
Sign up to save your podcasts
Or
On this episode of The Vergecast, the fourth and final installment of our series on the five senses of video games, we asked Polygon’s Charlie Hall to help us make sense of the current state of the art in flight simulation. Hall, who once spent more than four months in VR mapping the edge of the Milky Way galaxy in Elite: Dangerous, has more experience in a virtual cockpit than most. We wanted to know how the pros set up their simulators to get the most realistic experience and why it’s so complicated to make a virtual world look like the real one.
Further reading:
Email us at [email protected] or call us at 866-VERGE11, we love hearing from you.
Learn more about your ad choices. Visit podcastchoices.com/adchoices
4.4
36253,625 ratings
On this episode of The Vergecast, the fourth and final installment of our series on the five senses of video games, we asked Polygon’s Charlie Hall to help us make sense of the current state of the art in flight simulation. Hall, who once spent more than four months in VR mapping the edge of the Milky Way galaxy in Elite: Dangerous, has more experience in a virtual cockpit than most. We wanted to know how the pros set up their simulators to get the most realistic experience and why it’s so complicated to make a virtual world look like the real one.
Further reading:
Email us at [email protected] or call us at 866-VERGE11, we love hearing from you.
Learn more about your ad choices. Visit podcastchoices.com/adchoices
3,001 Listeners
407 Listeners
3,115 Listeners
2,092 Listeners
718 Listeners
568 Listeners
1,199 Listeners
3,591 Listeners
2,604 Listeners
957 Listeners
3,134 Listeners
7,843 Listeners
8,928 Listeners
547 Listeners
10,634 Listeners
138 Listeners
1,439 Listeners
1,585 Listeners
585 Listeners
2,154 Listeners
5,904 Listeners
23,614 Listeners
5,219 Listeners
640 Listeners
5,361 Listeners
6,272 Listeners
1,045 Listeners
5,904 Listeners
223 Listeners
138 Listeners
1,709 Listeners
877 Listeners
936 Listeners