Le Random

Le Random

By Le RandomArtsVisual Arts
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Le Random episodes

  • 05: Timeline Ch 4—Digital Era Pt II (1960s) with Michael Spalter

    Episode page and full transcript: https://www.lerandom.art/episodes/timeline-chapter-4-digital-era-pt-ii-1960s-with-michael-spalter


    The Le Random team of ⁠⁠⁠thefunnyguys⁠⁠⁠, Peter Bauman (⁠⁠⁠Monk Antony⁠⁠⁠) and Conrad House (⁠⁠⁠Nemo Cake⁠⁠⁠) spoke to special guest and celebrated collector ⁠⁠⁠Michael Spalter about the dense history of the 1960s in generative art⁠, the Early Digital Era.


    This episode corresponds with:

    • ⁠⁠⁠Generative Art Timeline: Chapter 4⁠⁠


    10 Significant Early Digital Era Moments (Covered in the talk)⁠

    1. 1961: New Tendencies and Fluxus Begin

    2. 1963: Nake begins making computer art + 1965: Homage a Paul Klee

    3. 1965: First computer art exhibits (Computergrafik (Feb), Computer-Generated Pictures, and computer grafik (Nov))

    4. 1966: CTG and generative systems

    5. 1966: 9 Evenings and E.A.T. Forms

    6. 1967: Sol LeWitt “Paragraphs on Conceptual Art” + 1969 Wall Drawings

    7. 1967: Charles Csuri’s early work 

    8. 1968: Cybernetic Serendipity 

    9. 1968-9: Major international art and technology exhibitions: 

        1. 1968: The machine as seen… (USA)

        2. 1969: Tendencies 4 (Europe)

    10. 1968: Molnar’s Interruptions: her first computer art

    1 hr 17 min
  • 04: Timeline Ch 4—Digital Era Pt I (1960s) with Dr A Michael Noll

    Episode page and full transcript: https://www.lerandom.art/episodes/timeline-chapter-4-digital-era-pt-i-1960s-with-dr-a-michael-noll


    Peter Bauman (Monk Antony) speaks to the legendary computer artist Dr A Michael Noll about his time at Bell Labs, creating arguably the first digital computer art, North America's first computer art exhibit and much more!

    1 hr
  • 03: Timeline Ch 3—Analog Era (1950s) with Georg Bak

    Episode page and full transcript: https://www.lerandom.art/episodes/timeline-chapter-3-analog-era-1950s-with-georg-bak


    The Le Random team of ⁠⁠thefunnyguys⁠⁠, Peter Bauman (⁠⁠Monk Antony⁠⁠) and Conrad House (⁠⁠Nemo Cake⁠⁠) spoke to special guest and acclaimed expert Georg Bak ⁠about the foundational significance of the 1950s in generative art history: The Analog Era.


    This episode corresponds with:

    • ⁠⁠Generative Art Timeline: Chapter 3⁠


    10 Significant Modern Era Moments (Covered in the talk)⁠

      1. 1951: MIT and the US Navy First Demonstrate the Whirlwind Computer ( + 1954: Whirlwind and SAGE Initiatives by US Military Funding Spark Computing Innovations)

      2. 1952: Love-Letters by Christopher Strachey + 1959: Theo Lutz produces Stochastic Texts

      3. 1952: Abstronic by Mary Ellen Bute + Electronic Abstractions by Ben Laposky

      4. 1952: Birth of Neo-Dada + John Cage’s Theater Piece No. 1 + 1957: Allan Kaprow Begins Making ‘Environments’ + 1950: Happenings

      5. 1953: Grace Murray Hopper Invents Programming Languages

      6. 1954: Victor Vasarely’s Yellow Manifesto Lays Generative Art's Conceptual Foundation

      7. 1956: CYSP by Nicolas Schöffer

      8. 1957: John Backus Releases FORTRAN

      9. 1957: Max Mathews Develops MUSIC I

      10. 1958: John Whitney Makes First Computer Animation for Film Vertigo

    1 hr 5 min
  • 02: Timeline Ch 2—Modern Era with Kate Vass

    Episode page and full transcript: https://www.lerandom.art/episodes/timeline-chapter-2-modern-era-with-kate-vass


    The Le Random team of ⁠thefunnyguys⁠, Peter Bauman (⁠Monk Antony⁠) and Conrad House (⁠Nemo Cake⁠) spoke to special guest and acclaimed gallerist Kate Vass about a whirlwind ⁠one hundred years of generative art history (1850-1949)⁠,the Modern Era.


    This episode corresponds with:

    • ⁠Generative Art Timeline: Chapter 2


    10 Significant Modern Era Moments (Covered in the talk)⁠

      1. The Great Exhibition of London Lights Early Spark of the Arts & Crafts Movement (1851)

      2. Modern art Begins: Manet’s Work Rejected by Paris Salon (1863) + Cézanne’s Mont Sainte-Victoire Series (1870-1906)

      3. Les Demoiselles d’Avignon by Picasso kicks off Cubism (1907)

      4. The Ten Biggest, No 7 by Hilma af Klint (1907)

      5. Tatlin and Rodchenko Found Constructivism and Malevich Stages the 0.10 Exhibition with Black Square. (1915)

      6. Walter Gropius Founds Bauhaus (1919)

      7. Marcel Duchamp and Man Ray Create Rotary Glass Plates (1920)

      8. Gunta Stölzl Named Director of Bauhaus Weaving Workshop (1927)

      9. Birth of digital computing: Konrad Zuse Completes the Z3 (1941) + ENIAC (1945)

        10. Cybernetics Is Born: Norbert Wiener's Cybernetics + Claude Shannon’s "A Mathematical Theory of Communication.” (1948)

    59 min
  • 01: Timeline Ch 1—Pre-Modern Era with Marius Watz

    Episode page and full transcript: https://www.lerandom.art/episodes/timeline-chapter-1-pre-modern-era-with-marius-watz


    The Le Random team of thefunnyguys, Peter Bauman (Monk Antony) and Conrad House (Nemo Cake) spoke to special guest Marius Watz about the ancient roots of generative art, the Pre-Modern Era.


    This episode corresponds with:

    • Generative Art Timeline: Chapter 1
    • Article: Timeline Chapter 1's Ten Top Moments


    10 Significant Pre-Modern Era Moments (Covered in the talk)

    1. Blombos Cave Drawing (70,000 BCE)
    2. I Ching Introduces Binary Concept (1,000 BCE)
    3. Euclid’s Elements (300 BCE) 
    4. Al-Khwārizmī’s Writes Concerning the Hindu Art of Reckoning (820 CE)
    5. Albrecht Dürer Creates Engraving Melencolia I (1515)
    6. Gottfried Leibniz Pioneers Computational Thinking (1666)
    7. Johann Philip Kirnberger’s Musical Dice game (1757)
    8. Joseph-Marie Jacquard Invents the Jacquard Loom (1804)
    9. Nicéphore Niépce Produces First Permanent Photograph (1826)
    10. Ada Lovelace Becomes First Computer Programmer (1843)
    47 min

About Le Random

From the publisher's feed

Le Random is building a digital generative art institution that contextualizes and elevates generative art. We achieve this in two ways. First, we are assembling a historically encompassing, chain-agnostic generative art collection. Second, we publish content that enables the generative art community to understand its past, curate its present and celebrate its future. This includes an Editorials section, our book-length Generative Art Timeline and our multimedia content here and on YouTube.

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