This research paper introducesĀ AnimeGamer, a novel method for creatingĀ infinite anime life simulation games. Unlike previous work limited to static images or finite gameplay, AnimeGamer uses aĀ multimodal large language modelĀ to process user instructions and predict subsequent game states. These states includeĀ dynamic animation shots and updated character attributes, aiming for a more immersive and consistent gaming experience. The paper details the model's architecture, training process, and evaluation, demonstrating itsĀ superior performance in generating coherent and interactive anime game worldsĀ compared to baseline methods.