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Founder and CEO of Young Horses Phil Tibitoski joined us to explain how you can succeed without greenlights! Their student project Octodad went on to IGF fame and solid sales, followed by the charming Bug Snax. We talk knowing when to ship and the art of fumblecore - this week!
TIMESTAMPS
[0:08:27] Intro: Phillip Tibitoski / Phil Tibbs
[0:10:29] The Secret to 15 Years: Self-Publishing, Weird Ideas & Happy Teams
Alex asks Phil the core question: how do you sustain an indie studio for 15 years? Phil credits avoiding traditional publishers, staying creatively strange, and actively asking each team member what skill they want to grow with every new project.
[0:22:28] The Glorious Nine: Forming the Studio and Betting on Yourselves
Phil recounts the basement-of-a-hostel meeting at GDC 2011 where the original 18-person student team voted on who would go all-in on making Young Horses a real company.
[0:24:19] How Phil Became CEO (And Why He Keeps Getting Re-Elected)
Alex asks how Phil ended up running the studio. Phil reveals that Young Horses votes on officers at an annual meeting, that he landed in the role partly because no one else wanted it, then discovered a genuine love for the business and marketing side.
[0:25:59] Learning to Run a Studio: The Kindness of Other Developers
Phil describes how he learned everything — profit sharing, platform deals, dev kits, legal structures — by relentlessly asking other indie developers who had done it before, including the team at Gaijin Games (now Choice Provisions), who invited them to a studio party and shared their war stories.
[0:39:24] Octodad to Bugsnax: Six Years, a PS5 Launch, and the Sophomore Slump
Phil unpacks the six-year journey from Octodad: Dadliest Catch to Bugsnax — including the fear of the sophomore slump, spending 3 years figuring out how the game actually played, and the strategic decision to align launch with the Playstation 5 release.
[0:59:43] Advice for the Next Generation: Context Is Everything, Luck Finds the Prepared
Alex asks how Phil would think about starting a studio in today's landscape. Phil cautions students not to copy Young Horses' exact playbook (it wouldn't work now) and instead advocates for reading your unique context, diversifying interests beyond games, and positioning yourself so that luck can find you.
[0:09:08] Outro: Wrapping Up
Support the show
Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on Twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
By Alexander Seropian & Aaron Marroquin4.7
4343 ratings
Founder and CEO of Young Horses Phil Tibitoski joined us to explain how you can succeed without greenlights! Their student project Octodad went on to IGF fame and solid sales, followed by the charming Bug Snax. We talk knowing when to ship and the art of fumblecore - this week!
TIMESTAMPS
[0:08:27] Intro: Phillip Tibitoski / Phil Tibbs
[0:10:29] The Secret to 15 Years: Self-Publishing, Weird Ideas & Happy Teams
Alex asks Phil the core question: how do you sustain an indie studio for 15 years? Phil credits avoiding traditional publishers, staying creatively strange, and actively asking each team member what skill they want to grow with every new project.
[0:22:28] The Glorious Nine: Forming the Studio and Betting on Yourselves
Phil recounts the basement-of-a-hostel meeting at GDC 2011 where the original 18-person student team voted on who would go all-in on making Young Horses a real company.
[0:24:19] How Phil Became CEO (And Why He Keeps Getting Re-Elected)
Alex asks how Phil ended up running the studio. Phil reveals that Young Horses votes on officers at an annual meeting, that he landed in the role partly because no one else wanted it, then discovered a genuine love for the business and marketing side.
[0:25:59] Learning to Run a Studio: The Kindness of Other Developers
Phil describes how he learned everything — profit sharing, platform deals, dev kits, legal structures — by relentlessly asking other indie developers who had done it before, including the team at Gaijin Games (now Choice Provisions), who invited them to a studio party and shared their war stories.
[0:39:24] Octodad to Bugsnax: Six Years, a PS5 Launch, and the Sophomore Slump
Phil unpacks the six-year journey from Octodad: Dadliest Catch to Bugsnax — including the fear of the sophomore slump, spending 3 years figuring out how the game actually played, and the strategic decision to align launch with the Playstation 5 release.
[0:59:43] Advice for the Next Generation: Context Is Everything, Luck Finds the Prepared
Alex asks how Phil would think about starting a studio in today's landscape. Phil cautions students not to copy Young Horses' exact playbook (it wouldn't work now) and instead advocates for reading your unique context, diversifying interests beyond games, and positioning yourself so that luck can find you.
[0:09:08] Outro: Wrapping Up
Support the show
Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on Twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505

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