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Today is the 50th episode of Goddamn Gamecube and the finale of Season 2. Greg, Beppe, Nick, and Josh are recording in-person for the first time together in more than a year since the start of COVID-19. The gang discusses a grab-bag of gaming subjects, quirks, and personal gaming preferences. Do you invert your camera controls? Do you always play on Normal difficulty? Follow along with the show and let us know! Thank you to all of our fans, friends, and listeners for your continued support, and we will be back with Season 3 in just a few weeks.
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Our host Greg was a Gamestop employee for 5 years. Today he answers questions from our fans and friends about what it was like to work at the most infamous videogame store on planet Earth. Co-Hosts Beppe and Nick graciously conduct this unexpectedly hilarious and at times, bleak, interview.
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Greg, Beppe, and longtime friend and audio engineer, Chuck, discuss Ninja Theory's intense and thoughtful action-adventure title. The gang dives into Hellblade's superb use of binaural audio, and its heavy influences of mental health, psychosis, and visual hallucination.
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Shadow of the Colossus: One of the first games to begin the "Are video games art?" debate of the mid 2000's and considered by many to be a gaming masterpiece. Greg, Beppe, and longtime friend, John, discuss the care and dedication put into the game's presentation, story, and unique gameplay.
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We had the absolute honor of interviewing voice actor Jeff Kramer: The voice of Agent York from Deadly Premonition. We discuss his life as a working actor and his roles as a videogame voice actor. He was a very gracious guest, huh Zach?
Greg, Beppe, and show newcomer, Kyle, discuss the revitalization of the Doom franchise. Does the reboot of Doom live up to the originals? Is gameplay more important than narrative? The panel discusses it all.
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Our Mass Effect retrospective comes to a close with a discussion of Andromeda. Yikes. We discuss the game's many flaws and our hopes for Mass Effect's future.
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Our retrospective of the Mass Effect franchise continues with the controversial Mass Effect 3. No, we don't just discuss the endings for 70 minutes.
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Part 2 of our Mass Effect retrospective. We discuss Bioware's focus on characters and the major changes made to Mass Effect's gameplay and combat systems in Mass Effect 2. How does this sequel compare to the first entry?
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Part 1 of Greg and Beppe's deep-dive into Bioware's modern sci-fi classic: Mass Effect. They are joined by returning guest, Nick Monahan of Cultured Vultures, and fellow friend, Noah, to discuss the successes and shortcomings of Mass Effect's first entry.
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