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This is the hundred and twentieth episode of the GameDev.tv Community Podcast.
Paul Stephanouk joined the videogame industry in 2000 as a designer for Big Huge Games working on Rise of Nations. Since then, he has designed, produced, and led creative teams both big and small for companies like Zynga, Schell Games, and most recently Electronic Arts. While he loves all aspects of making games, mechanics and systems design are what get him up in the morning.
Paul Stephanouk’s LinkedIn: https://www.linkedin.com/in/gamegeek/
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Unity 2D Course:
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Unity RPG Course:
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Blender Course:
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Blender Character Course:
https://www.gamedev.tv/p/blender-character-creator-2/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6
Math For Games Course:
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This is the hundred and nineteenth episode of the GameDev.tv Community Podcast.
Jean-Alexander is a game composer and sound designer, who lives in Russia’s most beautiful city – Saint-Petersburg. He started learning guitar at 13 charmed by The Beatles. At the age of 18 he started playing at a couple of locally famous bands and he recorded 2 albums where he composed music and did all the arrangements. When his most long-lasting band broke up Jean-Alexander decided to switch to the game audio since he was a big fan of games. By now he wrote a soundtrack for an innovative indirect control strategy called “Ascended Realms”. Also, he scored a couple titles for Blok Party company that are going to be released in the nearest future.
Jean-Alexander is doing martial arts, he teaches children how to play guitar and loves cats.
Jean-Alexander Game Audio Design Reel: https://youtu.be/z4pPZ09m_pI
Jean-Alexander’s Website: https://anevskiy.com/
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Unity 3D Course:
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Blender Character Course:
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Math For Games Course:
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This is the hundred and eighteenth episode of the GameDev.tv Community Podcast.
Nick is a game designer specializing in systems and level design. While he has been playing games since 1994, it was only within the past 5 years that Nick began diving into Game Design. It all started with a custom D&D game. Nick had never been a Dungeon Master before, but quickly took an interest in “finding the fun” for his players.
Since then, his search for more information has not stopped! While Nick enjoys spending time with spreadsheets and maps, he regularly experiments with the Unreal Engine, and looks for new kinds of games to experience. You can check out some of his work on YouTube and on his portfolio site.
Nick Sceusa’s Website: https://www.nicksceusa.com/
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This is the hundred and seventeenth episode of the GameDev.tv Community Podcast.
John is a self-taught developer who decided to improve his skills he would make Kingdom Hearts 2 in Unreal. Listen in to him answering questions about his progress how it all started and the struggles he faces. We dive deep into how he learns unreal, what language he uses and how he solves problems.
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Blender Course:
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Blender Character Course:
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Math For Games Course:
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This is the hundred and sixteenth episode of the GameDev.tv Community Podcast.
Andrés Ortiz Suárez wants to shake the notions people have of gaming and interactive design. Holds the strong belief that games can be just as moving as real-life experiences, and that powerful experiences can change minds and shape lives.
Experienced in both in-house and open source game engines/frameworks; examples include Unreal, Unity and Cocos2D. Comfortable with new development environment and technologies. Always interested in trying new languages and frameworks. Has shipped on PC, web, mobile and console; has done work in environments AAA, indie and between.
Gameplay programming, UI design & programming, game design, narrative design, game scripting, design for interactivity, user-software interaction, front-end development.
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Unity 2D Course:
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This is the hundred and fifteenth episode of the GameDev.tv Community Podcast.
This episode was taken from a live GameDev.tv twitch AMA.
Rick Davidson has been making video games for a living for more than 13 years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He also worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).
As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.
Tim Ruswick makes games about demonic hearts and animal fight clubs. Indie game evangelist. Content creator. Solo game dev. Founder of Game Dev Underground is a marketing and connection platform for indie game developers to engage with one another and get their game out to the masses. With automated marketing tools, and a range of features designed to get developers together, the core focus of the underground is to get games where they belong: in the hands of gamers.
Both are GameDev.tv Instructors. Let us know if you want more episodes like this.
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This is the hundred and fourteenth episode of the GameDev.tv Community Podcast.
Phil Gosch is a software engineer & technical artist based in Graz. He's specializing in application/game development & computer graphics with a healthy interest in new media like Augmented and Virtual Reality (AR/VR). While working as freelancer and indie gamedev at night, his dayjob is at Graz based company ReactiveReality, where he's working on graphics & rendering focused projects. Nearly all of his free time is spent creating artworks, programming on tools and side projects or learning new techniques and software. He's also an active contributor to the local gamedevelopment scene and helping organizing events, gamejams and conferences.
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Unreal C++ Course:
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Unity RPG Course:
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Blender Course:
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Blender Character Course:
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Math For Games Course:
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This is the hundred and thirteenth episode of the GameDev.tv Community Podcast.
Maria Yue is a video game lighting artist with 8 years industrial experience, so far she has worked at multiple AAA studios in China, Germany and the United Kingdom. Starting from Ubisoft Shanghai, she made her journey across the continent while evolving her professional skill with multiple talented game developer teams from Cryteck, Cloud Imperium games, and Splash Damage. Her shipping title includes Far Cry 4, Far Cry Primal, Robinson the journey, Star Citizen, Gears5. She is currently working as a Senior lighting artist at Splash Damage for an unannounced AAA project.
Twitter: Maria_Hime77
Instagram: mariayue_light
ArtStation https://www.artstation.com/xiaowantou
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Unity RPG Course:
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This is the hundred and twelfth episode of the GameDev.tv Community Podcast.
Manesh Mistry is a Lead Programmer at us two Games in London, where he has worked on everything from code, audio and level design to eventually tech-leading games to ship on multiple platforms.
Most notable projects are the Monument Valley games, with the most recent being Alba: A Wildlife Adventure.
Ultimately, he is someone who is in love with the craft of making games, and cannot believe his luck that he gets to do this as a job!
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This is the hundred and eleventh episode of the GameDev.tv Community Podcast.
Josh Loveridge is Managing Director of Stratton Studios & Loveridge Digital LTD, he is also a International speaker, Serial Entrepreneur & Media creation specialist.
Josh has been forerunning the game development industry for over 7+ years. During this time building up a wealth of creative production skills and knowledge ranging from animation to design which allows him to not only create games that people enjoy but be a successful business owner while transforming the lives of people around him through his work, Josh has a very strong belief in that hard work and dedication can overcome any challenge and wants to spread that ethos to others, His studio is focused on Halloween themed single-player narrative experiences that make an impact on the player!
To date having published 3 titles - The one we found which was published on Xbox One & PC , Castle Costume which was published on PS4 & their latest title Costume Kingdom which is available on PS4,PS5 & PC.
Stratton Studios is set to reach new heights over the coming years with their upcoming titles and Josh is extremely excited to bring everyone along for the journey!
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