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This week, we talk about varying up your distance when it comes to panels (5:00), getting a reminder of your limitations and your strengths (10:00), aligning on payment terms with clients (21:30), and when communication gets warped (35:40) before we discuss the state of the industry (40:00).
This week, we talk about an influx of commission work and the importance of being flexible (3:20), getting clarification from an artist on page art (13:45), fixing printing errors (20:00), controlling the small costs (26:50), prepping a project for a quick turnaround (31:20), and getting struck by inspiration (44:10) before we get to this week's topic: innovation (53:00).
This week, we talk about the close of a Kickstarter campaign (4:10), changing the art style halfway through an issue (18:40), and restocking your books (27:00) before we get to this week's main topic: a recap of Wondercon (31:30).
This week, we discuss getting back art with a change in color (3:30), getting comic work in when the business side commands attention (12:00), reviewing pages from a copy editor (20:15), and ordering limited-edition books (30:20) before this week's topic: immersive environments (40:30).
This week, we talk about approvals from other creators on a collaborative project (2:30), rewriting a story from memory (9:15) working on a cover for potential use (21:40), getting interior art and cover art back (26:00), and returning to traditional methods (29:30) before we get to this week's topic: adapting your prose story into comics (37:00).
This week, we welcome creator Scott Serkland (Young and the Dead, Make Your Own Comics series, The Artcasters) to the podcast and talk about working on a special project (3:55), sticking or not sticking to genre convention (7:30), recreating authentic old collectibles (22:00), client projects and how comics are viewed (28:45), and self-publishing (37:00) before this week's main topic: inventory (42:00).
This week, we talk about including or not including dialogue on your Kickstarter sample art pages (2:50), finishing a first draft (10:30), strategizing around commissioned covers (19:30), giving your artist too much information (27:40), fitting comics into a changed schedule (37:15), convention prepping (41:40), and getting notes back on a script (46:20) before this week's topic: undertelling (53:00).
This week, we talk about acknowledging and avoiding convention in the first draft of a story (7:30), writing the first draft of word balloons in a Marvel Method-process comic (19:20), the need to sometimes be on-the-nose (30:15), scheduling work for future covers (39:15), the importance of clear art direction (47:20) before this week's topic: Other people's (comic) properties (54:00).
This week, we talk about thumbnails for a new comic (4:30), incorporating editor notes into a near-finished work (9:35), finding cover artists (17:30), distributing art pieces evenly in a novel (23:20), working on rough pencils (31:40), and understanding the ups and downs of the freehand writing process (34:20) before we get to this week's topic: listener goals and questions (45:00).
This week, we discuss being productive writing a first draft in a journal (5:30), creating pages of art for a special story (17:15), channeling inspiration when you don't expect it (24:45), giving feedback and giving it the proper weight (28:30), and the value of a journal (49:50).
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