Building Better Games

E127: Game Dev's Leadership Problem: Too Many Managers


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If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

If you're making progress but losing the goal, you aren't leading. You're optimizing for stagnation.

In this episode, Ben deconstructs the often-confused synonyms of authority in the games industry. Drawing from a GDC talk he was a part of, he explores why game development is currently "over-managed" and under-led. He provides a clear framework for deconflicting the roles of Leader, Manager, and Boss, while introducing five specific "stances" that allow you to develop your team's capacity and navigate the ever-shifting landscape of player preferences and market trends.

What You'll Learn In This Episode:

  • Leader vs Manager vs Boss: change driver, system optimizer, org advocate
  • Why game dev's "management bias" leads to stagnation
  • The 5 development stances: Directing, Teaching, Advising, Mentoring, Coaching
  • How to choose the right stance based on urgency vs growth
  • Why professional coaching is an underused (and powerful) tool

If you're a leader in game dev who feels like you're constantly "chopping down trees" only to realize you might be in the wrong forest, this episode is for you.

Connect with us:

🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]

#GameDevLeadership #GameDesignManagement #BuildingBetterGames #StudioCulture #LeadershipDevelopment

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Building Better GamesBy Benjamin Carcich

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