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Ryan Miller helped to establish Games Workshop’s brief tenure as a CCG and TCG card game company by founding Sabretooth Games in the early 2000s.
Responsible for the Warhammer card game WarCry, and a 40k card game called Horus Heresy, Miller explored parts of the settings and lore that were relatively untouched, and tapped into a completely different gaming space for GW. And all of that was before he helped to design Disney Lorcana.
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[ ELEMENT GAMES AFFILIATE LINK ]
https://elementgames.co.uk/?d=11216
[ PATREON ]
https://www.patreon.com/jordansorcery
[ KO-FI ]
https://ko-fi.com/jordansorcery
[ YOUTUBE CHANNELS ]
History & Editorial: https://youtube.com/ @jordansorcery
Longform Conversation: https://youtube.com/ @JordanSorceryPods
[ WEBSITE ]
https://jordansorcery.com/
#Warhammer #40k #Warhammer40000 #GamesWorkshop #tabletop #boardgames #CCG #TCG #CardGame #DisneyLorcana #wargames
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Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Support the show
Chris Peach, AKA Peachy, is one of the most recognisable faces in Warhammer - a seasoned army painter, Warhammer TV presenter, and all round lovely bloke!
We talk about Peachy’s career at Games Workshop - getting started in retail and building a community; how the business culture changed over time; becoming the first army painter at the studio and transitioning to the Warhammer TV team; and all of that before breaking out on his own and becoming a YouTube sensation!
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[ PEACHY TIPS YOUTUBE ]
https://youtube.com/@peachytips
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[ ELEMENT GAMES AFFILIATE LINK ]
https://elementgames.co.uk/?d=11216
[ PATREON ]
https://www.patreon.com/jordansorcery
[ KO-FI ]
https://ko-fi.com/jordansorcery
[ YOUTUBE CHANNELS ]
History & Editorial: https://youtube.com/ @jordansorcery
Longform Conversation: https://youtube.com/ @JordanSorceryPods
[ WEBSITE ]
https://jordansorcery.com/
#Warhammer #40k #Warhammer40000 #GamesWorkshop #tabletop #boardgames #SilverBayonet #wargames
_____________________________
Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Support the show
Gary Morley is a legendary miniatures sculptor who worked at Games Workshop in the 90s and early 2000s. During his time with the Citadel team he was massively prolific, producing miniatures for the Warhammer Undead and many other fantasy armies, Necromunda, 40k, Warhammer Quest, Mordheim, and the entire Blood Bowl range.
His Nagash miniature maybe one of his most famous, but there are countless amazing minis in his long career, and we talk about all of it!
Gary Morley Interview. Citadel Sculptor Gary Morley in conversation with Jordan Sorcery.
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Support My Work:
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
KO-FI:
https://ko-fi.com/jordansorcery
YOUTUBE CHANNELS:
History & Editorial: https://youtube.com/@jordansorcery
Longform Conversation: https://youtube.com/@UCn1Fla5dRRSHFHv5NTkPLXQ
WEBSITE:
https://jordansorcery.com/
#Warhammer #Undead #Nagash #BloodBowl #Necromunda
_____________________________
Art, Music, and Copyright:
Images used belong to their respective copyright owners
Jordan Sorcery Theme by Joylin Music
Jordan Sorcery Heraldry by Becka Moor
Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Support the show
Paul Barnett was a key creative lead in the creation of Warhammer Online and when we got together to chat, Paul had some terrific legends to share from behind the scenes at Games Workshop.
We talked about some of the most interesting anecdotes collected from Paul’s time working with the greatest Warhammer creators and the stories they shared over beers and years. The origins of the Chaos Dwarfs, grumpiness in the design studio, and the fabled Bryan Ansell memos make for some incredible tales!
Paul Barnett interview in conversation with Jordan Sorcery
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Support My Work:
DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:
https://jordansorcery.itch.io/dead-king-wenceslas
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
Support the show
Rogue Trader, Dark Heresy, Deathwatch, Only War, and Black Crusade - the Fantasy Flight RPGs that put players into the 41st millennium of Warhammer 40k. My guest today, Ross Watson, was a major player in the development of the games, joining FFG after a stint working on the US edition of White Dwarf.
We talk about adapting 40k to a roleplaying game format, how FFG worked, and how the games changed Warhammer.
Ross Watson interview in conversation with Jordan Sorcery
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Ross' Links:
[Ross Watson Patreon]
https://www.patreon.com/therosswatson
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Support My Work:
DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:
https://jordansorcery.itch.io/dead-king-wenceslas
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
Support the show
Paul Barnett was a key creative lead in the creation of Warhammer Online and when we got together to chat, Paul had some terrific legends to share from behind the scenes at Games Workshop.
We talked about some of the most interesting anecdotes collected from Paul’s time working with the greatest Warhammer creators and the stories they shared over beers and years. The origins of the Chaos Dwarfs, grumpiness in the design studio, and the fabled Bryan Ansell memos make for some incredible tales!
Paul Barnett interview in conversation with Jordan Sorcery
_____________________________
Support My Work:
DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:
https://jordansorcery.itch.io/dead-king-wenceslas
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
Indie skirmish wargame Moonstone has been gaining fans for its beautiful miniatures, whimsical world, exciting story, and innovative mechanics, and the entire thing is the brainchild of creator Tom Greenway.
In our conversation we talk about the business journey and decisions involved in starting a brand new games publisher, Goblin King Games, and getting a game onto shelves; how to build a community and evolve a game; the influences that informed the world and mechanics of the game; and where things might go next.
Moonstone creator Tom Greenway Interview.
Tom Greenway in conversation with Jordan Sorcery.
Tom's Links:
[Moonstone Website]
www.moonstonethegame.com
Jordan's Links:
[ELEMENT GAMES AFFILIATE LINK]
https://elementgames.co.uk/?d=11216
[PATREON]
https://www.patreon.com/jordansorcery
Support the show
The legendary Games Workshop art director and concept artist John Blanche joins me to talk about his epic career, his methods, his work, and what he has in store for the future!
John Blanche Interview. John Blanche in conversation with Jordan Sorcery.
John's Links:
[Morderin Kickstarter by John Blanche]
https://www.kickstarter.com/projects/johnblanchepresents/morderin-by-john-blanche
[Voodoo Forest]
https://hollow-press.net/products/voodoo-forest
[Trench Crusade]
https://www.trenchcrusade.com/
Jordan's Links:
[ELEMENT GAMES AFFILIATE LINK]
https://elementgames.co.uk/?d=11216
[PATREON]
https://www.patreon.com/jordansorcery
Support the show
Game designer James Hewitt interview.
James Hewitt designed Warhammer Quest: Silver Tower, Horus Heresy: Betrayal at Calth, Gorechosen, and more at Games Workshop. At Mantic he worked on Dreadball and Hellboy, and across an incredible career he has designed and developed great games at some of the biggest companies. Most recently he has taken on a role developing games in the Dystopian Age for Warcradle.
We talking about resurrecting Warhammer Quest, the culture of the Games Workshop design studio, what he has planned for the Dystopian Age games, and how to design a game from scratch.
James' Links:
[Warcradle Announcement]
https://blog.warcradle.com/blog/welcoming-sophie-williams-and-james-hewitt-to-warcradle-studios
Jordan's Links:
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
Support the show
Game designer Eric Lang interview.
The man behind the FFG games Warhammer: Chaos in the Old World, Warhammer: Invasion, and Warhammer 40,000: Conquest, the CMON games Cthulhu: Death May Die, Rising Sun, Ankh, and Blood Rage (with artist Adrian Smith, and most recently Life in Reterra from Avalon Hill joins me in conversation.
Eric talks about how he got started with gaming, his games design philosophy, his approach to the Warhammer and 40k licences, and his most recent work.
Check out Life in Reterra, Eric's latest game, available for pre-order now:
https://uk.hasbropulse.com/products/life-in-reterra
Jordan's Links:
ELEMENT GAMES AFFILIATE LINK:
https://elementgames.co.uk/?d=11216
PATREON:
https://www.patreon.com/jordansorcery
Support the show
From the publisher's feed
Jordan Sorcery speaks with some of the most influential games designers, writers, and artists from the history of Games Workshop, Warhammer, and the wider tabletop gaming industry.

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