
Sign up to save your podcasts
Or
Video games get a bad rap -- but the right games can be a tool to reach kids and teach them important social emotional and academic skills. Susan Rivers, PhD, chief scientist at the nonprofit iThrive Games, talks about how to design games that are both entertaining and educational, what kinds of skills kids can learn through gaming and how parents can balance screen time concerns with recognizing the important role games play in their kids’ lives.
For transcripts, links and more information, please visit the Speaking of Psychology Homepage.
Learn more about your ad choices. Visit megaphone.fm/adchoices
4.2
55 ratings
Video games get a bad rap -- but the right games can be a tool to reach kids and teach them important social emotional and academic skills. Susan Rivers, PhD, chief scientist at the nonprofit iThrive Games, talks about how to design games that are both entertaining and educational, what kinds of skills kids can learn through gaming and how parents can balance screen time concerns with recognizing the important role games play in their kids’ lives.
For transcripts, links and more information, please visit the Speaking of Psychology Homepage.
Learn more about your ad choices. Visit megaphone.fm/adchoices
90,949 Listeners
27,325 Listeners
32,291 Listeners
22,074 Listeners
1,831 Listeners
43,483 Listeners
12,553 Listeners
111,917 Listeners
1,321 Listeners
5,441 Listeners
16,043 Listeners
400 Listeners
15,335 Listeners
1,471 Listeners
152 Listeners