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From the founding of Hurston Dynamics, to the current state of politics, Star Citizen is a pretty dark game when you consider all the lore involved. But why don’t we get to learn that through the game? In this pre-100 special, I’m joined by TheAstroPub to discuss how lore in Star Citizen is making a bigger impact with new features and factions coming, and how such a dark and dystopian game will continue to immerse players in its fiction.
Today's Guests:
TheAstroPub
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
With the unorthodox launch of 3.18 mostly behind, things are still left pretty “off”. With players essentially having played 3.18 for 3 months already, CIG is looking to launch a follow-up patch shortly after, in May. Today I discuss this upcoming patch with TheSpaceCoder, another Star Citizne Youtuber. We’ll look at included features, potential problems, and whether there will be a delay.
Today's Guests:
TheSpaceCoder
Website - https://armory.thespacecoder.space/
Youtube - https://www.youtube.com/c/thespacecoder
Twitter - https://twitter.com/TheSpaceCoder1
IG - https://www.instagram.com/thespacecoder/?hl=en
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
Star Citizen is having trouble with the long-awaited 3.18 update. And while each update has its origins, 3.18 may be suffering more than usual. Today Griffin Gaming, the leader of Sol Citizens, joins me to discuss the problems that confront players right now, how we might move past them, and of this was a big opportunity missed.
Today's Guests:
GriffinGamingRPG
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
Item finders are an every-day tool of many Star CItizen players, but with update 3.18.1 their long-relied upon methods may need to change. With a change in the way items are stored in the game code, players may need to actually track down an item to know where it might be. This simple change could have huge ramifications for trade, cargo hauling, exploration, and data running in the near and distant future. I’ve invited the creator of the Star Citizen Universal Item Finder to discuss this change and what it could mean for the game.
Today's Guests:
Cornerstone (Meepowski)
Website - https://cstone.space/
Org - https://robertsspaceindustries.com/orgs/CSTONE
Item Finder - https://finder.cstone.space/
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
Engineering, Physical Components, Tractor Beams, New Cities, and Underground facilities are all feature additions with a high chance of addition in the next year. Some are already confirmed for the next update. Today TheAstroPub and I discuss these new features in-depth, and how they change the game. We also dive into ‘Beam Citizen’, why it’s necessary, and if it will continue.
Today's Guests:
TheAstroPub
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
Many believe PvP is crucial to Star Citizen, many disagree vehemently. But PvP is not the only form of player interaction, and limiting these interactions can be a slippery slope. Where is the line drawn in regards to players affecting other players, and could Star Citizen thrive in a mixed system? Today i talk with Youtuber VoidyVids about why the game is the way it is, and if it could work strictly PvE.
Today's Guests:
VoidyVids:
Youtube: https://www.youtube.com/c/voidyvids
Twitter: https://twitter.com/Voidy_Says
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
After almost 5 years of waiting, Star Citizen has finally introduced the 2nd step in industrial gameplay, salvage. And while mining is still getting updated even in 3.19, salvage is not far behind it in development. Hull Munching, the next step in recycling dead ships for money, is possibly coming this year, along with new missions and a mission-giver opportunity surrounding the profession. So in this episode, I dive deep into the new profession with Youtuber, Dedleader.
Today's Guests:
DedLeader:
Youtube: https://www.youtube.com/@DedLeader
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
New cities, new underground facilities, and new outposts. These 3 major archetypal locations could be the defining areas for gameplay in the future, and all are seeing major updates over the next few updates. Star Citizen has vastly improved location development over the last year, but the gameplay is still the same. In this episode of the Launch Sequence, I’m joined by YouTuber Starrstreams to discuss possible avenues for gameplay in these new locations, and how upcoming features could be tied in.
Today's Guests:
StarrStreams:
Youtube: https://www.youtube.com/c/starrstreams
Twitch: https://www.twitch.tv/starrstreamsyt
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
Many will agree, the most important feature in Star Citizen is server meshing. But server meshing is not just one feature, and it’s not just now being developed. Today, I’ll be joined by Unobtainium, the creator of ‘The Unoffical Road To Server Meshing’ (and a rock in Avatar), to look at the 9 year history of server meshing development, how the idea changed over time, and what it might look like in the future.
Today's Guests:
Unobtainium:
Road To Server Meshing Desktop: https://sc-server-meshing.info/
Road To Server Meshing Mobile: https://sc-server-meshing.info/wiki
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
With the recent in-depth revelation of a large organized cheating/hacking ring in Star Citizen, many players are wondering why it matters or what they can do about it. Today, I’m speaking with 11’s Hangar about a cheating ring he has discovered along with others. With the ability to transport players anywhere, make any weapon rapid fire, and turn players invisible, this cheat could be mistaken for glitches, and can also change the testing environment. This special episode of The Launch Sequence hopes to inform players of what this could look like, how they can respond, and the ramifications of these cheats.
Today's Guests:
11’s Hangar
YouTube - https://www.youtube.com/@11sHangar
The video mentioned: https://www.youtube.com/watch?v=8PHvZJawtOo
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube SpaceTomatoToo
Instagram Twitter Facebook Discord
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