Talking Trek: Star Trek Fleet Command

Talking Trek: Star Trek Fleet Command

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Talking Trek: Star Trek Fleet Command episodes

  • Talking Trek: Starfleet Academy Episode 1 Walkthrough with Griffin, Bek and Bubba Joe

    00:00 – Spoiler warning, show intro, and purpose of the Episode 1 deep dive

    05:45 – Watch-party logistics, audience turnout, and live premiere excitement
    11:30 – First impressions of the Starfleet Academy premiere as a series launch
    17:15 – Comparisons to other Trek pilots (TNG, Prodigy, Strange New Worlds)
    23:10 – “Teen drama” concerns and expectations set by Episode 1’s title and tone
    29:05 – Serialized storytelling confirmed: this is a 10-episode arc, not episodic Trek
    35:00 – Core cadet group introduced and early character dynamics take shape
    41:00 – The EMH’s return: humor, mentorship, and legacy character integration
    47:10 – Casting praise and standout performances from the new ensemble
    53:20 – Roddenberry Entertainment’s involvement and creative significance

    01:00:10 – Timeline clarification: exact placement after Discovery Season 5

    01:07:00 – Character parallels to legacy Trek figures and intentional archetypes
    01:13:15 – Broader discussion on Alex Kurtzman’s impact and modern Trek direction
    01:20:05 – Episode 1 themes: identity, growth, mentorship, and generational change
    01:26:30 – Final reactions, momentum heading into Episode 2, and closing thoughts

    1 hr 28 min
  • January Arcfall with DJz, Griffin and Jules: The Excelsior

    00:45 – Welcome to Talking in Cars and kickoff of the January 2026 ARC

    01:20 – Overview of Arc 86: V’Ger Rebirth and the Excelsior launch
    02:10 – Introduction to the new Challenge Track system
    03:00 – Easy vs. Hard daily tasks and how early milestones work
    04:15 – Hostile rotations, crewing considerations, and daily cadence
    05:30 – Weekly schedule breakdown for Gorn, Hurok, and Silent hostiles
    06:45 – Crew restrictions and the Strange New Worlds apex barrier penalty
    08:05 – Recommended crewing strategies for G7 and sub-G7 players
    09:30 – Free-to-play accessibility and milestones 1–5
    10:45 – Unlocking the Excelsior and tier-based daily mechanics
    12:00 – Massive damage scaling and the new PvE damage meta
    13:30 – Elite Challenge Credits and Excelsior progression loop
    15:25 – Legendary milestone requirements and near-perfect participation
    17:05 – Launch-week catch-up mechanics and gifted challenge points
    19:10 – Challenge Track vs. Battle Pass clarification
    21:10 – Rewards overview: faction credits, Forbidden Tech, and banners
    23:30 – Sigma faction credits value and refinery math
    25:40 – Cost-to-value discussion of the $20 legendary unlock
    28:20 – Free-to-play ship sourcing timeline and long-term value
    32:40 – Officer spotlight: Uhura and Sulu roles and effectiveness
    36:30 – Prototype Forbidden Tech overview and sourcing paths
    40:00 – Critical analysis of Prototype Forbidden Tech value
    45:15 – Mid-ops experience changes and alliance considerations
    47:40 – Final Q&A, reminders, and show wrap-up

    52 min
  • January Arc Preview: the Excelsior and the New Challenge Track

    00:01 – Show open, tech chaos, Griffin camera issues, and welcome to Arc Fall Eve

    05:30 – IRL streaming setup talk, Starlink mounts, redundancy planning, and Hawaii prep
    10:19 – Arc preview kickoff: leaks, mid-ops focus, and January expectations
    13:42 – Mid-ops arc breakdown by ops brackets (20–50) and ship focus overview
    17:00 – Arc timing concerns: Tuesday start, weekly cycles, and point adjustments

    00:21:41 – USS Excelsior reveal video begins and historical context

    00:23:10 – Excelsior’s decloaking ability explained and comparisons to Voyager
    00:26:00 – Galaxy-wide “Enhance” ability discussion and deployed ship mechanics
    00:29:20 – New dailies preview: silent hostiles, rotations, and difficulty balance
    00:32:18 – Free-to-play Excelsior sourcing path explained through daily challenges

    00:35:26 – Challenge refinery breakdown: blueprints, titles, and forbidden tech

    00:38:57 – Prototype tech discussion and community skepticism on value
    00:41:24 – Excelsior research tree overview and combat buff implications
    00:44:30 – G7 efficiency nodes and why they matter more than prototype tech

    01:02:10 – Event structure concerns, clarity issues, and alliance communication needs

    01:18:40 – Mid-arc expectations, playtest shortcomings, and live ops realities
    01:33:15 – Community Q&A: deployment limits, PvP implications, and daily flow
    01:52:00 – Long-term Excelsior value, arc pacing, and progression philosophy
    02:09:30 – Final thoughts, reminders, next-day follow-ups, and show wrap-up

    2 hr 17 min
  • Deep Dive Into the Vengeance A to Z: Is it Still Skippable?

    00:01 – Cold open, show start, server sound-off, introductions

    04:10 – Why revisit the Vengeance now: adoption rates and shifting player access
    08:05 – Vengeance Is Mine event explained: rotating content and spend scoring
    12:05 – Strategic spend timing: syncing G6/G7 upgrades with heroic SMS
    16:30 – Blueprint grind reality: milestone math and long-term timelines
    20:10 – Outpost Plunder as an alternate sourcing path
    24:05 – Plunder cooldown mechanics and bulk-purchase optimization
    28:05 – Parts sourcing overview: Cold Directive and Arena combat events
    32:10 – Efficiency research, Dauntless synergy, refits, and real cost math
    36:10 – When Vengeance becomes viable vs maxed G6 epics
    40:40 – Power curve discussion: G6 → G7 transition and design intent
    44:05 – Ops progression realities: do you need Vengeance to reach 73?
    47:05 – Outposts and elite outposts: why ship count now matters more
    50:05 – Project Dreadnought, refit currencies, and leaderboard pressure
    53:35 – Monetization vs grind paths: accessibility and fairness debate
    56:30 – Crewing overview: most common G7 and Breen crews
    01:00:30 – Early-tier Vengeance crew alternatives and survivability trade-offs
    01:04:30 – Comparative performance: Vengeance vs Cube, Crenshaw, Relativity
    01:08:30 – Practical sourcing advice for low-spend and free-to-play players
    01:12:30 – Strategic ship planning: avoiding redundant G6 builds
    01:16:30 – Elite outpost punching strategies with mixed fleets
    01:20:30 – Long-term value outlook: efficiencies, future sourcing, and balance
    01:24:30 – Is Vengeance skippable, delayed, or inevitable? Framing the decision
    01:28:30 – Final audience Q&A, clarifications, and wrap-up discussion

    2 hr 7 min
  • 2025 Year in Review, In and Out of the Game

    00:49 – Show open, holiday greetings, and massive live server sound-off

    06:29 – Festivus, Diwali, Yule, and “everyone is included” holiday chaos
    09:55 – Return of Stupid News and podcast throwback energy
    10:40 – Christopher Nolan’s The Odyssey and pop-culture headlines
    12:40 – Cruise culture jokes, Disney controversy, and odd news reactions
    15:32 – Audience reactions and grading the return of Stupid News
    16:45 – Jules Verne joins the stage for a major community announcement
    18:12 – Jules Verne officially announced for Star Trek Cruise IX (face reveal!)
    19:40 – Talking Trek creator lineup revealed for the 2026 cruise
    21:12 – Cape Canaveral meetup details, free tickets, and community plans
    23:59 – Cruise meetups, swag, giveaways, and Scopely proximity jokes
    25:00 – Cruise production upgrades, multi-camera streaming, and backpack tech discussion
    27:15 – Streaming quality upgrades: 1080p60, bitrate increases, and Twitch limits
    28:02 – Cruise panel restrictions, permissions, and appeal process explained
    30:02 – Jules Verne impact on the community and long-term influence discussion
    31:55 – Griffin exits; transition from announcements into year-end reflection
    32:45 – Setting the tone for the 2025 retrospective and honest assessment
    34:55 – Framing the discussion: best features, officers, and QoL of 2025
    36:35 – G7 launch and regional/Veil space as a major gameplay shift
    38:55 – Claim-All refinery button praised as top QoL improvement
    41:05 – Squall ship impact across G5–G7 progression and loop value
    44:40 – Evergreen officer discussion: Joaquin (Wrath of Khan) breakdown
    48:30 – Regional chat, server interaction, and MMO identity finally realized
    53:10 – Panel consensus, chat feedback, and comparative perspective vs 2024
    58:20 – Wrapping the first hour: momentum, lessons learned, and tone shift
    01:02:00 – Transition into 2025 year-in-review discussion
    01:08:30 – Honest reflection: was 2025 better than 2024 for STFC?
    01:15:20 – G7 launch, Veil space, and regional chat impact
    01:21:45 – Joaquin (Wrath of Khan) and evergreen officer design discussion
    01:28:40 – Claim-All button praised as best QoL improvement of the year
    01:36:10 – Squall ship breakdown and why the loop still matters
    01:52:30 – Regional gameplay, Veil chat interactions, and community scale
    02:18:40 – Panel feedback, chat consensus, and feature prioritization
    02:47:55 – Final thoughts on 2025 progress, lessons learned, and momentum

    3 hr 11 min
  • Talking in Carz with DJz, Griffin and Jules: December Arcfall Strategy and Insights

    00:50 – Show Open & Greetings

    DJz welcomes listeners, introduces Griffin and Jules, jokes about running late due to snow and “still being on central time.”

    02:00 – Weather, Road Conditions & Technical Delays

    Discussion of the rough winter morning, driving conditions, and internet issues.

    03:00 – Introducing Arcfall Topics

    DJz outlines today’s focus: Elite Outpost changes, Fleet Commander Cisco, buffs, currency resets, and player reactions.

    04:00 – First Impressions: Elite Outpost & Cisco

    Jules shares early excitement about Cisco’s skills, Outpost challenge level, and rewards.

    05:00 – Plunder Starting at Hostile #1

    Major update: plunder now drops from the first hostile, with higher repair cost as the tradeoff.

    06:00 – Sigma Fleet Commander Credits & Economy Reset

    Explanation of why Sigma credits exist and how legacy credit banks would have broken the economy.

    07:00 – Converter Surprise Reveal

    DJz and Jules talk about the newly added fleet-credit converter (500 old → 20 Sigma), noting it wasn’t in original design specs.

    08:00 – Converter Value & Progression Speed

    Jules calculates the converter’s ~20–40% lift over plunder refinery sourcing.

    09:00 – Cisco Sourcing & Skill Trees Overview

    Breakdown of shard sourcing starting at Ops 51, plunder redemption, and the three skill trees.

    10:00 – Upgrade Costs: Rare/Epic Credits + Sigma Credits

    Jules gives detailed math on total Sigma needed (~29k), skill point inflation, and months-long timelines.

    12:00 – Comparing to Previous Commanders (Khan, Janeway)

    Historical comparison showing how Cisco’s cost is significantly higher and why.

    14:00 – The Critical “Psionic Defense” Skill

    Jules identifies the top-priority skill: nullifying node outpost ship ability, making certain outposts dramatically easier.

    16:00 – Loot Boost & Field Repair Ability

    Review of the loot-boost skill timelines and Cisco’s active field-repair ability (up to 25%).

    18:00 – Fourth Ship Slot Possibility

    Explaining the skill that unlocks a fourth ship in outposts and its months-long timeline.

    20:00 – G7 Uncommon Station Cost Efficiency

    Discussion of high-level base construction savings and why G7 players will chase it.

    22:00 – Buffs vs. PvP Effectiveness

    Cisco’s PvP skills vs. outpost buffs; arena implications.

    24:00 – Deep Dive: Elite Outpost Buff Trees

    Jules explains buff scaling, sigma costs, levels, and the significantly higher investment required.

    27:00 – Practical Strategy: “Just Enough” Buffing

    DJz highlights min-max efficiency: buff only enough to barely survive an outpost tier, not necessarily to max.

    30:00 – Higher-Tier Apex Barrier & Buff Math

    Griffin and Jules discuss apex barrier values (20k–60k) and their real impact on survivability.

    32:00 – Cardassian “Galaxy Exocomp” Buffs

    Explaining buffs that persist after the outpost is over—cargo, mining speed, hazard protection.

    34:00 – New Elite Outpost Currency & Refinery

    Elite credits, 4× value exchanges, and new faction reputation bundles.

    36:00 – The Million-Plunder Fleet Commander Seat

    Shock and disbelief at the cost of the new commander seat (equivalent to two vengeances).

    38:00 – Rare Core Drops & Directive Flow

    Elite outposts now drop rare cores directly; directives remain limited to BP/events/gifts.

    40:00 – High-Level Strategy Summary

    DJz: Elite outposts aren’t “earth-shattering” but intentionally force divergent gameplay paths.

    45:00 – Esri Dax Discussion Begins

    Esri + Hierarch interactions, state application, synergy, and isolated cascade mechanics.

    47:00 – Miner Strike Team Speculation

    Esri’s 15,000% isolated cascade damage may allow miners to survive attacks from mid-tier warships.

    50:00 – Crewing Theorycrafting

    How to complete Esri crews, synergy concerns, and need for testing.

    52:00 – Esri in Medals, Not Plunder

    Major positive change: medal sourcing frees plunder for core progression.

    55:00 – Final Thoughts & Wrap-Up

    All hosts summarize December arc expectations, strategy depth, and upcoming streamer coverage.

    1 hr
  • 7th Anniversary of STFC Live from Chicago with Community Members!

    00:00 – Opening from Chicago / Live studio audience reunion

    05:00 – Server sound-off and old-school Discord-only show vibes
    10:00 – Stupid News returns in classic format
    15:00 – Chicago Handshake challenge (Malört + Old Style reactions)
    20:00 – Deep dish adventures at Pequod’s & pineapple sabotage recap
    25:00 – Community meetup at Short Fuse Brewery / DJz arriving late
    30:00 – The deer incident on the way to the airport
    35:00 – Tiki bar chaos, Putts getting lost in the bathroom
    40:00 – Star Trek convention weekend experiences
    45:00 – Transition into game talk: Outpost announcement setup

    01:00:00 – Breaking down the “Solo Outposts: The Road Ahead” post

    01:07:00 – Discussion on badge scarcity & player progression systems
    01:15:00 – Live studio audience guest: Burton from Colorado
    01:25:00 – Jules Verne segment: efficiency, data tools, and charts
    01:35:00 – Community education philosophy & Jules’ STFC origin story
    01:45:00 – Interview shifts to memories of charitable community efforts
    01:55:00 – The children’s hospital story and holiday giving recap
    02:05:00 – Closing interview moments with Jules Verne
    02:15:00 – Wrapping up Chicago trip highlights
    02:25:00 – Final thoughts, goodbyes, and Looking Ahead to next year

    2 hr 34 min
  • The Conversation and the Collapse

    Talking Trek takes a serious tone tonight as a message is sent to the Fleet Command heads... 

     

    00:00 – Opening Greetings & Server Roll Call

    Warm welcomes, hype train sparks up, and the usual massive STFC server roll call kicks off the show.

    04:10 – Christmas Angel Fund Update

    DJz and Griffin outline the 2025 charity drive progress, floors funded, and this year’s expanded mission.

    07:10 – Sound Alerts Chaos & Light Banter

    The crew laughs through mistimed audio cues, PG-13 moments, and a chaotic early-show energy spike.

    10:45 – Compensation Chest Message Breakdown

    The pair read and analyze the Ops 51+ compensation chest distributed earlier in the day.

    14:30 – “Conversation & Collapse” Title Explained

    DJz introduces the show’s theme: the contrast between his positive talk with Conor and today’s game issues.

    18:15 – Outpost Bug Returns & Player Impact

    Discussion of the previously-reported frozen outpost bug and how it resurged dramatically during an event.

    22:20 – Engineering Silence & Ticket Ignored

    DJz details how dozens of reports went unanswered between Tuesday and Thursday morning.

    26:00 – Community Mood: Fatigue & Frustration

    A deep dive into player sentiment, burnout, and how long-term trust has eroded.

    29:45 – Lack of Accountability & Cultural Issues

    They address STFC’s longstanding reluctance to acknowledge mistakes or apologize directly.

    33:00 – The Human Side of Scopely Staff

    DJz emphasizes the hardworking individuals inside the company and rejects “evil corporate empire” caricatures.

    36:40 – A VIP Letter: “I Sense the End Has Come”

    They read a powerful message from a veteran player expressing sadness, hopelessness, and fading joy.

    40:30 – Base Raiding, Broken Mechanics & Mid-Ops Pain

    A review of broken core systems like raiding, outposts, veil waves, and how mid-level players are most hurt.

    43:20 – Battle Logs & Why They Matter to Everyone

    Griffin breaks down why missing battle-log data harms both gameplay learning and purchase confidence.

    46:50 – The Veil System: Long-Standing G7 Issues

    Discussion of wave crashes, directive loss, and stability problems that have persisted for weeks.

    49:55 – Direction to Move Forward: The Bug Priority List

    DJz describes opening a new Discord bug-report channel and setting community-driven priorities.

    53:40 – Connor’s Promise of Transparency & Meetings

    The team outlines Connor’s offer for DJz to be included in bug-fix progress meetings.

    57:30 – Chat Reactions: Hope, Skepticism & “Too Little Too Late”

    The community weighs in with mixed feelings on whether change is still possible.

    01:01:45 – DJz’s Five Priorities for the Next 7 Days

    A proposed “must-fix” list: raiding, battle logs, veil waves, cube screen lag, and outpost freeze issues.

    01:08:30 – Why Fixing Bugs Must Come Before New Features

    The hosts argue that new officers and meta systems are meaningless if the foundation is broken.

    01:15:55 (1:15:55) – Closing Reflections: Fighting for the Community

    A somber but resolute ending: “We love you guys. We’re fighting for you every day. Let’s keep pushing for better — together.”

    1 hr 25 min
  • Talking Trek Goes Back to Basics: Combat Mechanics, Triangle and Proc Order Explained

    Get your thinking caps on! This one is a doosey! But the latest Outpost feature has players puzzled on what procs where and why some ships die earlier than others. The good ole fashioned TRIANGLE is making it's way back to relevance with the new Outpost feature. Why? Let's dive in. 

     

    00:00 — Show intro, greetings to chat, and server roll call

    03:30 — Opening banter: Fortnite wins, 15 battle pass giveaways
    06:45 — Christmas Angel Fund update and Johnny Five’s $100 donation
    09:30 — How to donate anonymously and track contributions via Discord
    11:00 — Marketing sponsorship announcement with Scopely and Marvel Strike Force
    14:20 — Explanation of how gameplay translates into donations for the Angel Fund
    17:15 — Breakdown of donation tiers and cash equivalents through game progression
    19:00 — Real-time community fundraising totals: $992 in 24 hours
    20:30 — Transparency commitment and DJz’ personal $50 contribution
    22:00 — Discussion: future QR codes and linking donation pages on Discord
    23:30 — Transition: shifting from charity updates to “Back to Basics” STFC content
    25:00 — Introduction to combat mechanics topic — who fires first in different battle types
    27:15 — PvE combat order explained and the importance of early procs (Khan, Borg Hugh)
    30:00 — Station combat order and modifiers (Freeman, Ram, Nog, delay shots)
    33:00 — PvP combat logic — attacker priority and why pressing “Attack” last matters
    36:30 — Armada battle order — who fires first, starter vs. starred ships
    42:00 — Strategic implications of “stars” and combat round sequencing
    46:00 — Deeper mechanics: modifiers, procs, and how round logic determines damage
    50:00 — QuirkyZombie’s combat calculator and mechanics resource shout-out
    55:00 — Crew nostalgia discussion — Chang, Gorkon, Yuki, Khan, and legacy value
    01:10:00 — Combat math breakdown: mitigation, morale, burning, and hull breach order
    01:25:00 — Outpost battles and how combat order impacts PvP and fleet placement
    01:40:00 — Testing methodology: verifying order through logs and observable behavior
    01:55:00 — Live audience Q&A: “What happens in base raids and armadas?”
    02:10:00 — Teaching Trek segment setup: plans for a multi-part “Back to Basics” series
    02:25:00 — Closing remarks, community appreciation, and Patreon shout-out

    2 hr 32 min

About Talking Trek: Star Trek Fleet Command

From the publisher's feed

Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.

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