
Sign up to save your podcasts
Or


If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6
Is Game Design a Science or Just "Making an Omelet"?
Everyone has a "great idea" for a game, but having an idea is a far cry from the professional discipline of game design. In this episode, Ben sits down with veteran designer Alexander Brazie (World of Warcraft, League of Legends) to explore why being a designer is less about having all the answers and more about the rigorous process of turning ambiguity into action.
We dive into how leaders can diagnose a struggling design process and some helpful analogies that help teams find the deepest fun without drowning in limited resources.
What You'll Learn In This Episode:
Learn more & connect with our guest:
🔗 LinkedIn: https://www.linkedin.com/in/alexander-brazie/
🔗 Mastering Game Mechanics Bootcamp: https://gamedesignskills.com/courses/mechanics-bootcamp-scale-depth-alexander-brazie/
🔗 Wowpedia: https://wowpedia.fandom.com/wiki/Alexander_Brazie
🔗 Game Design Skills: https://gamedesignskills.com/author/alexander-brazie/
🔗 Moby Games: https://www.mobygames.com/person/257453/alexander-brazie/
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDevLeadership #GameDesignSkills #AIinGames #StudioManagement #BuildingBetterGames
By Benjamin Carcich5
1010 ratings
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6
Is Game Design a Science or Just "Making an Omelet"?
Everyone has a "great idea" for a game, but having an idea is a far cry from the professional discipline of game design. In this episode, Ben sits down with veteran designer Alexander Brazie (World of Warcraft, League of Legends) to explore why being a designer is less about having all the answers and more about the rigorous process of turning ambiguity into action.
We dive into how leaders can diagnose a struggling design process and some helpful analogies that help teams find the deepest fun without drowning in limited resources.
What You'll Learn In This Episode:
Learn more & connect with our guest:
🔗 LinkedIn: https://www.linkedin.com/in/alexander-brazie/
🔗 Mastering Game Mechanics Bootcamp: https://gamedesignskills.com/courses/mechanics-bootcamp-scale-depth-alexander-brazie/
🔗 Wowpedia: https://wowpedia.fandom.com/wiki/Alexander_Brazie
🔗 Game Design Skills: https://gamedesignskills.com/author/alexander-brazie/
🔗 Moby Games: https://www.mobygames.com/person/257453/alexander-brazie/
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDevLeadership #GameDesignSkills #AIinGames #StudioManagement #BuildingBetterGames

977 Listeners

1,105 Listeners

113,121 Listeners

102 Listeners

193 Listeners

50 Listeners

5,610 Listeners

10,254 Listeners

1,164 Listeners

16,525 Listeners

19 Listeners

263 Listeners