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If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6
Are we chasing unicorns into a graveyard, or is the "Black Hole" game the only way to survive 2026?
The math of game development is no longer adding up. As budgets soar into the hundreds of millions, the traditional "hit-driven" model is reaching a breaking point, forcing studios to choose between low-risk IP or the near-impossible gamble of creating the next "forever game."
In this episode, Ben sits down with Andrew Brownell, a veteran Game Director at Netflix with a pedigree spanning Blizzard's Warcraft III, Riot's League of Legends, and massive mobile strategy titles. Andrew pulls back the curtain on the "bleak" reality of modern development costs, the rise of hyper-efficient global competition, and how his own children's gaming habits have completely upended his philosophy on game design.
What You'll Learn in This Episode
Learn More About Our Guest:
🔗 LinkedIn: https://www.linkedin.com/in/ahbrownell/
🔗 Facebook: https://www.facebook.com/ahbrownell/
🔗 Twitter: https://x.com/ahbrownell
🔗 ContactOut: https://contactout.com/Andrew-Brownell-3180561
🔗 Netflix LinkedIn: https://www.linkedin.com/company/netflix/
🔗 Netflix Games YouTube: @NetflixGames
Notable game studios our guest has worked with:
🔗 @riotgames
🔗 @Blizzard
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDev #GamingIndustry #LiveService #IndieDev #VideoGameBusiness
By Benjamin Carcich5
1010 ratings
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6
Are we chasing unicorns into a graveyard, or is the "Black Hole" game the only way to survive 2026?
The math of game development is no longer adding up. As budgets soar into the hundreds of millions, the traditional "hit-driven" model is reaching a breaking point, forcing studios to choose between low-risk IP or the near-impossible gamble of creating the next "forever game."
In this episode, Ben sits down with Andrew Brownell, a veteran Game Director at Netflix with a pedigree spanning Blizzard's Warcraft III, Riot's League of Legends, and massive mobile strategy titles. Andrew pulls back the curtain on the "bleak" reality of modern development costs, the rise of hyper-efficient global competition, and how his own children's gaming habits have completely upended his philosophy on game design.
What You'll Learn in This Episode
Learn More About Our Guest:
🔗 LinkedIn: https://www.linkedin.com/in/ahbrownell/
🔗 Facebook: https://www.facebook.com/ahbrownell/
🔗 Twitter: https://x.com/ahbrownell
🔗 ContactOut: https://contactout.com/Andrew-Brownell-3180561
🔗 Netflix LinkedIn: https://www.linkedin.com/company/netflix/
🔗 Netflix Games YouTube: @NetflixGames
Notable game studios our guest has worked with:
🔗 @riotgames
🔗 @Blizzard
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDev #GamingIndustry #LiveService #IndieDev #VideoGameBusiness

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