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Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Is your calendar a graveyard of back-to-back "team rituals" for 4 different orgs while your actual strategic work gathers dust
When you are a game dev leader straddling multiple layers of a studio, it is incredibly easy to fall into the "comfort trap" of doing what you already know how to do: running local team meetings, fixing immediate processes, and trying to play hero for every unstaffed team underneath you. But when you try to be everything to everyone, you aren't actually helping—you are stretching yourself to a breaking point and starving your organization of the high-level leadership it desperately needs to survive.
In this episode, Benjamin Carcich breaks down why doing less direct work for your teams is actually the ultimate force-multiplying move. You'll learn how to shift your mindset from a localized team manager to a scaled "team of teams" leader, how to ruthlessly audit your calendar, and why learning to hold a firm "no" will build more trust with your studio than any standup ever could.
What You'll Learn in This Episode:
If you're a leader in game dev who is drowning in cross-team meetings, covering unstaffed producer slots, and feeling too exhausted to actually steer the ship, this episode is for you.
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDevLeadership #ProducerLife #GameIndustry #StudioManagement #ForceMultiplier
By Benjamin Carcich5
1010 ratings
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6
Is your calendar a graveyard of back-to-back "team rituals" for 4 different orgs while your actual strategic work gathers dust
When you are a game dev leader straddling multiple layers of a studio, it is incredibly easy to fall into the "comfort trap" of doing what you already know how to do: running local team meetings, fixing immediate processes, and trying to play hero for every unstaffed team underneath you. But when you try to be everything to everyone, you aren't actually helping—you are stretching yourself to a breaking point and starving your organization of the high-level leadership it desperately needs to survive.
In this episode, Benjamin Carcich breaks down why doing less direct work for your teams is actually the ultimate force-multiplying move. You'll learn how to shift your mindset from a localized team manager to a scaled "team of teams" leader, how to ruthlessly audit your calendar, and why learning to hold a firm "no" will build more trust with your studio than any standup ever could.
What You'll Learn in This Episode:
If you're a leader in game dev who is drowning in cross-team meetings, covering unstaffed producer slots, and feeling too exhausted to actually steer the ship, this episode is for you.
Connect with us:
🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/@buildingbettergames
If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected]
#GameDevLeadership #ProducerLife #GameIndustry #StudioManagement #ForceMultiplier

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