Building Better Games

E16 How to Staff Up For A Successful Game


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It seems intuitive that adding additional people will increase your speed in making a great game. However, staffing up is more nuanced than that. If you add people to a system where there are underlying operational and/or cultural issues all you're doing is adding weight to a cart that's already in the mud. So how do you staff video game development efficiently?

Honestly, it's complicated. A lot of the aspects of whether a person is needed or a good fit are intangible, and can only be felt and understood by paying attention, which is a huge missing piece in most staffing plans and hiring processes.

This podcast will show you how to use your judgment as a leader to identify key data points and make effective decisions around staffing.

Topics discussed in this episode:

- The importance of deliberately constructing a team

- Why hiring more people does not equate to more productivity

- How big should your team be?

- Importance of leaders understanding their team's workflows

- How you identify your worst bottlenecks

- Management overhead when it comes to staffing

- Incentivizing not working on unnecessary aspects of the project

- When hiring more people is appropriate

- Understanding the human intangibles as being critical to staffing

- Summary of four points to keep in mind when thinking of hiring

For more tips on how to staff your dev team, email us at [email protected] to set up a free 90 minute call!

For more episodes head to the Building Better Games Podlink.

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Building Better GamesBy Benjamin Carcich

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