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By Fan request: Beppe and Greg react to GamesRadar's Top 100 games of the generation. How offended were we by their selections? Tune in and find out. (50-1)
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By fan request: Part 1 of Beppe and Greg reacting to GamesRadar's top 100 games of the past generation. Why do we do this to ourselves? (100-51)
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Part one of our Musicians in the Games Industry series. We were lucky enough to interview 8-Bit Music Theory about his youtube channel and his life as a professional musician. We spoke at length about his formative years as a musician, how he creates his content, and the challenges of analyzing the music theory behind video game scores.
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Greg and Beppe discuss the ups and downs of the Resident Evil 3 remake: How it compares to the original and how it compares to the immensely successful remake of Resident Evil 2.
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COVID-19 has had a profound effect on the entire world. Beppe and Greg discuss the major video game industry events that took place over 2020 as we welcome all of our fans back for Season 2.
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In the conclusion of our Souls series retrospective, we take a sip from the rejuvenating waters and don Shinobi prosthetics to power through our white-knuckled battle memories of Sekiro: Shadows Die Twice. We each share our own unique beliefs about the bones of the game from a design perspective, how fun it ultimately was, and the titular character’s short-lived career as a member of the New York Yankees. Exalted or not, man is still man.
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As the fire fades, your beloved hosts revisit the grand finale of the Dark Souls trilogy and theorize about how creator Hidetaka Miyazaki’s guiding hand steered the series back into tranquil waters. While evidence suggests there once existed an entirely different version of this game, the finished product overcomes franchise fatigue to become a gorgeous, smooth-playing and worthwhile culmination of the series. Fear not the dark my friend, and let the feast begin.
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Everybody got their trick weapons and blood vials handy? The gang takes to the streets of Yharnam for an Insight-ful dive into the arcane madness of Bloodborne. By nature, this entry differentiates itself quite vibrantly from the previous few, so we explore what changes worked, what didn’t, and why aliens were behind it all the whole time. Don’t worry, whatever happens...you may think it all a mere bad dream.
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Notoriously outsourced to the FromSoft “b-team”, Dark Souls II proves a contentious entry in the franchise with some hailing it as a series highlight and others bemoaning its many shortcomings. In this episode we try to reconcile the game’s frustrating lapses in attention to detail with the many quality of life improvements made to customization and PVP. Don’t give up, skeleton!]
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At the risk of saying again what’s been said a million times, Dark Souls has become a genre-defining exercise in player engagement, atmospheric storytelling, and overall game design. Flawed masterpiece though it is, we hash out what made (and still makes) Dark Souls so special, cohesive, and unforgettable. If only we could be so grossly incandescent.
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