Launch Sequence with Space Tomato

Launch Sequence with Space Tomato

By Space TomatoLeisureVideo Games
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Launch Sequence with Space Tomato episodes

  • EP 128 | New IAE Ships And The First Alien Starter Ship (Ft. Farrister)

    Star Citizen has always had alien races in lore, but recently they’ve been having a heavier influence on the actual game. The Gatac Syulen is the first ship from a new manufacturer, and the first alien “starter” ship. Today I’m joined by YouTuber and ship reviewer Farrister to discuss the Syulen as well as all the other vehicles being released to Star Citizen at CitizenCon.


    Today’s Guests:

    Farriser

    Youtube: https://www.youtube.com/@Farrister

    Twitter: https://twitter.com/thomasfarrister


    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord


    Start a Star Citizen account with 5000 extra credits in your pocket with the link or the referral code below.

    STAR-JCG9-94TC

    or visit

    https://robertsspaceindustries.com/enlist?referral=STAR-JCG9-94TC


    1 hr 11 min
  • EP 127 | Pyro Will Be More Than Just A Killing Playground (Ft. VoiDude)

    With the first preview of the Pyro channel complete, many players are wondering how much fo the gameplay seen is what the system actually aims to achieve. Over the years, and especially at the most previous CitizenCon, CIG has made clear what they want this new frontier system to be. VoiDude tends to er on the side of my…Pyro-like gameplay, so I thought I’d have him on to talk about how CIG’s vision or Pyro translates to him, and how much different Pyro and even future systems might be from what people expect.

    Today’s Guests:

    VoiDude

    Youtube: https://www.youtube.com/c/voidyvids

    Twitter: https://twitter.com/Voidy_Says


    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 15 min
  • EP 126 | What Makes Star Citizen's Server Meshing Different? (Ft. PanicSwitch & Unobtanium)

    Static server meshing is not a new technology in gaming, but it is a more rarely used loading method. Dynamic server meshing, which is the goal for Star Citizen, is new but is still a ways away. Today I’m joined by two professionals with experience around this technology to talk about their opinions of Star Citizen’s application of the technology, whether or not it really is a big deal, and what the next steps are for server meshing.


    Today’s Guests:

    PanicSwitch

    Unobtanium:

    Server Meshing Tool: https://sc-server-meshing.info/


    ToC:

    00:00 Introductions10:20 What’s Star Citizen’s Problem?

    17:00 What’s Going on With PES?

    28:20 What is Server Meshing? Why is CIG Different?

    35:30 The Server Meshing Demo Explained

    45:30 Where Do We Go From Here?

    52:45 The Replication Layer

    58:55 Static Server Meshing

    01:07:00 Dynamic Server Meshing

    01:14:50 Has Your Confidence In This Changed?

    01:21:50 The Quantum Economy


    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 32 min
  • EP 125 | Star Citizen Has Reached New Heights at CitizenCon (Ft. LevelCapGaming)

    With CitizenCon a week in the past, we’ve had some time to reflect and soak in the general reaction to what was presented. The hype is still there, and things are actually looking better with news following the event. Today I cover some of our most exciting moments as well as that extra news with LevelCapGaming.


    Today’s Guests:

    LevelCapGaming:

    YouTube - https://www.youtube.com/@LevelCapGaming

    Twitter - https://twitter.com/levelcapgaming


    ToC:

    00:00 Introduction

    03:35 What’d You Think of CitizenCon

    05:00 Mapping & Scanning

    28:20 Ship Systems

    47:10 New Missions Raids & Locations

    50:35 Pyro Gameplay Review

    58:10 Beniot’s Interview

    01:07:00 Asmongold and Reacts

    01:12:00 FPS Features

    01:18:27 The General Public Reaction

    01:23:40 What Does Squadron 42 Mean to You?

    01:30:00 StarEngine


    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 37 min
  • EP 124 | Was This The Best CitizenCon Ever & What Was It Like Being There? (Ft. TheAstropub)

    I’m joined by The Astro Historian live at CitizenCon to discuss our initial impressions right after the show. With a surprise visit from Disco Lando as well. This was a great show and there is so much to talk about. We touch on many things in this show, but the next several episodes of Launch Sequence will be focusing on the many details surrounding the show. I hope you enjoy it!


    Today’s Guests:

    The AstroHistorian

    Twitch - https://www.twitch.tv/TheAstroPub

    Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

    Twitter - https://twitter.com/TheAstroPub


    ToC:

    00:00 Podcast Start

    24:57 Disco Lando Shows Up


    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    28 min
  • EP 123 | The Anvil F8C, Master Modes, & The Future of Star Citizen Ship Combat (Ft. Avenger__One & Xerostate)

    The “$10,000 ship” the Anvil F8C is now in players’ hands, and it’s powerful, some would say too much so. But that surprise isn’t the only ongoing change to the combat meta. Master modes is currently in testing, and many other ship changes aim to alter the way we fight in game. Today I’m joined by combat-focused creators and players Avenger__One and Xerostate to discuss the new heavy fighter and the changing dynamic of Star Citizen combat gameplay.

    Today’s Guests:

    Avenger__One:

    YouTube - https://www.youtube.com/@avenger__one6689

    Twitch - https://www.twitch.tv/avenger__one

    Xerostate:

    YouTube - https://www.youtube.com/channel/UCJBnfo-JfuLRW1-hcEQPKyQ

    Twitch - https://www.twitch.tv/xerostate

    Twitter - https://twitter.com/XeroState?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor


    ToC:

    00:00 Introductions

    03:50 Ship Balancing

    13:20 The F8C Lightning | The I WIN Button?

    37:15 Does This Fit in The Anvil Lineup?

    42:00 Ship Roles & Tiers and How To Recognize Them

    58:55 Master Modes & The Future of Combat

    01:13:30 Does This Hurt Non-Combat Play?

    01:23:45 What Are You Looking Forward To?

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 36 min
  • EP 122 | What We Know About The 15+ Ships Currently In Development for Star Citizen (Ft. Execute)

    With so many ships of the backlog, CIG has a lot of work to get through in making sure all of their sold concepts are flyable. With many set to come in the next couple months, there are several with further out timelines that might not even start for a couple more months. Join me and Execute from @Inforunners to discuss the current lineup of ships in development for Star Citizen.

    Today’s Guests:

    Inforunners:

    YouTube - https://www.youtube.com/@TheSpaceCoder

    The Armory - https://armory.thespacecoder.space/


    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  


    Instagram  Twitter  Facebook  Discord

    1 hr 28 min
  • EP 121 | 3.21 in PTU, Jump Points In-Game, Erkul in Danger, & A Server Meshing Update (Ft. TheSpaceCoder)

    A wild week brings us a lot of interesting developments in Star Citizen. 3.21 has entered the open PTU as a harbinger for big backend changes, the jump point has shown up as an unmarked location as well, and major changes to data mining present complications for item services like Erkul, and all gameplay for players going forward. Join me and  @TheSpaceCoder  to discuss the major changes in Star Citizen currently happening.


    Today’s Guests:

    @TheSpaceCoder

    YouTube - https://www.youtube.com/@TheSpaceCoder

    The Armory - https://armory.thespacecoder.space/


    ToC:

    00:00 Introductions

    03:00 The Year So Far

    11:30 How Is 3.20 Going?

    27:00 3.21 is in PTU!

    29:00 Jump Points & Replication Layer

    47:30 Other 3.21 Changes So Far

    50:30 HUGE Data Changes in 3.20

    01:18:35 Is The Entity Graph Failing?


    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 38 min
  • EP 120 | Is 3.20 Live Any Good? + The Cargo Hauling Career is Defined At Last! (Ft. Farrister)

    Alpha 3.20 is available now, and in good fashion, has stumbled out of the gate. While there are some frustrating initial issues, underneath the hopefully temporary setbacks lies an actually pretty enjoyable patch. Today I’m joined by Youtuber @Farrister to discuss the new patch, the rest of the year ahead of us, and the further reveal of persistent hangars and how cargo hauling will work long-term. Hope you enjoy!

    Today’s Guests:

    Farrister:

    YouTube - https://www.youtube.com/@Farrister

    Twitter - https://twitter.com/thomasfarrister

    ToC:

    00:00 Introductions

    02:10 3.20 Is Live!

    09:45 Focus on Stability or Progress?

    20:16 Highlights of 3.20

    36:00 Was 3.20 A Normal Patch Cycle?

    42:40 Roadmap & Delays Talk

    59:00 Upcoming Ships & Vehicles

    1:20:14 The Cargo Hauling Career Path!


    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord

    1 hr 44 min
  • EP 119 | After 18 Months Is Star Citizen Still Just As Interesting To Cover? (Ft. LevelCapGaming)

    LevelCapGaming came into regular Star Citizen coverage HYPED (my interview from that time is linked below), but it’s been 18 months of thick Star Citizen development cycle fatigue. So how is he faring now after delays, mistakes, and instability, and what’s the outlook for the game's future? This is a good one, folks, There is a lot of discussion from LevelCap’s unique perspective. I hope you enjoy it!

    Previous Check-Ins:
    1-month: https://youtu.be/xSE5kCWhjSk?si=-gETv4DmEeNq1fh_
    Today’s Guests:
    LevelCapGaming:
    YouTube - https://www.youtube.com/@LevelCapGaming
    Twitter - https://twitter.com/levelcapgaming

    1 hr 30 min

About Launch Sequence with Space Tomato

From the publisher's feed

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content…

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