sculptor Modern Synthesist joins us to discuss the new edition of Warhammer 40,000: Kill Team. We talk about what excites us about the new skirmish game and how we are approaching making Kill Teams. We touch on how we are more interested in making exciting and characterful models rather than rules, but how we plan to leverage that with the desire to play games. We talk about how the new system appears suitable for playing Inq28 style narrative games, due to its balance between simplicity and granularity. We also discuss what we see in the future of the game, via expansions and new models.
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Visit his blog
Watch his sculpting videos
On the eve before Games Workshop releases their new streaming service Warhammer+, we talk about the quality of the animated Hammer and Bolter episode they played for free to promote the service, Old Bale Eye. We talk about the generally poor animation in the episode and what that might mean for the rest of the series. We talk at length about the other features included with the service and how they relate to services Games Workshop already provides via YouTube or other apps. We also discuss the inclusion of a model to encourage subscriptions and where we think the future of the service will be headed.
In this episode we are joined by our friend and fellow podcaster Scrap.code to discuss the newly revealed edition of Warhammer 40,000 Kill Team. We talk about the rules that have currently been shown via the Warhammer Community page, focusing on how the new edition appears to diverge from classic Warhammer 40k. We consider how much the miniature skirmish game landscape has expanded over the last few years and how important it is that Games Workshop is incorporating elements of modern game design to simplify and streamline gameplay.
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Listen to the Cutting Mat and Premonition of Paint podcasts
In this episode, we are joined by our long time friend and ork supporter, Brad Smith. With the recent reveal of the new Age of Sigmar edition (3rd), and the visual redesign of the included orruks, the Kruleboyz, we decided to talk about how Games Workshop’s orcs have changed over the years. We talk about the goofy looking Paul Bonner-style of orcs/orks that filled early editions of Warhammer and 40k, before talking about how Brian Nelson completely redesigned their look for GorkaMorka and 3rd edition 40k. Although Nelson’s designs have defined the orc look for over 20 years, their look has changed slightly, as designers struggle to capture the simple ferocity of his designs. Finally, we talk about how orcs changed for Age of Sigmar, becoming Orruks, and how divergent the Kruleboyz are from the previous Ironjawz models.
Some ork artwork by Paul Bonner
Read more about the early creations of Brian Nelson
Ana Polanšćak joined us on this episode to talk about Gardens of Hecate, her long term hobby project which has expanded into a painting studio. We discuss what the hobby community is like in Croatia and how she started in the hobby. We talk at length about how she found her distinctive macabre style of miniature creation and how she is unafraid to constantly try new things to achieve her visions. We also talk about her focus on creating immersive narratives with her games like Legen and Sunhold, and how she is using these games to create her own ruleset, Fabula. We move on to discuss her involvement in various community events like Tor Megiddo and Mordheim 2019, and their importance in expanding the community and pushing ourselves further creatively. Finally we talk about how she turned her blog Gardens of Hecate into a business and her Kickstarter with Dave Taylor.
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Consider backing her Kickstarter with Dave Taylor
In this episode we talk with Pierre Mortel about his artwork and how he has combined his love for comics and Games Workshop’s settings. We delve into his origins as an artist, and how he has turned his passion into a career. We discuss how he channeled his own emotions into creating his iconic Sadboy character and how he plans to continue to develop Sad City. We move on to talk about his comics in Games Workshop’s settings, leading to his creation of Neverchosen, with the affable and fun Blight Kings, Grotus and Molch. Additionally, he touches on how he renders Games Workshop designs down to readable shapes. Finally, we chat about some of his influences and current miniatures projects.
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Read his Neverchosen comic on the Warhammer Community page
In this episode we are joined by one of our favorite creators of true-scale Space Marines, Lunax7070. We talk at length about how he started on his journey of adjusting the scale of all of his miniatures, particularly his Space Marines. We discuss how his process has changed over the years and how the release of Primaris Space Marines affected it. We also probe into his thoughts on 3d printing, and how he hopes to continue to create vehicles to accompany his models. We also discuss his involvement in the Salvatore28 project Abzu.
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In this episode we are joined by the talented K0rdhal to talk about his community event/setting Zone Secundus. It takes place in the radioactive waste of Hive Secundus, after the nuclear bombardment to rid the city of Cult of the Second Son Genestealer Cult. Taking influence from books like Roadside Picnic and Metro 2033, as well as post apocalyptic video games like Stalker and Fallout, it is a claustrophobic, desolate setting, defined by radiation sickness and failing equipment. We talk about his vision for the setting, and what models he and others have created so far. We also discuss what we plan to make for the setting and how others can get involved in Zone Secundus too!
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Follow Fevered_velvet who created the logo.
Help artist Justin Bartlett battle Colorectal Cancer.
Closing music created by Redwetskeleton.
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