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Former Citadel sculptor Adam Clarke Joins me in conversation to talk about the Citadel sculptor training programme, what it was like working in the studio, the process of working with green stuff, and his career making freelance miniatures for Privateer Press, before founding his own company Black Scorpion Miniatures.
Adam Clarke has worked on some of the greatest miniatures games in history having produced many models for Warhammer Fantasy, Warhammer 40,000, Necromunda, War Machine, and more. As an expert sculptor he shares reflections and recollections from a life making miniature magic.
Adam Clarke in conversation with Jordan Sorcery.
Adam's Links:
[Black Scorpion Miniatures]
https://www.blackscorpionminiatures.com/
[Black Scorpion Miniatures Instagram]
https://www.instagram.com/blackscorpionminiatures/
Jordan's Links:
PATREON:
https://www.patreon.com/jordansorcery
DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:
https://jordansorcery.itch.io/dead-king-wenceslas
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
KO-FI:
https://ko-fi.com/jordansorcery
INSTAGRAM:
https://www.instagram.com/jordansorcery/
BLUESKY:
https://bsky.app/profile/jordansorcery.bsky.social
WEBSITE:
https://jordansorcery.com/
DISCORD:
My Discord is now open to exclusively to Patreon supporters & by invitation only
This episode can also be watched on YouTube: https://youtu.be/BFCrkNJw23E
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I am joined in conversation by the unparalleled Games Workshop legend, games designer Jervis Johnson.
We talk about a 40 year career creating, refining, and contributing to almost every Games Workshop game worth playing! From Blood Bowl to Epic, Warhammer Fantasy to Warhammer 40k, Advanced Heroquest to Advanced Space Crusade, Warhammer’s End Times to the Age of Sigmar, Jervis has been part of the team that developed the worlds and games that have defined GW and the hobby.
Sharing stories about how he got started with wargames, his first job at Games Workshop, the origins of Blood Bowl and Adeptus Titanicus, and so many more incredible insights, this is a conversation that is not to be missed!
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This episode was originally released via YouTube: https://youtu.be/6dubsHTIFpQ
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Dave Chapman & Dominic McDowall in conversation with Jordan Sorcery
I’ve never read or played The Laundry and after asking about it online I was approached by the publishers of the game’s new second edition, Cubicle 7, and invited to ask any questions I had!
CEO of Cubicle 7, Dominic McDowall, and game designer for The Laundry 2nd edition, Dave Chapman, join me for a conversation about the game’s world, it’s story, and the live Kick Starter campaign that’s happening right now.
The Laundry Links:
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This episode was originally released via YouTube: https://youtu.be/771gWyt4rsc
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Duncan Rhodes in conversation with Jordan Sorcery
Duncan Rhodes joins me in conversation as we talk about his hobby and career with Games Workshop. Beginning with his obsession with 40k and then Warhammer Fantasy, then his first role in retail teaching customers how to play and paint, we talk about what motivates a lifetime in the hobby.
We also explore Duncan's move to head office, taking the opportunity to become the first painting presenter for Warhammer TV, and embarking on the huge risk to leave GW and start his own company - the phenomenally successful Duncan Rhodes Painting Academy. Not to mention creating his own paint range with Trans Atlantis Games, Two Thin Coats.
Duncan shares hilarious and earnest stories from his wonderful career, and delivers insights into the behind the scenes workings of Games Workshop during a fascinating era in their history. Plus, there's easter eggs and secrets too!
Duncan's Links:
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This episode was originally released via YouTube: https://youtu.be/LjbUm9z6fiY
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Kim Newman in conversation with Jordan Sorcery
Kim Newman has had a long and successful career as an author famous for his Anno Dracula series, as a television personality, and as Empire's horror expert since the magazine's very first issue. But there is another aspect to the remarkable history of this remarkable writer - his time writing the very first Warhammer Fantasy novel, Drachenfels.
Under the banner of Games Workshop's first publishing imprint, GW Books, and the pseudonym Jack Yeovil, Kim Newman wrote a series of short stories and novels set in the fledgling Warhammer Fantasy world, as well as an intricately plotted dystopian tale set in the short-lived Mad Max fuelled world of Dark Future.
Kim talks to me about the beginnings of GW Books, his work for Games Workshop both published and unpublished, and returning to the characters years later to pen a new tale for the Black Library.
Kim's Links:
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This episode was originally released via YouTube: https://youtu.be/SftR6a8jIpk
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Chaz Elliott in conversation with Jordan Sorcery.
Chaz Elliott was responsible for the look and feel of many early Citadel books and magazines, including Warhammer Fantasy Roleplay, Warhammer 40,000 Rogue Trader, White Dwarf, and Warhammer Fantasy Battle 3rd edition.
During his brief, but influential time at Games Workshop he also transitioned into miniature sculpting, creating the famous lost race of Chaos Snakemen.
Since that time he has had an enormously productive and long lasting career across the gaming industry, including leading the team responsible for Magic: The Gathering and Chainmail development at Wizards of the Coast.
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This episode was originally released via YouTube: https://youtu.be/QGDOtURF0YA
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Adrian Smith in conversation with Jordan Sorcery.
In an incredible career artist Adrian Smith has produced some of the most iconic Games Workshop art for the worlds of 40k and Warhammer Fantasy.
From his early work drawing playful Nurglings and dramatic scenes for the Realm of Chaos to his unforgettable renderings of Warmaster Horus and the Emperor of Mankind in their final encounter, and countless incredible book, box, and game besides, Smith has helped to define the look and feel of Games Workshop.
In the years since leaving GW Smith has produced a huge volume of work for wargames like Chronopia and several board games from CMON, including The Others, Rising Sun, and most recently a game inspired by his own comic book The Chronicles of Hate.
We talk the history, the process, and the future of making art for tabletop games, and some of the greatest art from Games Workshop’s past.
Adrian's Links:
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This episode was originally released via YouTube: https://youtu.be/ZyoNgeXJMDA
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Marc Gascoigne in conversation with Jordan Sorcery
Marc Gascoigne has worked extensively in fantasy and science fiction publishing as a writer, editor, and in many other roles besides. One of the key figures behind the creation of Games Workshop's Black Library and the beginning of the Horus Heresy series Marc's first stint at GW saw him co-writing the Judge Dredd RPG and co-creating the Dark Future game.
With a career working on IPs as diverse and exciting as Warhammer, 40k, Arkham Horror, Legend of the Five Rings, Dark Future, and Fighting Fantasy, to name just a few, Marc shares many incredible stories about the world building and decision making that happens behind closed doors.
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This episode was originally released via YouTube: https://youtu.be/XKvhgNt4N0M
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Tomas Rawlings in conversation with Jordan Sorcery.
We talk about the culture, behaviours, and perceptions of the video game and tabletop gaming hobbies and industries. As an exceptional thinker on the nature of gaming Tomas has given TED talks, consulted across the video games industry, written tabletop games, and co-founded his own games studio, Auroch Digital, to push the boundaries of what games can mean.
In more recent times Tomas and Auroch have adapted classic Games Workshop titles like Chainsaw Warrior and Dark Future for the video game market. And in their latest release they have taken the Warhammer 40,000 universe and refracted it through the lens of retro first person shooters with Boltgun.
We cover enlightening topics about the past, the future, and the value of gaming in society.
Tomas' Links:
This episode was originally released via YouTube: https://youtu.be/hJax1fYS2Ic
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Padraig Murphy and Dominic McDowall in conversation with Jordan Sorcery.
Dominic McDowall, CEO of Cubicle 7, and Padraig Murphy, producer of the WFRP 4 edition range, join me to about the development of the 4th edition of Warhammer Fantasy Roleplay.
We talk about designing new supplements, updating old ones, the future of the range, and just a little bit about the recently announced The Old World RPG that is currently in development.
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This episode was originally released via YouTube: https://youtu.be/PtFRHlQH6JY
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From the publisher's feed
Jordan Sorcery speaks with some of the most influential games designers, writers, and artists from the history of Games Workshop, Warhammer, and the wider tabletop gaming industry.

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