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The global gaming industry – now five times larger than Hollywood with a value of $196 billion – faces growing security challenges as violent extremist groups increasingly exploit gaming platforms to reach people across borders.
Earlier this month, experts from the United Nations Office of Counter-Terrorism (UNOCT), in partnership with the UN Interregional Crime and Justice Research Institute (UNICRI), hosted an event to explore the intersection of gaming and violent extremism.
Speaking to UN News’s Sarah Daly, Steven Siqueira, Deputy Director of UNOCT, and Acting Director of UNICRI, Leif Villadsen, discussed how they are joining forces with gaming companies, policymakers and researchers to combat extremism in the digital space.
Read the full story here.
By United Nations4.7
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The global gaming industry – now five times larger than Hollywood with a value of $196 billion – faces growing security challenges as violent extremist groups increasingly exploit gaming platforms to reach people across borders.
Earlier this month, experts from the United Nations Office of Counter-Terrorism (UNOCT), in partnership with the UN Interregional Crime and Justice Research Institute (UNICRI), hosted an event to explore the intersection of gaming and violent extremism.
Speaking to UN News’s Sarah Daly, Steven Siqueira, Deputy Director of UNOCT, and Acting Director of UNICRI, Leif Villadsen, discussed how they are joining forces with gaming companies, policymakers and researchers to combat extremism in the digital space.
Read the full story here.

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